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[FREE] Trippie Redd x Lil Skies Type Beat 2019 | "Duality" - Duration: 2:04.
Mr. RezonEnt, don't press that button!
Mr. RezonEnt, don't press that button!
Mr. RezonEnt, don't press that button!
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கடவுள் மீது நம்பிக்கை.. வீணாகுமா? #MohanCLazarus #KudumbaAsirvathaNeram - Duration: 22:35.
For more infomation >> கடவுள் மீது நம்பிக்கை.. வீணாகுமா? #MohanCLazarus #KudumbaAsirvathaNeram - Duration: 22:35. -------------------------------------------
【過去】とある晩ゴハンのゴールデンレトリバー「アリア」と夢中なYouTubeに夢中なユズちゃん - Duration: 2:01.
For more infomation >> 【過去】とある晩ゴハンのゴールデンレトリバー「アリア」と夢中なYouTubeに夢中なユズちゃん - Duration: 2:01. -------------------------------------------
Best Minecraft Memes On Youtube PART 4 😱 Warning ! Extremely Funny 😂 - Duration: 4:53.
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Many Vietnamese excited for the 2nd Kim-Trump summit amid minor preparations being made - Duration: 2:49.
so with less than 10 days to go until the big summit North Korea and the US
are accelerating their preparations for the meeting between Kim jong-un and
president Trump and with signs of preparations evident here and there thus
far many people in Vietnam are starting to get rather excited that their country
is going to play host to such a historic event our eg1 reports from Hanoi Hanoi
the capital of Vietnam with a population of 7.7 million has been announced as the
host city of the second North Korea US summit by President Donald Trump earlier
this month the news was widely covered by Vietnamese newspapers and televisions
and many local citizens are eagerly anticipating this historic event a lot
of us are thrilled and proud to be hosting this very important event it
will be a good opportunity to promote our country to the world
I think the summit is being held here because both countries have trust in US
hosting the event will be great for our country's economy and I hope we can
contribute to the peacemaking process of the region there could be some
inconveniences during the summit period but if the US and North Korea can
develop their ties and make great achievements we are more than welcome
but there are also those who are completely unaware of the news because
they've been too busy going about their daily lives it's my first time hearing
such news I don't have much time to watch television or read news meanwhile
a number of key locations that could play a role in the summit are quietly
making preparations of their own JW Marriott Hotel Hanoi where President
Donald Trump is widely expected to stay appears to be making itself ready for
the arrival of a high-profile guest there was a major cleanup of the
surrounding gardens and holes have been dug around the hotel possibly to plant
more trees the North Korean embassy is also undergoing minor renovations
even on the weekend workers were painting the walls of the building and
cleaning the fences the bulletin board just outside the embassy was also
updated with the latest news out of North Korea all of these changes may be
in preparation for a possible visit by North Korean leader Kim jong-un during
the summit the security around the premises wasn't as high as reported by
other South Korean media outlets but with less than two weeks left to go and
the protocol teams of North Korea and the u.s. working on the final
arrangements more visible developments are expected to occur within the next
few days Jiwon Arirang news Hanoi
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Car Crash in Minneapolis Trucker Rudi 02-10-19 Vlog#1680 - Duration: 10:13.
good morning good morning ladies and gentlemen welcome welcome to the show we
have just gotten our day started here a little while ago and coming to
Minneapolis and this is what we get over here looks like another snowstorm coming
through yeah yeah yeah yeah this is not good I was really hoping that we were
gonna have nice dry roads today but sure doesn't look that way
that seems to be really sticking to the wind chill too so and we'll see how far
this will last but this is what you get this is what we get
anyhow I just figured I'd tune in and say good morning to you guys and
yesterday's video I told you guys about how about that you guys could vote or if
you wanted to see the video in the morning or in the evening and a few more
of you guys have gone in there and voted and it looks like the majority of you
guys want to see the videos in the morning so I think here in a couple more
weeks I'll probably change it back to the morning I'm not sure exactly one
that's going to happen but I figured I would do a test out test run and see how
you guys would like it and for the most part now there is a certain number of
people that like it in the evening and I personally like doing it because
then I can chat with you guys life and then a lot of people like that but
there's also a good number of people who like it in the morning so we'll see I
think I'll change it back to the morning is the majority of you guys said you
want to see it in the morning and that's been kind of what I've done it for many
years right so I guess most of you guys are used to doing it that way but anyhow
let's see we can get to Minneapolis here and get onto the i-35 southbound and
hopefully hopefully we don't get in any barracks oh dear on the road so we can
kind of you know just keep on cruising right I'm gonna go around this
four-wheeler up here he keeps going really slow I mean I feel safe I got a
really really heavy load anyways they got pretty much maxed out anyhow so I
got good traction but some people they're scared to drive in a little bit
of snow right there we go guys this is what I suspect that was going to happen
and sooner or later somebody's going too fast for the conditions and then
there's gonna be an accident and it's like just like minutes later after I
turned on the camera previously right and we already got an accident somebody
spun out over here it looks like and hit the wall and now everybody's gonna slow
down and come to a crawl and don't want to get some pictures of it right
of course I'm hands-free right so mine is a reading AG Boyce activated Lou this
guy here he's not given the four told truck any room they're really not
supposed to be in the lane there and two of them two four-wheelers right there
got into it so anyways let's go ahead and continue on cruising along here and
I just hope that the road doesn't get shut down you know that's what I'm
really hoping for looks like somebody has hit the ditch again or something
here yeah holy moly these pieces fell right off of the off of the flatbed over
there holy moly these big pieces of Steel
but we have finally got none of the snowstorm for right now I think a little
bit later we might be running into it again but as of right now we're out of
it but I was coming down pretty good there for a good while yeah and I could
have parked over here but maybe a little bit of a pit stop but I decided to go
ahead and continue on cruising along maybe that way even I was smoking bear
sitting up there in the middle I guess trying to give everybody a heads up to
move over into the left lane right but yeah things can happen really really
quickly right but I will be making me a little bit of a pit stop here in a
little bit I'm getting a little bit hungry so I still have food in the truck
so I might I might just go into a rest area somewhere
and just warned me some food up just decided to make me my little pit stop
here well in Iowa already at one of the rest areas it's a it's just like a
parking area they don't really have any bathrooms or anything like that here but
I went ahead and warmed up some chicken alfredo yeh I have my regular stuff here
a bottle of water and I had to go ahead and put in more windshield washer fluid
because I ran out just before I got here and I kind of figured that because I you
know I was only home overnight right so the mechanics didn't have time to fill
that up yet so I kind of suspected that but you know we used quite a bit already
over the last little while too because of all the snow and all that stuff that
we had gotten but man this thing is smelling good over here so I gotta hang
it up and eat and I'll talk to you guys in a bit
I just got onto i-80 here in Iowa guys and for some odd reason I got the
hiccups a little bit but yeah hold the customer up here a little bit earlier
and uh good thing I did because he told me that it's a different address than
what our dispatch had given me there so lovely it's not too far out it looks
like it's only a couple of blocks the other way but it is in the same area
right but anyways sad we got about 35 more
miles to go and then I'll be calling it a date because we got the Iowa 80 truck
stops in those areas right of pride although this paper towel just fell down
from up there I guess it doesn't like being up there but anyways my windshield
is constantly getting dirty here so I'm constantly having to use my windshield
washer fluid to keep it clean but hey that's how it goes right I'm gonna have
to clean my side windows and my mirrors to when I get up when I get up there to
Iowa 80 this is just ridiculous I can barely see my mirrors but anyhow
so that means we're will be done here in a little bit at least driving
and then we'll go deliver this load in the morning I didn't even make myself
available yet because I'm not honored sure if I'll get a load or war how long
it's going to take to get offloaded right I'm sure I'm gonna get me reload
somewhere but it's gonna be probably going back home wouldn't surprise me but
either way I don't really care I need more I need more miles right
if I have to roll on background rules Oliver I can't even say it right bike if
I have to run on recap and then that's okay
I don't mind or if I have to do a reset somewhere I don't mind that either now
as I get miles right
that's the main goal anyway so let's get down to Iowa 80 and all of the day I
made it down to Walcott Iowa to the Iowa 80 truck stop guys and I decided you
know what let's just call it a day over here I don't really want to get any
closer to Davenport there probably won't be any any parking available so we're
only 31 miles away from getting to the customer anyways and so figure I can
just do that in the morning and we already got a surreal oh - we're gonna
go to DeKalb Illinois and pick up a reload there and go to Winnipeg yeah at
least we know what we're doing so with that being said I know I didn't really
go in here and show you guys but you know I've been in here before right I've
shown you guys before maybe next time I'll feel feel like going in there and
showing you guys again but not today anyhow with that being said I'm gonna go
ahead and close off the show and we'll see you guys back here tomorrow I have a
great day
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Pikmin 3 Stresses Me - LambHoot - Duration: 1:30:33.
Pikmin 3? Okay.
Now, before we get started I've gotta get some housekeeping / disclaimers out of the
way. First, as you may not know, this video on Pikmin 3 and why it stresses me out is
actually the 4th, or 5th depending on how you look at it, in a series I've done on
all the Pikmin games, starting with the 1st and 4 things I thought you'd need to know
about it, followed by the 2nd and how it is figuratively and literally poisonous, which
itself was followed by a standalone deep-dive on one of its deep dungeon levels, the Submerged
Castle, which of course is being followed up by with today's video.
In the past when I've gone over series like this watching the previous ones wasn't necessarily
a prerequisite. If any point I'm trying to make has some sort of dependency to any
information from a previous video, I try to inject it here first. However with this one
I feel a little different. Pikmin is huge, it's massive, so I feel like having been
immersed in it for so long working on this video, there may be information I've come
to take for granted as obvious and so haven't properly highlighted it in what's to come
but have in previous videos. So, I hope this video can be viewed properly on its own without
the others, but that may not be the case and I may not be able to tell. What I can tell
you though is that I've tried my best to ensure that if there's anything left behind
in this video, you should be able to pick it up by watching the previous ones later.
That's to say I don't think the order of my pikmin videos really matters. So, my
call to action, I invite you to check out the other pikmin videos whenever you have
a chance. This is the 4th is not a series but rather what I've tried to make a set
of videos about this video game series, a personal favorite of mine. Whatever you feel
more comfortable with, either checking out the previous videos before or after this,
I encourage you to do, otherwise I mean it's your life fam, fucking live it.
And secondly, this is something I've never had to do before but I, I just wanna disclaim
that this video's gameplay footage might look a little weird. Very frequently you'll
see the game look like it's paused and have the camera fly around all over the place.
I have a feeling this will be very distracting and I just wanted to mention it in advance
to try to mitigate the impact of it on y'all and, let's be real, the amount of comments
I'll be getting from years to come about what the fuck is going on with the camera.
Now, the reason this happens is because this is a WiiU game and so some of the gameplay
happens on the gamepad screen. During these sorts of interactions, the main display plays
a complementary role and so without all the UI it kinda looks goofy. I did record quite
a bit of gamepad footage but I'm not gonna be including it over the entire video, I only
want to have that on-screen when I'm specifically trying to make a point about it. At all other
times, yeah, you're gonna be seeing this weird camera darting stuff and I just wanted
to give you a heads up because there's not really much I could do, this is what tv gameplay
looks like of this game.
So, with all that out of the way let's finally dive into it, and by dive into it I mean start
with a quick explanation of the previous games in the series.
Something really important to know about pikmin games is that they've never really been
games for the sake of being games, if you know what I mean. This series hasn't really
had the straight-forward luxury of just being an idea translated simply into a game. Each,
including the last, had ulterior motives for being the ways they did, and understanding
the conditions of their releases is important when it comes to understanding their substances.
We've said it once, we've said it a million times, but Pikmin 1 was a tech-demo first
and a game second. Computers? Hah. Turns out they're pretty complicated to explain and
most people don't really care about nitty-gritty. For same sort of reason humans are simplified
as being batteries in the Matrix, Nintendo had to make it very digestible for people
what their new hardware could do. Gamecube's biggest enhancements were in memory and processing
so these guys needed a piece of running software, a launch title, that showed those off. What
does an application like that look like? Well, it needs to have a lot of different things
happening all at once and it needs to show a lot more looking much better. Now a lot
of games on the new console showed what's like to render lots of high-poly 3d models
with much higher resolution textures all thanks to more ram, but none so much as Pikmin showcased
multithreading of all things at such a large scale.
Pikmin raised exactly what the gamecube console was about so perfectly it's almost as though
that was its primary goal. That's because that's exactly what it was. Pikmin didn't
start as an idea about a game where you command a force of tiny little workers to accomplish
tasks larger than themselves, it started a demonstration of technology, of graphics and
physics and ai and threading. A game was just painted on top of it. A good game? Yes it
luckily so happened to be. A well thought out one though? Considering the main challenge
in the game, a time-limit, being as easy to implement as it is to stamp your goddamn postage,
I'd argue not. Miyamoto's best efforts to merge classic game mechanisms and cutting-edge
technology were enough to make a very enjoyable short little game, but nothing I think anyone
in their right mind could call sustainable.
But it's okay, that's what Pikmin 2 and its two new directors' covert goal was:
to forget about trying to sell a piece of hardware and to look at those gameplay mechanisms
and reevaluate what sort of game Pikmin was better suited to be.
And the first thing you notice on starting up the game, the first thing you'll see
anyone involved in its production mention right away when it's the topic of discussion
is how freaking quickly it makes clear that the time limit is gone. The game wears this
fact on its sleeve, I even found something pretty funny, one of the directors referred
to this, you know, a design change, a change from how things were done in the first game,
literally just the removal of something that previously existed, man referred to this as
"one of the biggest strengths of Pikmin 2".
That's like Woody shows up says "hey, one of the greatest strengths of this boot
is that there is no longer a snake in it"! Pffft fucking fantastic!
Pikmin 2 wasn't here to just be a game, it was here to be a second take at a game
that was a little too busy selling a console to find a way to wrangle together an otherwise
very well realized set of systems and ideas. Completely opposite to the arcade style challenge
of the previous game, Pikmin 2's unlimited time limit and procedurally generated dungeons
turned it into some sort of hybrid survival roguelike game with its developers trying
to stick its gameplay closer to the action label than strategy, not to mention spending
an almost absurd amount of effort on story and world-building through flavor-text en
masse.
Did it make for a good game? I definitely think so, it was certainly more engaging on
more levels, it could take a well-paced player weeks to beat but also afforded different
kinds of completion goals to different kinds of players. The makers of this game talk time
and time again about trying to open it up and make it more approachable for the reason
being, I can only assume, that they thought pikmin 1 appealed only to a very niche audience.
So finally that brings us to Pikmin the Third. What's the deal this time huh? Well the
story started out fine with it just being another re-think of the first game again though
this time built from the ground-up for the Wii and with Miyamoto back on as director
who really did not seem to be a big fan of pikmin 2. But suddenly history would find
a way to repeat itself because Pikmin 3 wound up coming out years delayed and as a launch
title for a new console, the Wii U. Now, okay, technically it was months late of the console's
actual release date, but as far as first-party titles being shown in an effort to sell the
console, Pikmin 3 was the big boy.
Once again a Pikmin game found itself under the same director and under the same circumstances
and then some! It had to once again go out of its way to sell a console, to demonstrate
its capabilities, though this time that wouldn't be accomplished as easily for obvious reasons.
But new this time, on top of Pikmin having to sell the Wii U, it also had to build the
damn thing at its own cost! Supposedly not much of what was made was kept during the
migration from Wii to Wii U so rebuilding everything from scratch kept them busy enough,
but as one of the first teams to be making a project for the new system, many times the
developers of the game were forced to lend their efforts to the development of that system,
building technology and features for the console that were incomplete and were needed in order
to serve their game.
Kind of opposite of the story of the first game, you know, a tech demo that was very
quickly filled out into a game. This time a collection of new ideas for a game was forced
to become a quick tech demo. So what you get for the first time in the series is a game
whose design has mutated, whose design is trying to be progressed towards something,
but simultaneously is trying to do something completely unrelated: showcase all of the
possible use cases of a, lets face it, an experimental gaming interface. An experimental
gaming interface that doesn't enhance the game in any natural sorta way, that can't
really show itself off without the game specifically accommodating it with even more new features.
So, how about we take a look at some of the design changes first because I think that's
a good idea I don't hear anyone objecting, and to make this flow better let's not dive
into any major criticisms just yet. This is just, "hey, here's what's changed",
ya dig?
So new pikmin game, and given what we've see so far your first question should be…
well, is the snake back in the boot? I mean uh, is the time limit back? The answer I wanna
dramatically say is yes … and no… but it's really it's kinda just Yes… but
also not really?
Fuck, okay, so here's the deal. Pikmin 3 brings back the idea of a hard time-limit
from the first game but recontextualizes it by kinda merging, or rather a better description
would be "making it dependant" on a free treasure collecting mode similar to the second
game. That's confusing. Basically a time limit technically exists, but that time limit
is presented differently, now in the form of portions of food which you consume one
of each in-game day. The difference is that your goal in the game, collecting items, directly
impacts that supply of food because the items you're collecting are fruits. Though, again
like how in Pikmin 2 different treasures had different monetary values that were subtracted
from your company's debt upon collection, the amount of juice processable is variable
from fruit to fruit. Ultimately the same time limit as was in the first game and the same
treasure hunting mode as was in the second are both present here, but now they're bonded
by a superglue handshake.
Also like the rest of the series, this change is represented in the story which is now about
collecting fruits from an alien planet and returning their seeds home to avoid a food
crisis.
As a consequence of this though one of the most ambitious features of Pikmin 2 had to
be removed, the dungeons. The hyper focused, viciously challenging, borderline unfair dungeon
segments were only really allowed to exist in the second game because for as hard as
it could become inside dungeons, the 0 linear difficulty of the overworld and its unlimited
supply of days with which to let you reproduce the population of your army balanced it out.
The fact that you could literally not lose in Pikmin 2, that the game provided a built-in
reset button, the fact that the game was unfairly biased to your success made excuse for the
sorts of insane gauntlets that the dungeons were. But in the absence of this and in the
presence once again of a time limit, these sorts of dungeons could not be available and
so they got axed.
Now, to make up for the straight real-estate offered by such randomly generated dungeons,
Pikmin 3 made the overworld levels much larger by splitting some into different areas divided
by loading screens. So yeah, you'll still explore a cave every now and again, the difference
being that now it's only purpose is as a change of scenery.
A whole new feature though introduced in this game was a 3 captain system. Now yeah, prior
we'd had 2 captains but the adjoining of a third as well as the extension of some assistive
automation features made this a big deal, particularly opening up your ability to multitask
during play.
Now of course the game also added two new pikmin types and removed two others for being
partial redundancies. Rock pikmin are the new purple guys, they hit really hard during
combat and they can be used to smash glass and crystal obstacles. They however lost the
ability to lift 10 times their weight but that's okay because any puzzles revolving
around that idea don't exist. The white pikmin were completely removed from
the game along with all of the poison gas related puzzles that they were required for.
So, so much for that whole thesis. Good riddance.
Taking their spot though is the new and very interesting flying pikmin type. They, and
their applications all around are really fucking creative. You'd think this would open up
a whole new vertical dimension to gameplay, you know having puzzles where you lift things
and whatever, and you'd be right yeah, but what I really thought was cool was how many
water puzzles they were needed for. What you learn is that since they can fly, they can
follow a captain by hovering over the water, but since the captain can't throw them from
underwater you have a limited control and have to work around that. Especially considering
how late into the game you unlock the final pikmin type, the blue ones, getting the flying
ones first gives you a whole different perspective on water hazards and allows them to remain
a very serious threat all the way until the last act without being overplayed or boring.
Further in the direction of that action game hybridization, Pikmin 3 revamped its combat
system and I really wish I had more to say than what I'm about to. See, Pikmin's
always been the sort of game that you can very quickly do a bit a pushing and shoving
with the bad guys and since they don't respawn for very long time, eventually pretty much
forget that there's even fighting in the game. So not that it really matters too much
but they added a lock on camera which makes it easier to target pikmin throws at specific
body parts of enemies, which okay fair enough, this game makes a bit more of a deal out of…
and there's also a charge command that sends all pikmin out to attack at once as well as
some new dodge buttons that I tried out exactly twice in the game purposefully, first immediately
after unlocking it and second during this fight.
Seems weird because the old trumpet command from the first and second games covered both
of these use-cases and then some. I really liked the trumpet because it gave you control
over the pikmins' position relative to you while walking. It was an invaluable tool in
the dungeons who's tricky layouts and traps often required you to keep an eye on your
army's formation. I guess the removal of dungeons might again be to blame for this
but, I have talked enough about how pikmin walk for one video.
Finally, the last major change this game brought to the game was it removed camera controls.
The old games had a camera that was kinda like a cross between an old 3d zelda and a
racing game. As you moved the camera would stay fixed independent of your facing direction,
but at any point you could force it behind you with a tap of the z-button. The camera's
elevation could also be toggled to a few different heights. Some were probably more suited to
exploration and others to fighting and survival but I relied a lot on the furthest view that
gave me the widest sight. It let me spot landmarks and paths up ahead that helped me trace paths
in my mind through these large networks from where were I was to where I wanted to go and
how to get back to my ship before sundown. The locking aspect of it was a particular
help for this.
The camera wasn't without its problems though, let's be real. For as great as it was to
be able to look at as much of your surroundings, often times your surroundings weren't so
great looking. I mean, by today's standards no doubt, but even back then, I mean yeah,
it's hard to make models and textures that hold up given a variable camera distance.
Sure, the camera's control made me feel comfortable seeing what I wanted to see how
I wanted to see it, but it also let me see a lot of technical jank that swiftly'd take
you out of it.
And so as you can tell when it comes to this game and as I've so masterfully segued into,
the camera controls were removed for a reason of course. They were put aside to make place
for a dynamic camera system that was better able to show off how freaking beautiful this
game can look. I mean after all, Pikmin 3's running on some fancy new hardware that it's
trying to convince you to buy, gotta show that off.
Damn the game is gorgeous It sounds weird to be talking about this in
2018, but this was one of Nintendo's first first-party games being rendered with visuals
considerate of a screen more than 480 pixels high.
That's why the camera locks, because there's so much more you do in terms of those visuals
when you direct the camera rather than allowing the player to. So this allowed them to show
it all off as best as they could. With this it was possible for them to apply techniques
like blurs to the contours of the screen that produce a cool tilt-shift effect that for
the first time in the series sells the scale of the world to you. The automatic camera
and its perspective make you feel like you're a kid kneeling in the grass looking down at
an ant colony scuttering around, but other times by direction of its designers, its pans
and tilts can allow you to see these worlds from a whole different points of view. Sometimes
its just to present these breathtaking environments to you wholly rather than by a magnifying
glass view at a time, but at other points its to make you feel claustrophobic or draw
your eye to something or set the stage for a difficult boss fight.
And you know what? Ok, I know it's a meme to say that the fruit looks good, but like,
I don't know man it's the only game that's ever made me crave grapes enough to get them
out of season. There is foundation to this man.
Now, time to address the elephant sized gamepad in the room. Yeah, not only was Pikmin tasked
with showing off the quality of visuals to expect on this new console, but it also had
on its plate to try to explain to gamers what the hell this thing was all about.
Often forgotten though, ONE of the Wii U's gimmicks was that games could be played directly
on the gamepad screen while, I don't know, your parents watched tv or some shit. Because
hell yeah, that's a problem that needed to be solved, by a video game controller.
So not only did the game have to show us all how the gamepad could enhance gameplay as
a secondary display part of this revolutionary two screen setup and new means of interaction…
but it also had to show us all how it work without all that shit and on a single screen.
Talk about conflicting requirements.
To make matters worse, recent Wii remakes of the first two Pikmin games set a new standard
for its controls by using pointer tech. So what you had was a game that was best played
with a pair of fucking nunchucks that now needed to be played on both 2 screens at a
time and one at a time, all at the same time, somehow. So Nintendo did what Nindento does
best: they killed two birds with two stones, or rather, killed a multitude of birds with
an equal number of stones by allowing you to play the game basically however the heck
you wanted with whatever control type. Which yeah, okay let's be fair, is an exclusive
kinda of premium personalization that wasn't something you could do on any other platform.
You can play with the tv and the pad, you can play with just the pad. You got a different
controller? Hell yeah it'll work! What if you got nunchucks but no tv? It's go you
covered! Or of course there's my favorite set up, the all-dressed: that's got the
tv for the main action, nunchucks for smacking bad boys, and the gamepad nicely propped up
for map and other info displays. It might be an absolutely mess, and yes the fact that
the two different wireless devices part of this kill their batteries at different rates
is a goddamn pain in the ass, but once you've got your ass planted on the couch and the
gamepad in reach and the wiimote visible to the motion sensor bar… guys whatever, call
me a loser for putting it this way, but I don't know how else to describe a play session
like this but as a real hardcore gaming experience.
Small aside, but this old Wii and Wii U generation mentality towards control schemes is something
Nintendo could definitely learn from today. Coming from there, it's kinda shocking when
recent games like Let's Go to the Polls Pikachu puts zero effort into normalizing the gameplay
experience between tv mode and handheld mode, totally fucking with the accessibility of
the game to some players. What a mess.
Now as far as the gamepad's uses go when you've got your shit set up like mine, yo
let me lay it on you. First of all, obviously enough, while your playing the gamepad displays
an image of the parts of the level that you've so far visited. You remember that disclaimer
about the camera going all jank though? Well here it is: at any point you can drag your
finger across the screen's map to look around. While you're doing this the game pauses
and the television displays the an in-game birds-eye view of the point you're currently
dragging over, letting you scout ahead and check out the positions of enemies and other
obstacles. So that's what's been going on the whole time. Later in the game as you
unlock more captains, this map dragging feature is turned into an automation tool for captains.
With a captain selected you can drag your map to a point you'd like them to go to,
then select to have them auto-pilot themselves and their pikmin over there, allowing you
to switch to another captain and continue multi-tasking.
The map and the captain control were the biggest deals on the gamepad. Aside from that it was
also used to track other information like pikmin numbers and from time to time the story
would hijack it for some fourth-wall breaking shenanigans. It had a camera function that
let you use gyro to snap pics of the world that would then appear in the world map screen
which is really cool and all but... this is a game with a time limit, you don't got
time to sit around snapping pics. And of course one of the coolest things, at the end of each
day while your stats appeared on tv, the gamepad would show a sped up version of your entire
day. It was a great way to reflect on what you'd accomplished and what you should set
out to do the next day. Really cool.
Now while the hardware and the UI were the two biggest changes that pikmin had mention
in its pitch for the Wii U, the new console also came with it a new approach to online
features. Pikmin 3 opted for easy mode here, including a simple leaderboard and bell-curve
plot to compare yourself against other players once you'd beat the game. But the crazier
way it went for it was by being one of the first Nintendo games ever to offer paid downloadable
content. The Wii U came packed with a brand new eshop that promised to sell such expansion
packs for games, and when it came to this one they decided that extra paid missions
in the mission mode would be a good fit.
Historically I haven't brought up the extra modes in Pikmin games they're not really
something I've been too invested in but I also have nothing to complain about when
it comes to them. Evidently, this time that's different, but now's not the right time
to whine, I'm holding my horses. We'll get there.
So now we've got the lay of the land. We have series context, we know what the game
was naturally trying to improve on and change, we have a picture of the environment the game
was released in, and we know what sorts of additional impacts that environment had on
its design. So now the field's clear for me to uh, well, tell you what I think, finally.
So for all that talk about it, it's only fair to start with the hybrid time limit and treasure
hunting system. I'll give it to you straight, it's a great middle ground, it shows some
serious effort, cause yeah, I might love Pikmin 2 a whole lot but not everyone liked it's
lack of a time limit. The pure treasure hunting wasn't for everyone and while I feel very
strongly for it, I can understand why that is and why this is a very well thought out
approach.
But here's why I still think it's flawed.
Like I've said, a lot of what I loved most about Pikmin 2 and what gave it a different
identity than its prequel was dependent on there not being a hard-time limit in the main
game. With this removal removed, a lot of other things made no sense anymore like the
dungeons yada yada.
However with many features from the second game now removed in the third, those that
remained were not left un-affected by the implications of such a hybrid time-limit and
treasure hunting system. Big set-piece sections like boss fights and particularly tricky puzzles
that previously could ramp up their difficulty and time necessary to complete to unprecedented
levels could now… well… not. An in-game day in Pikmin 3 is 15 minutes long, meaning
that everything, and I mean everything in the game, needed to be made doable in less
than 15 minutes. Many were dumbed down or otherwise made easier but others that stuck
to their guns suffered in the opposite way. It sucks ending a day with a puzzle left unsolved
because you had no way of knowing when you started it that you just didn't have enough
minutes left to complete it.
Boss fights mirror this too. Some feel way too easy, but those that don't let up have
the problem of being exactly too long. You might have enough time in a day to make it
to the boss arena and defeat them but you might not have enough time to carry all the
items they drop back to base by sundown, making you waste a whole day back out in the field
just to get that done. The attempted solution, I like, but it feels shoehorned in. A boss'
health doesn't regenerate anymore overnight so the idea is that you can spend multiple
days on a single boss if you're not very good. If you are though, you'll have that
problem of not having enough time to carry shit back. I have played every pikmin game,
except for this one, multiple times to completion and this crap happened to me so many times
in this game that by the end of it I started adopting a strategy of not actually taking
items all the way to my ship but rather dropping them off right close by. That way when the
game would fuck me over and force me to play a new day just to pick up something I hadn't
enough time left to, at least I could keep myself occupied by picking up all the other
crap I'd left for myself.
This is fucking ridiculous.
Obviously, it's a disappointment that the game's daily time limit prevents it from
throwing much more creative challenges at you. I mean, look no further than how the
fancy new 3 captain setup is used! There are just a handful of puzzles and only one boss
fight in the game that seem to be aware of the fact that you can control 3 captains at
a time now and that 3 captains can now launch each other. Technically that one boss fight
doesn't even, it only asks for 2 at once to battle the spider dude who can climb between
these two isolated arenas, this is something that could'a worked in the second game,
man.
The few puzzles though? Yeah, they're decent. These rare moments are where the game finally
seems self-aware and really shows off what all these changes are capable of when they're
all on the same page. But their scarcity that I'm critiquing here is due to nothing more
than the fact that, shit, dude, their solutions take a lot of time to execute, time that you
don't really have under a strict 15 minute time limit.
And just to be crystal freaking clear, when I saw 15 minutes, I'm not deducting all
the time it takes you to just mosey on your slow ass to where you wanna go, or to pick
out your pikmin, or to carry stuff back. You know how people say you sit on the toilet
for like a quarter of your life or whatever? Yeah I'm not counting that when I say 15
minutes.
What I'm trying to say I guess is that, the reinstatiation of the time limit and the
consequence of it being the removal of such dungeon type levels that operated without
it cursively disables the game from properly invoking the complex new 3 captain system
it has. What you expect coming from an expansion of an existing system like this is that the
game's levels will be designed in a way where you're doing things that only 3 captains
could do together. But instead what you're really doing the the sort of stuff a single
captain could do, you're just doing it 3 times at once spread across the map. What
I'm saying is, you're not playing one game with 3 captains. Stressfully you're
playing 3 games each with one captain. And what I'm trying to say is that, I think
that's the fault of the time limit.
Honestly I think my favorite parts of the game are when some story beats limit you to
only one or two captains. Once you get all three it becomes a huge mess.
And not necessarily because there's so much going on, but because the more captains you
have the less pikmin you have. See Pikmin games have always hard a hard 100 pikmin limit.
However in the past the games only allowed you to mosey on around with one captain at
a time so it wasn't a big deal.
In this game you start with with only one captain and massive squads on you which feels
great, but as the limit doesn't change and your numbers of captains and pikmin types
do, your knees begin to buckle under the weight of all the bullshit. The pace of the game
is destroyed with 3 captains. Splitting the squads up evenly, that's about 33 pikmin
per captain. Considering that many items and enemy corpses take upwards of 5, sometimes
even more than 10 pikmin to carry back to base, that severely limits the general effectiveness
of a single captain. It forces you to practically tie a lifeline between yourself and your base
that you'll constantly be trekking back to to restock on pikmin. 33 dudes in this
game is not very much, and that's talking just general use. But what murders the pace
even more is when you've finally unlocked all 5 pikmin types.
Since you never really know what's ahead and it takes a lot of time to go back to base,
it always makes sense to try to bring a few of each type of dude when you go out so that
you can tackle any obstacle. But when it gets to the point you're trying to split too
few guys so many ways, you more often than not don't have enough of a single type to
handle tasks they're needed for.
Combat and retrieval also suffer as a result of the divided unchanged limit. Simple combat
encounters from the beginning get harder as you try evenly distributing your dudes and
you have less power to make all out rushes very effective. That tied to the fact that
it takes so many guys to carry the bodies back, proportionally to how many you're
working with at least, and like never before you're faced with making the tough decision
between growing your pikmin population by collecting food but forcing yourself to head
back to base every 5 minutes, or saving time by not sending dudes back and just continuing
to push forward. And I think it's unfair to ask the player that sort of question.
Now, here's something I try to avoid doing: recommending fixes. You know what would fix
this? If pikmin, after carrying food back to base, would return to the captain that
issued them. You know why I think this is a fair recommendation? Because the game does
this with other shit! Send a pikmin to lay down a bridge and they always come back to
where the pieces were. Have a pikmin harvest spicy berries, they go all the way to base
and come right back. This feels like, these sorts of tasks had the same issue and they
solved it by having the pikmin automatically return. It seems like they just missed another
pressure point this could have been relief for.
In the absence of this, a gameplay style that sort of emerged while I was playing was I'd
have only 2 captains running around doing the level for real while one was being used
as a kind of waiter, running back and forth between the base and the other two captains
providing them with the exact number of types of pikmin they needed. Now don't get me
wrong, this was a super fun way to play that I loved developing on my own, but I hated
that it left me feeling guilty knowing that really all 3 captain should be doing level
progression tasks at once for the best efficiency.
And uh, just saying, this isn't even a thought that I'd have ever had if it weren't for
a pseudo time limit on my tail. JUST SAYING.
There's some other shitty side effects of the unchanged limit that you don't really
realize until closer to the endgame that only get worse the longer they linger. So, as their
name suggests, pikmin are picked out of the ground, duh. But one of the mechanics is that
the longer you leave them in the ground the stronger they are when you finally pluck em.
When you've already got 100 dudes out in the field though the freaking onion thing
stops spitting out seeds. So what happens at this point is you just lose the chance
to level up your guys. Thus when you inevitably start screwing up and losing pictomen your
calls for backup are all super weak leaf-level dudes who never were allowed to sit in the
ground and grow stronger. It's just, it's dumb shit that feels like nobody really thought
about.
This is a slap on ass, especially when you consider the point I've been restarting
for 4 videos already, that Pikmin are analogous to health and that the less you have and the
weaker they are, the less health you basically have. And I think it makes a lot more sense
when you look at it that way here. What's happening is your health is being split in
3, right? But as those healths deplete and you go back to restock on more, the health
you're getting back is less effective than that which you had. So it's like, your health
bar is emptying but also shrinking, and that's a shit feeling to have constantly for the
simple reason that the number of max pikmin had not been increased to match the new number
of captains.
But in this case there's not much that can be done. There's no simple fix. An increase
to the number of pikmin would bring with it costs to graphics, to ai, to the number of
enemies. Those extra pikmin would have to come from somewhere, and as far as those other
things go, I mean, visually we've already talked about it, this game makes me want to
grocery shop it's so beautiful. AI, it's the best it's ever been. Pikmin aren't
clustered anymore, they're each their own agent and that's great. And enemies? Holy
crap does this game pump em out en masse when it wants to. But it's clear given compromises
like in-level loading screens that the game isn't drawing all these frames and realizing
all of these systems without a struggle. So while, yeah, the low number of pikmin gives
me things to grumble about, it also gives me things to gush about.
I wanna make special note of this because it's not necessarily the game's fault
this happens. I think, and I hope, that someday the right hardware will be available as a
stage for developers to fully realize the scale Pikmin is meant to have. But until then
eesh it's just taxing on a player to have to handle the shitty end of this stick.
Now, this next bit, it's something I don't do often. I'm pretty bad at it in my opinion
and that should be pretty clear given how rough this segue is.
In my opinion Pikmin 1 and 2 are two of the best written games ever. I don't have the
type of critical lense necessary to properly explain to you why. I don't know if it's
maybe just an effect of expectations, of what's expected being exceedingly different than
what's observed, I mean after all who would imagine that games about walking and talking
fucking carrots would have some of the darkest undertones and tackle so openly themes as
mature as existential dread and hopelessness.
Pikmin 1 is literally a story about a man accepting his death. He goes through stages
of panic, grief, hope and relief and depression. And lest we forget Pikmin 1 has multiple endings
so those themes aren't just sitting on top of the game trying to make a point separate
from it, ludonarratively dissonant. No, they're part of the game, they're there to motivate
you to play the levels efficiently. Olimar writing writing about is family in his journal
every night and wondering if he'll ever see them again served not one but two purposes
in alignment with the game's dynamic endings. It's there to make you want to perceiver
and if you win at the end it gives you joy to see him finally break out of the planet's
atmosphere. But if you loose, the reminder of how much was on the line for this guy makes
you feel fucking terrible. Yeah, it might be presented in a way that's palatable to
kids but god damn this is dark dude.
Pikmin 2 is the same sort of way but without a strict time on that life support. Instead
the dangers came from the layers upon layers of natural and artificial caves Olimar and
Louie needed to explore. One minute it's all light hearted adventure and discovery,
wonder and amazement at the treasures found on this abandoned planet, and the next it's
fucking cosmic horror.
These guys are facing unspeakable alien monsters that sometimes they can put up an offensive
against and kill, and sometimes they just fucking can't. Every item in the game has
a set of long-winded descriptions written by Olimar upon discovery and by the AI on
the ship as a sales pitch, each trying to understand what it is, what its uses may have
been, and what it can tell them about the alien race that left them behind. We the readers
of these sometimes clueless but most often characterful messages being members of that
extinct alien race, humankind, kinda suggests some things though. I mean, this is a game
meant to be played by humans so ultimately the written is done with us in mind. It seems
to suggest that we reflect on our existence and the fragility of it. My read is the game
is saying that no matter how hard you work and how much of an impact you try to have
on your world, positive or negative, it's all a matter of perspective in the end. Someday
even if your traces have survived, the only other left to interpret them might not be
able to understand, at all. And that's one of the saddest and most frustrating things
about this fucking existence that we try our best not to think too hard about by distracting
ourselves with things like entertainment, like, video games, like this one game, one
of my favorites, called Pikmin, which is about, you know it, walking and talking motherfucking
carrot people. And I think it's really impressive that it, of all things, is telling you this.
Like I said, I'm not the right person to talk about writing or themes or any of that
bullshit. But look, I've played a lot of games, I've read… ouf okay let's be honest,…
not very many books since high school, and I've watched a fair few movies, this one's
my favorite, and I might not be able to tell you exactly how they accomplish this or why
they work, but I think about these two game a lot, and for more reasons than just their
gameplay.
And that's why it's such a major disappointment that Pikmin 3 is… uh, such a major disappointment.
I told you I don't know my ass from my elbow when it comes to writing, holy shit.
Pikmin 3's main theme, still something very weighty, is the overconsumption of natural
resources. The reason I call it a disappointment though is that unlike the previous games which
wholly embraced this shit, this one never never takes it seriously.
Part of the problem is that all of that great world-building and subtext done in its prequels
through flavorful descriptions and logs can't be done here as text content has basically
been reduced to nothing, comparatively at least.
Instead this time around most of the writing is in the form of dialogue between the 3 captains,
but seeing as how all of them boring onenote losers, they don't have interesting perspectives
on their situations and they're not interesting to hear talk to each other.
Look, 1 and 2, these games had barely any character interaction but their world and
characters were defined so well. Look, check this, here's what I can tell you about Olimar:
he's a curious explorer, he's a family man, he's smart and brutally honest, he's
trustworthy and resourceful and empathetic and yet he's not very courageous at face
value, but rather it's his love for the people in his life and his morals that drive
him to perform terribly dangerous acts. The President is, well you guessed it, he's
a greedy businessman type, he's dishonest to those around him, but ultimately he has
hope and he's responsible, obligating himself to tasks when he knows it's necessary. And
Louie? He's quiet, he's clumsy and lazy and selfish, and while that might lead you
to believe he's your typical dumb cartoon character, he's not stupid, not by a long
shot. It's unclear in each game he's in but there's something mysterious going on
with him.
Now Pikmin 3, keep in mind these are 3 characters who converse with each other constantly, here's
what I've got. Alph is the ship's engineer, he's nerdy and awkward, he doesn't pick
up on social queues sometimes. Brittney is a botanist, she's into plants and gross
stuff, you know that trope. She's passive, go with the flow sorta maybe? I don't know.
And Charlie, the captain, he's a meat-head and a phoney. He's all braun, no brains.
The joke is that he's the captain for the mission based on credentials and accomplishments
that aren't completely true and everyone else is more fit for their jobs than he is.
Literally the only thing he does better than anyone else is fly the ship.
That's all I've got, and what's more is that these guys don't reveal their traits
slowly as the story progresses or have any sort of arcs at all. They're all true to
their archetypes from the moment you meet them until the end. My point is, for the game
to lean so heavily on them to expose its world and issues is a mistake given how uninteresting
and bland they are.
It of course doesn't help that what writing there is isn't dark at all, falling short
of the prequels once again. Even when the situation gets really dire, the writing sticks
to that garbage, depthless disney-channel kinda comedy, you know what I'm talking
about? It's like, the writing for once actually matches the presentation of the game, the
expectation is met, it feels very much like it's geared towards a very young audience,
and you know what? That would be fine if it weren't that the gameplay isn't anything
a kid would like!
I can't imagine a kid playing this, or at least myself as a kid. Given what I remember
about being a kid from back when I was one and the sorts of games I did enjoy, I can't
imagine liking or wanting to play anything like this. Look, lets plot a triangle between
gameplay, writing and visuals. So long as two of these keep a more general and mature
audience in mind the game stays away from being a kids game, the triangle isn't balanced
in that direction so its fine. But this time it goes too far and drops itself in that category
I think. And so what you're left with is a game that's way too complicated for kids
with a presentation and writing that's insulting to anyone else consuming it.
Of course it's not just the audience that the game's story screws over but it's
own mechanics are impacted by it in the sense that one in particular, the new hybrid deadline
system, is in dissonance with it. See, events that progress the story are all triggered
by collecting special items from bosses which eventually leads you to an item that lets
you leave the planet and ends the game. Except, what the story is supposed to be about is
fruits, it's supposed to be about collecting all the fruits on the planet. So a speedrun
for instance, a perfectly executed fastest playthrough of the game's missions would
satisfy a different goal than its story. Completing the game as quickly as possible would be considered
a mission failure, and I don't think that's a failure of the game's structure but rather
a failure of its story for not better writing in how the completion of the game actually
works. And don't give me the multiple endings speal, we both know that Pikmin 2 handled
this exact sort of completion much better but hosting two endings to two different arcs
linearly one after the other, fuck you and everything you stand for if you're gonna
come at me with that weak shit.
I mean, look, the story and game do such a bad job of shaking hands that I didn't even
realize until the end of the game that this mcguffin we were after was preventing us from
leaving. They kept talking about it and how we needed to get it, but hell if I knew what
for. I had no fucking clue the ship was damaged or anything, it looks all spick and span as
far as I could tell. The whole time the stakes were incredibly high but nobody was reminding
me of them and I just wanted to pick up some more fruits.
Lemme frame it for you: these guys' home planet is starving and we're trapped on
an alien world with the last traces of food in the galaxy but I don't care as much as
when I was just one nobody guy in Pikmin 1 trying not to die over a space vacation gone
wrong.
And speaking of the ending… ouf, okay. So if there's anything you've heard about
Pikmin 3 before this video it's probably that the ending is an absolute shitshow. I
definitely had some memory of it going into this but was still unprepared for what it
actually was. The ending of Pikmin 3, in my opinion, is a perfect encapsulation of everything
I think is wrong with this game. It is a masterclass in misunderstanding everything that worked
about Pikmin The Second. But when it comes down to it it might not actually be that bad.
I'd reason that the sort of person who didn't like Pikmin 2 would take no issue with this
ending, it'd be a fair way to show you to the aisle once the show's over, and I completely
understand that. But ultimately I don't hold that opinion and this is my video. So
all the shit that's about to fly out of my mouth at whirlwind speeds is going to be
coming from whatever place deep down in my gut I've stored my love for the second Pikmin
game. Please keep that in mind here because yeah this is really tricky stuff to touch
and I've been really nervous to touch it, it's why I've kept it for the last…
that and the fact that it's the ending of the game and all…
So here's how the ending plays out. You get to the big oak tree where it turns out
Olimar is laying unresponsive in life-support. But weirdly obsessed with him is this strange
little gold goop monster. So you pick up his body and the game explains to you that since
there's no direct route back to base for the pikmin carry him along, they'll instead
follow one designated captain of the 3 while you journey further into a cave. As soon as
you enter, the goop monster returns but now it's a enormous blob and it's chasing
you.
So, the challenge of the final area of the game is to use two captain to solve puzzles
and clear rooms and build bridges and other paths while the third is constantly being
chased by a monster that is obsessively determined to take back Olimar's body. Of course the
time limit is still on, so if the day timer goes out, all the actions done in the cave
are saved and the player can, starting from the beginning, pick up Olimar again and get
back to where they left off the next day. After what's likely to be a few days worth
of this multitasking chase you make it out of the cave, back to the base of the tree.
Here you duke it out with the goop monster one last time through a battle that requires
you to use each of the 5 pikmin types at different points, and finally once defeated, Olimar
is woken up, he gives you the mcguffin and you blast off to the credits.
Now this might seem like a weird time to specifically draw attention to this again, but you may
have noticed that while this series has 3 games in it, this is my fourth video on them.
How's that? Well, Pikmin 2 features one stroke of genius level that I felt deserved
it's own standalone piece and didn't want to have muddy up the rest of that game's
video. Or at least, that's what I may have said. Now, I also made that video seperate
in anticipation of what would come here. Understanding the Submerged Castle is very important when
it comes to receiving Pikmin 3's ending. See, it's rarer than rare for one single
moment of a game, or any piece of media really, to either make it or break it. And like I
said, from a certain point of view or in isolation, the ending of Pikmin 3 doesn't do either,
it's passable, acceptable. While not being all that exciting it still challenges and
tests you like no other level sure, that's good enough. But given the background, given
where it comes from or rather what came before it, its with this knowledge that the ending's
execution becomes so deplorable. Here's why: Pikmin 3's ending is just a terrible
ripoff of a single level from its prequel.
Now here's a little recap of the Submerged Castle from Pikmin 2. Before even entering
the dungeon you know something's up. It's the only cave level in the game whose entrance
is below the water level making it so that only one type of pikmin can be brought in.
But unexpectedly, the level's listed elemental requirements include all types, so entry to
this stage is already being framed as something special, something unique and challenging,
something very mysterious. Then it begins easily enough, it's your typical treasure
hunting fare until a few levels in when the final boss of the dungeon stops by for an
early visit. The water wraith is explained to be some sort of extra dimensional being,
but as far as you're concerned he's threatening enough simply by being impervious to damage,
for his speed and unpredictability, and for his ruthless one hit steamroll attack that
can absolutely devastate you in the blink of an eye.
It's unique for being the only final boss, let alone enemy, that antagonizes you throughout
an entire dungeon rather than only on its final sublevel. And so so far everything about
this dungeon seems to be about setting it apart from the rest. Unlike the others where
you can kind of adapt any play style to em, this one leaves you entirely defenseless in
the open air and it's utterly terrifying. So instead you're forced to use narrow pipes
in the walls for your escapes and wait until the wraith gives up and clears the room. You
feel like a mouse in a house that doesn't belong to you, you're an intruder and sooner
or later its rightful owner is going to find you and fucking crush you. The poor visibility
and the wraith's random traversal ai make a great pair when it comes to the sort of
hide and seek this dungeon puts you through. When out of its sight, the wraith will wander
around the level unpredictably to the point that it can no longer be seen or heard. It's
then when the coast is clear that you can come out and try to continue working on the
level. You still have to keep your guard up though because at any moment he can emerge
from the darkness and force you back into hiding.
Only at the end are you given the chance to turn the tables on him, and after the fight
that's it. It's a fantastic level that was unique within its game and only worked
for that exact reason and because, as the game had no time limit, it could be as hard
as it wanted to be given that you had technically unlimited attempts.
Now, the Formidable Oak, the final level of Pikmin 3, as I mentioned, is kind of a ripoff
of the Submerged Castle. On paper it includes everything its predecessor had, but in an
effort to adapt it to a game that it couldn't fairly fit in, in its current state, it makes
changes for the worst that transform it from something absolutely fantastic to a total
goddamn joke.
First of all, there's no mystery, there's no big reveal, there's no challenging suggestion,
there's none of that. Before even entering the level, you've seen the creature called
the Plasm Wraith, who's going to be harassing you while inside. Then literally as soon as
you enter, he appears and starts making chase. There's no rug pulled out from under you,
which for the Submerged Castle was half of it. Going in you had no idea what lay inside,
but you had just enough information to know that you were unprepared, so when it was revealed
exactly what you'd be dealing with and you still had uncertainty about it, that was the
moment you'd begin to shit your pants the tension was so great. Here though there's
none of that, it's like they hand you a rough blueprint of the level's design before
you even walk into it, and what's worse is that once you're in, they just hand you
the rest of the details!
Once you're in and goldilocks chugging along after you, the game reveals its behavior to
you entirely. It lays out for you exactly the set of coded rules that control the wraith
and suggests exactly how to nullify it. The information they give you goes beyond the
point of making the final boss predictable to revealing that instead its controllable.
So, the wraith follows Olimar's body in a straight line, very slowly, and Olimar's
body follows one of your captains at a speed variable depending on the number of pikmin
carrying him but easily faster than the wraith. So in essence you're directing the wraith
with your captain. Further, the wraith's position is always visible to the player via
the map on the gamepad screen, it shows up as a big green dot. And even with all this
information about the current state and rules of the level, if the player still manages
to screw up and let it get too close to them, the captain will issue a generously timed
warning notification letting you know they should be moved someplace safer.
Knowing exactly how it works doesn't just allow you to but basically demands that you
totally cheese the wraith's behavior for the entire level, leading it in circles endlessly
once you've cleared a loop. The final segment of this game boils down to moving one captain
far from the wraith, doing some general level progression tasks with the other two captains
until you get a notification, then directing that first captain to autopilot themself somewhere
new, and going back to work with the other two. It's this over and over again. Changing
the wraith from something that behaves randomly and moves quicker than your pikmin to something
whose paths are just a retreading of yours turns a uniquely terrifying and tense game
of cat and mouse into just an annoyance. The wraith has been reduced from an enemy to a
crank that you've gotta wind back up every half a minute or so whenever it warns you.
Basically what I'm saying is that the wraith from pikmin 2 is a lot like Mr X from Resident
Evil 2. It's invincible, it searches for you, it can be alerted to your presence and
hunt after you, and ultimately it makes you rethink navigation throughout a maze-like
level. And the wraith from pikmin 3 is more like a shadow Mario from whatever Mario game.
It's just you but with a few seconds lag. It retraces your steps, your jumps and all
other actions. It's basically just you, you control it.
There's nothing to this, it's not scary or engaging at all. It's just a system that
you're asked to be in charge of and given all the information and tools necessary to
be.
It's completely opposite to the feeling I got playing the Submerged Castle in Pikmin
2 which, may I remind you, is not the last level of the game and is not trying to be
the final climactic chase sequence, it's just a one-off break to the formula that can
be done whenever and never happens again.
For a long time I couldn't really describe why, but I could identify that Pikmin 3's
ending was just a totally mangled shitty crap version of a single level from its prequel,
and in my opinion that was enough to write it off as a bad sequel and a bad game. Okay,
I'm not that much of a hard-ass, it also reinstated a time limit system that I didn't
like and removed the unique real-world item treasure hunting that I found so intrinsically
motivating and charming too. So, it was less of an instant write-off and more of a slowly
growing disrespect for it, but anyways.
t wasn't until fellow youtube video boi Chariot Rider's video on how games create
tension and some research that it drove me to do, that I really understood why I read
the ending of Pikmin 3 the way I did.
In his video, he practically gives a formula or a recipe for how tension can be made in
a game, and the more he described it in contrast to methods of removing tension the more I
realized he was basically describing exactly why the Submerged Castle works and exactly
why the Formidable Oak doesn't. God Bless this man for uploading his video when he did
or I would not have reached this thesis.
And the reason the Oak doesn't work, that's because while Pikmin 2 and in particular that
one level are extraordinarily good at managing tension, Pikmin 3 and in particular that one
level remove and add just the right sets of features to, rather than eliminate that tension
entirely, turn it into something else. Something that has a name, something called stress.
Judging this series and this game now through the lense of tension vs stress has given me
a whole different way to talk about it, think about it and reason about it. Major thanks
to Chariot Rider again for helping me understand why I love one of my favorite games so much
and why I'm so disappointed in its follow-up. If y'all don't mind definitely check the
man out. If you do, tell him dad sent you. The joke is that I'm not his dad.
So let's talk about what makes tension and stress different beasts. In the context of
video games which is what we've all gathered here today for, tension is a sort of pressure
that can be managed by the game whereas stress is more of a personal feeling that the game
may induce but it can't really control or stop without plan turning itself off. Stress
is an anxiety you have to deal with personally while tension is an attribute, a property
of a game's state almost, that can be cranked up and down by the level designers. One way
to look at it, if I've got this right, is that players of equal skill levels should
experience the same tension when playing the same part of the same game, however the stress
they feel or whether or not they feel any at all is entirely personal, it comes from
what makes them as individuals fearful and anxious.
Now it should go without saying that the average person finds multitasking to be stressful
and fatiguing. I am certainly one of those people. I prefer more to plan things properly
and to get them done ahead of time than to be overwhelmed all at once under time pressure
I didn't ask for. This exact environment causes me some real mental strain when playing
the game that Pikmin 3 asks me to play. It's an environment that's caused me real mental
strain in the past in real life, at my first software development job that I quit, partly
as a result of that. So for a video game, a piece of entertainment you pay money for,
to elicit the same feelings as the toll of a job's final weeks, mmmm that seems like
the wrong direction to be going. It's like the joke goes: in only 2 weeks of development
you can save yourself two hours of planning, or worst case 3 months of finding a replacement,
you know? Look, it's not that I can't handle pressure, it's just that I get upset
when nobody takes the appropriate effort to mitigate it and disallows me from trying also.
Some people love working under pressure, and you know what? I'm sure those sortsa folks
would love Pikmin 3. Where am I going with this? I don't fucking know.
Having two captains but only one playable at a time, that's tension. It causes you
to play cautiously and sparingly. That tension, it becomes relieved once you've methodically
cleared a level of a dungeon or an area in the overworld. It's tense because there's
uncertainty about your safety as you can only control one captain at a time, dropping off
one in order to control the other is a gamble every time, and the game bites you in the
ass enough times with unexpected traps to make you question everything.
Having three captains, or should I say CRAPTONS, that you're asked control and manage simultaneously
in parallel though, that's different, it's not tense, it's a stress. It's a lot,
it's painful, it's annoying, and aside from just becoming more familiar with the
system as time goes on through practice, its a stress that never gets relieved. You don't
get to enter and re-emerge from places that apply the stress like in the second game,
it's just always there, it never goes away You have to deal with it yourself personally.
You're constantly switching captains, touching the touch screen, plotting paths, counting
pikmin, switching captains, plotting new paths, you're just always on. You never have a
moment to just stop, take in your surroundings and re-calibrate. And if anything it all gets
worse and worse as the game's overworld gets more demanding and starts handing you
more and more types of pikmin but doesn't give you more space to hold them.
Christ I'll give it that, Pikmin 2 may have been poisonous in terms of, well, relying
really heavily on poisonous pikmin that you couldn't acquire normally, but at least
having such a low population of them meant you didn't have these sorts of stresses
hitting you.
Having a hard 30 day time-limit, that's tension. It's something you can see, something
have some information about, something that gets exciting and tighter as it ticks down
and you press on to get all the pieces of the ship in time. The timer is something that
comes in and out of relevance as you discover new areas and new items. Similarly, having
dungeons with unlimited time but limited numbers of pikmin, that's tense too, in the exact
opposite way.
Tension is kind of like a question being being asked that you can't completely answer but
can think about. The time limit asks "how much can you get done in a certain amount
of time only?", a dungeon asks "how much can you get done with a certain amount of
pikmin only?". There's so much uncertainty about what lies below, what sorts of enemies
will be present, what sorts of traps will be laid out, how the rooms will be procedurally
plotted, which pikmin types will be needed for which puzzles, how many sublevels there'll
be, what the boss enemy at the end will be, whether or not there's a surprise mini-boss
lurking in wait, what sorts of items will be gathered, ouf. The only things you know
for certain are how many pikmin you've started with and that you can't get more while inside.
That's it. This is a tension that gets cranked higher and higher the further you go and the
more pikmin you loose, the more you question whether or not you'll have enough to continue
on. And then BANG, it's all released in one shot at the end of a final boss fight,
it's cathartic, you reset. Up the water shoot back to the overworld, from 100 back
to 0 tension. It's a phenomenon.
Reinstating a time limit but putting you in charge of it though? That's stressful. The
question is now "how much can you do in... how much time?" The question becomes two
and it's circularly dependant on its own answer which you have to give. The game is
asking you a question that forces you to ask yourself a question. Even though technically
an average player should be able to quickly build a buffer of over 30 days by the halfway
point, it's the fact that you are now directly responsible for managing your own time limit
rather than it just being a big clock up on the wall, it's that difference in execution
that makes you perceive it and receive it differently. In the first game the uncertainty
lied in how long it would take to gather all the ship parts and if that amount of time
was less than, equal to, or greater than 30 days. In this game there is no uncertainty,
no tension being wound by the game. The clock isn't a clock, it's a shelf full of juice.
You drink one bottle of juice a day. How does the juice get on the shelf? It gets there
when YOU collect fruits and turn them to juice. YOU are at the root of issue, and although
its functionally the same as a timer ticking down, increasing the juice buffer is your
responsibility. It's a lot to think about, to have on your mind at all time, and it's
stressful.
And now with this new way of reasoning about the game, holy hell does the ending come out
terrible.
Like we said, the Submerged Castle, just like every other dungeon in the second game, manages
tension by slowly cranking it to the max all the way until the end. First you enter knowingly
unprepared, that's a crank. Then the wraith appears, that's a crank. You observe that
his behavior is random, that means that even when he's left a room the tension lingers
as he can return any second without warning. In fact it's even more tense because at
least when he's in the same room as you you can keep an eye on him, but when he's
gone you know that the feeling of safety you're convincing yourself of is fake. When he's
not in the same room as you, he can be anywhere. That's uncertainty with limited details,
that's tension. Eventually you learn about how to take over control of bulbmin enemies,
that's a bit of relief, but uh oh! Now here's a level with no clear hiding spaces, and a
level with bombs, and a level with traps, that's scary… and so on and so forth.
Until of course you get to the end the game finally reveals to you how to make the wraith
vulnerable but also lets you know that defeating it won't be a cake walk and that if you
screw up, you can get yourself deadlocked. The tension is cranked to the max now until
finally, BOOM! The wraith is made completely vulnerable and the tension is released as
the cat becomes the mouse and you throw everything you've got at him for a swift victory, revenge
for antagonizing you the whole. The scales are re-balanced. The tension is relieved.
Formidable Oak on the other hand eliminates all uncertainty by showing you the wraith's
exact position at all times, removing the randomness in its behavior and explaining
exactly how it traverses the cavern to the point that it effectively asks you to just
manage the final boss, yourself. And manage in the sense that you, you literally have
control over it. You guide it, you take it for a walk, you lead it around. It never leaves
the room, it never changes the formula, and even if it did it wouldn't matter because
you've got a big green dot on your map letting you know where it is. This is a stress, it's
just another thing you're asked to be on top of that isn't a real threat.
This has tension from its uncertainty. There are questions to be asked about how this guy
works and you may not be able to answer them. This doesn't have tension and only leaves
you with the stress of controlling yourself and your own challenger at the same time like
a snake having to worry about its own tail.
It's like, you're gonna hate for this, but it's like when you're reminded to
think to breathe. Normally it's something that, yeah sure if you don't do it you'll
die, but it's so easy to do that there's no real threat. It's just something else
to worry about, just something else to multi-task. It's nothing special.
So because no tension exists throughout this entire encounter, because there's so much
information provided to you that there's left not a single question anyone could ask
you about the game's state that you couldn't answer, no tension is relieved by beating
the boss at the end of the road… or the base of the tree I should say. You're not
invested in this shit enough. And the game seems to know that, putting your pikmin base
walking distance from the neatly cut out arena so that you can just leave in the middle of
the fight to restock and come back, basically removing all challenge. They straight put
an unlimited health supply right next to the boss fight, holy hell man.
And then you beat it, again, feeling 0 relief from 0 tension that was never developed, and
boom, within like a minute you're watching the credits. It feels weirdly rushed. Not
that you need a second to catch your breath seeing as how all of this has just been personally
stressful garbage you're trying to get out of the way, but it's weird how quickly the
game ushers you out and how impactless it all feels. It's like "yup, here's the
ending, bye!"
Pikmin 3 inherits all of these great systems and ideas from the previous game, but in execution,
by overloading the player with information and details, things to keep track of and control
and manage, it shows that it doesn't understand that what made Pikmin 2 work was all the information
you didn't have.
The nail in the coffin for me on this point was the mission mode I mentioned before. Finding
this after having experience the ending of the game proved to me how little it understood
the shoulders it was standing on. So uh, by the way sorry for only recording one level
of a mode I literally couldn't stand after two whole days of doing nothing but playing
and recording gigabytes of footage of this fucking game, fucking sue me you're gonna
be watching the same level whole time I speil on about this.
The missions are split down into 3 types, find treasures, fight enemies, and boss fights.
So what're we gonna do? You guessed it! We're gonna bring back Pikmin 2. In this
game the dungeons were all 3 of these things at once. In Pikmin 2, finding treasure, fighting
enemies, and defeating bosses were subgoals of a single level's completion, they weren't
so segregated, in fact they were intertwined!
Separating them all from one another in this game, each one, it becomes void of tension
because only together do the really ask the player any sorts of questions. Treasure hunting
is only tense when sleeping enemies block the path. Fighting enemies is only tense because
if you perform poorly and loose too many pikmin, you may not have enough left to be able to
carry treasures. And of course boss fights, the ultimate conclusions to each level, are
only tense because prior to entering the final sublayer the player has already been smashed
and passed through an intense gauntlet of that aforementioned treasure hunting and enemy
fighting, and if they fail here they'll have to restart the whole thing.
Pikmin 3, why would I fight monsters unless there were treasures behind them? Why would
I be interested in collecting treasures if I'm doing it in an otherwise empty world?
And how could defeating a boss feel rewarding if I'm able to skip all of the challenges
that precede them?
Guys, they took 3 different parts of what was originally a survival mode, made them
each their own mission type, and finally slapped a timer on em to call it a day. It completely
misses the challenge of Pikmin 2's dungeons. Like everything else in this game, the framework
is there, it's just what's built inside of it that's no good. And then of the all
of the fucking things to decide to monetize, make some of their first first-party paid
dlc on their new online shop service, they chose these. The verdict? Look, I won't
tell you not to buy Pikmin 3, it sits atop of stack of the pikmin for better and for
worse. But what I will tell you is not to buy these mission levels. This makes no sense.
That's all.
Pikmin is series I hold very close to my heart. A friend of mine recommended me the remake
of the first game on the Wii in highschool and I fell in love with it's gameplay and
unique approach to telling an unexpected story. Then Pikmin 2 for the Wii, that was harder
to track down a copy of for me. But eventually I did and my on-and-off playthrough of it
lasted me about a quarter of a year in college. I never even beat the game after all that
time, only finally doing it years later for a video, and even at that technically I didn't
finish it because I completed the last dungeon and the final boss with 1 too little pikmin
to carry the last 4 treasures in the game. My playthroughs of these are something I cherish,
something I remember.
Pikmin 3, with seemingly so much purpose, celebrates what are, in my opinion, the weakest
parts of both its prequels in the vain of progress while simultaneously going out of
its way to demonstrate the capabilities and uses of a new console gimmick and mode of
interaction and display that, in my opinion, are a detriment to the game. In other words,
it's trying to evolve in what I think is the wrong direction while it's also trying
to showcase a fancy new secondary display built for overwhelming a user with additional
information and a sense of omnipresence in a game that in my opinion works best when
you don't have all the answers.
Where do things go from here? Well, a fourth pikmin game, not the shitty ds one, has been
confirmed to have been in development for quite a few years, even rumored to have been
close to release once. I can only imagine that the story for that game will mirror this
one and I can only hope that all this delay is not just for the sake of porting game to
the new hot console on the block, but also is the result of some sort of retrospective,
a postmortem like they did for the last games. Selfishly, I hope that a fourth Pikmin game
steers clear of the third, and given how some of the other popular Nintendo ips have had
their design modified to better suit the hybrid home and portable console that is the Switch,
it only makes sense to me that it would have to.
Look maybe this is a little bit personal and I don't know if this is something I should
really end this video on. But uh, but I always felt that media related tattoos were kinda
fucking dumb. But then I worked for over a year in media and entertainment and a lot
of people I met had made that commitment, they wore their fandoms on their sleeves,
and their arms and their thighs. And so I realized that being so invested in entertainment
as many of us are, you know, people who make and watch sometimes hour long videos about
videogames on the internet, it's not just about fandom of individual things, you know?
It's kind of a lifestyle. And so that's what marking yourself with anything like that
is really about. And so I've thought for a long time about, you know, if I were to
get some media related tattoo on my ass or something, pretty big canvas, but if I were,
what would it be? I've had falling outs with a lot of the entertainment I used to
like when I was a kid. I used to love metal gear solid but now I've almost come to disrespect
it, I have completely different views on some of those games than I used to have. Maybe
splatoon? I mean I like it a lot but I was in university when it came out, you know it
wasn't a part of my formative years.
Fuck, I used to be super into metal in high school, and now I literally just listen to
fucking soundcloud mashups. Like the fuck?
And then I realized that Pikmin is kind of the last thing, like, that that I've got.
I loved and still do love the first and second games, and you know what I can forgive the
3 third game for being a pile of shit, it was on a weird console. So right now whether
or not I get a little spaceship drawn flying out of my lopsided asscrack is dependent on
how that fourth game turns out. One rotten egg in the series I can put up with, but if
we got two, nah man.
In conclusion, my name has been LambHoot and I hope you shove a carrot right up where you
poop. Thanks for watching.
Hello again, right before I cut to the usual endscreen bit, I need to make a special announcement.
You see, in between the start of production of this video and, uh, you know, like, actually
finishing it now, um, something happened that I need to discuss. Some friends and I have
gotten together and in partnership we've kind of, well in partnership, basically Veegie
kinda did most of it, you know. But anyways. Long story short, we have launched a sort
of goofy freaking website, I guess it's kind of, there's a content side to it and
there's a forum. I've never really participated in a web forum before, but I don't know,
I kinda have for this one and I'm, it's pretty dope. But anyways. It's called last-life.net
and you can check it out right now. We post all of our content there. You can discuss
it. There are different boards for different topics. And so far it's a lot of fun. I think
my favorite thing about it is that it kinda reveals maybe a, an unintentionally well kept
secret, um, that we've had for a long time which is that a lot of the people you may
or may not watch online who make similar content, you know, these video essays about video games
and stuff, a lot of us kind of know each other and have known each other and we've regularly
spoken to each other and met with each other on various occasions. Like, you know a lot
of the people you watch are probably already friends, and this, I think what excites me
most about this is that it kind of reveals to a lot of people that, like, yeah, we all
know each other. Like, that's, so far out of all the reactions to this, that's kind
of my favorite, so, I don't know. THat just really excites me. Anyways, hope you guys
give it a check out. I'm gonna posting content there obviously, and uh, I'll be active
in those forums, it's gonna be a good time. So, uh, yeah. Now I'm gonna cut to my regular
endscreen pre all of this. Alright, see you guys.
Hello everybody and welcome to the endscreen! Haven't done that in a while. I can't scream
anymore in my new apartment. I still feel like end screens aren't really like, they
don't work with, I've definitely evolved a lot over the past little while. I still like
doing the end screens but I think the thing that's killing them that most is the fact
that now I caption my videos and the rest of it. Most of my video is scripted so it's
really easy to just do a final polish pass and make sure that everything's good. But
the end screen, I straight have to, I have to take this, I have to play it at a quarter
time speed and I have to write as it's playing. I hate, like I'm doing this right now as I'm
editing this video I know and I'm hating myself, in the past, in the future it's complicated.
But yes here we are joining you from my bathroom studio where I record all of my videos because
hey! They're all shit. First order of business, I just want to fucking not look like a fatass,
but uh.
First order of business. Just want to again give a shout out, please send some attention,
some love to my boy ChariotRider who has straight up been droppin some of the hottest videos
recently and it was really like, I don't know man, it's like. I feel like I watch a lot
of people who make videos about video games and stuff and a lot of times I watch a video
and I'm like oh I can't wait to watch this, I watch it, I'm like I didn't remember anything
they said. Maybe like the fault is on me for being a crappy audience member, and I have
a lot I'm thinking about, but I don't know man. Like so there's something about this
guy, he came just, like I straight up, I was listening to him at work in the background
and he started talking and I was getting distracted from what I was working on, I was like okay
I need to stop and to watch this over lunch. And then I did and I was like, oh my god,
and he got me out of this rut I was having writing the Pikmin video. It was really kind
of amazing. I'm gonna turn the microphone. Anyways, yeah so please send him some, send
him some good vibes. Go check out, his, his video about tension. I highly recommend. I
don't know if he has anything newer by the time this comes out. He probably does. But
definitely recommend that. Also, I didn't know if I wanted to do this in the beginning
of the video or not, but I had already had some disclaimers. I kind of wanted to do a
little bit of a hello, maybe make this an opportunity to say, first of all thank you
to - well. Okay here's what I want to do. I want to I want to get two things of the
way, I want to make an addressing, and I want to do a thank, but I don't know which order,
so I'm going to address first. Hello everybody, there are many more people who may be watching
this video, or not, I'm not really sure yet. It's not out. But I am aware that there are
many more of you. Welcome. This is typically the sort of thing I do. I do a long video
and then I do this little end screen at the end where, you know, I get out some updates
or some whatever. People seem to like it I guess. And this is where I can do, you know,
special things that I can't really get out in a regular video like, thank my dad who
clearly watched my one of my videos for once and then directed a bunch of people to me,
causeI don't know I start getting a comment saying your dad sent to you. I was like wow,
I called my dad I was like hey... Turned out it was my real dad, Hamish Black. I actually
don't really know what to say because, the thing is. And this how fucking stupid I look,
I have the biggest fucking smile on my face but like. I don't know, the thing about this
last time that the Hamish gave some shoutouts again, and I appeared in this list, is that
for some reason it drove people to come, to come check out my thing. But also a lot of
people started, like actually watching my videos. And I don't know I, and a lot of the
attention I got for once was not, because for some reason I always balances out, like,
as soon as I start getting attention in one sector, the spongebob stuff starts kicking
up. But what I've noticed recently is that my spongebob videos are actually getting less
attention, and my more recent things like, especially my Metal Gear Solid video, my few
years old now, but my Five Nights at Freddy's video, and my Metal Gear Solid V... did I
say five before? I meant Peace Walker. But like, I have like, real videos about real
- Pikmin 2 for some reason is like, like I mean, blowing up, blowing up on my scale.
But like, people are listening to what I have to say about them, and they're discussing
and I'm getting comments and I'm getting attention. I don't know man.
Look like I said in that video man Hamish is like, a truck picking up these leaves,
but the thing is that it's, maybe the mistake I made is that it's not just leaves he's dropping,
like, he's really like, he has this inner circle you know? And he opens it up and, he's
like "hello join it" and he engulfs you, and then. He's not just piling leaves on top
of you, he's... I don't know. I've been given a lot of hope recently. Let's just leave
it at that. I have some other stuff I want to talk about today. Thank you Hamish, goddamnit.
Um oh so here's something I was thinking about, I've been thinking about it for this week.
I don't know, it might, I might sleep over the weekend and then not even think this is
a cool idea anymore but. Over the, over the holidays, I have this old Raspberry Pi, I
did one little project with it and then I just kind of threw it in a drawer and ever
done anything else with it. And then I have this, this uh, ai bot that some of you guys
may have remembered from the old discord server and Twitter, named ace Nickelback, who posts
some fire fucking takes. And I was thinking, you know be great? Is finally put a Ace Nickelback
on, on, on my raspberry pi instead of having him on the laptop that is sitting on the toilet.
But it thought that be a cool idea and then I thought over the holidays, because I'll
have a week off from work, I should do that. So I ordered a new keyboard for my Raspberry
Pi, I ordered a mouse, and was like I'm gonna just like I'm gonna, I'm gonna, do some crazy
stuff. Then the holidays came and went and I got really really busy and I was like, wow
that sucks. And, in school I always found time, I mean, in school mostly I didn't make
too many videos, but I, I had a lot of fun, chances to do little fun programming projects
on the side like Ace Nickelback for instance. And now that I'm working full time, yeah,
you know, I program at work all the time, and then I come home and I make videos, but
sometimes I, I have an idea for something a little bit technical and I want to do it.
Like last Christmas I wanted to make a, like, I wanted to just make a game in Unity, or
like not even a game, but just a system in Unity where you had sprites from different
angles, and depending on your rotation around an object of that type, it would load the
correct sprite. Basically like, like literally how it, like I used the Mario kart sprites,
like how it works in like mario kart 64 when you travel around a character like, different
sprites load for the different angles of the car . And I just rebuilt that. I had sprites
of Mario in a cart and I was just, I was sitting in bed one day, and I was like I want to do
this. And I spent a day and I did it. And like that was so much fun. But these days
I feel like if I'm not, if I'm not at work and I'm not spending time working on a video,
I'm wasting my time. And I feel like that kind of sucks. Because I want to share a lot
of myself with, because, I mean, from time to time I'll stream right? And it's always
a good time. So anyways, all that to say, what I thought about today
was that, recently one of my projects I've thought about because, I don't think it's
gonna be so easy to put Ace the pie, but what I was thinking is, I think I would like to
rebuild a Ace Nickelback from scratch in Java. It's currently in c#. And I'm thinking what
I might do, might be a little bit complicated, but what I might try to do, is maybe, because
ultimately when I do live stream I basically, I stop playing the game. We end up just talking,
chat is going while wild, but we're, we just we have a conversation. Everybody just starts
talking and I end up just talking the whole time. So I was thinking, I could do something,
you know, less active and talk and do stuff at the same time so I was thinking of maybe
semi-regularly streaming while I reprogram a Ace Nickelback in Java. I don't know if
that's interesting to anybody. Basically the idea is I would just turn on my screen and
start coding and just play around. Probably have the old project versus the new project
and slowly but surely hopefully rebuild him and then see what I want to do with him. And
then of course have, you know, you guys around if you like. It might be pretty boring but,
I don't know. Tell me what you think. Is that something that would interest you guys? I've
thought before about doing little, like, programming tutorials, but I think those would take too
much time. But I think this is a better way to do it. Like livestream it and maybe just
have some fun? I don't know. If that's something that interests you, if you're if you're someone
who is of a programming, computer science, background and that's interesting, let me
know. And if you're not, give me that perspective too. If you've never really thought about
this stuff you're not really into the programming or software or anything, what do you think
of something like that? Would you stick around for that? Let me know. I'm just throwing ideas
at these four walls.
That's like the saddest thing about becoming an adult, because the other thing I, the other
thing I wanted to do this, well, last year, last year I told myself, last year, the last
year was gonna be the year I got back into reading. I got one book, I started it like
a few weeks ago, I started it before the year was over but like, just a few days before
New Year's . It's a book on Greek mythology, I was all... and it wasn't it was before God
of War came out so don't even fucking start with the shit. But it was like I just like
you know what? I'd like to read a little bit about this because part of this is my heritage.
To be fair I did, I started taking Greek courses on Saturdays, so that kind of took some of
the time that maybe I would have been, I would have spent a reading. But um languages are
hard. But so I mean okay, you know what? I can't really blame myself because basically
what I was on this like, heritage searching journey. And instead of, I bought a book because
I thought I was gonna read it, and instead of reading it I ended up taking courses which
are probably show a bigger commitment. So maybe the way I'm looking at myself like I'm
an idiot who couldn't commit to doing something, but really I committed to something else that
was more valuable. So basically I made the right decision, so I don't know maybe I'm
proud of myself I guess, you know? I'll give myself some credit, slap on the back. That
wasn't a slap on the back, it was my shoulders cause this shirt is too tight to OW. I can
clap with one hand, have you ever seen this? Have I ever shown this? Look at this. I can
even to do with two hands. I know you're impressed. Listen, I know you're thinking Hamish. I know
what you're thinking. Sadly I'm taken. Taken to the to the jail because I'm a criminal!
Fucking, so yeah. Uh Pikmin 3, that was it, that was the end of this series that I started...
whoo... many times ago. Aaaye what comes around goes around. There's gonna be sources in
the description, there's a couple, of I actually you know? Fuck you guys! I actually read quite
a bit about tension and stress! I might be there are certain there are certain readings
I did
[NOTE: at this point I sadly have given up on transcribing this part of the endscreen.
I've been sitting here for 3 hours doing this whole thing and I'm exhausted. I'm
just going to let the automated transcription plat out. If you ever see this though and
really would like to know about the rest of these updates, let me know and I can try to
complete it. Just very tired now. Thanks!]
that kind of equated them but there are there were other readings I did that did
specify a difference between them so anyways I cited a couple of things in
the description nothing super super crazy but but ya know chariot the
chariot man really gave me a run for my chariots so I guess at this point I am
going to awkwardly cut through some footage of something else well I read
off the names of my very generous patrons who have
I don't want to frame it this week who have not afforded me because I do it
anyways but who have validated my whatever the I don't know you guys I do
something really stupid and really nerdy and most people in my personal life
don't really understand that most of the people I know in my personal life do not
follow with it very dissimilar to what I've heard from friends and other people
I know well I mean friends like friends online who who do this sort of stuff and
whose families are really on top of what they do I nobody nobody really in my
life really follows I maybe a few friends but most people don't really
know what I do so so maybe from your perspective maybe I give off this allure
of some sort of person who looks like they know what they're doing but as far
as I'm concerned or as far as I feel it personally in my life nobody really
understands it so I don't really see it the same way maybe a lot of other people
do but you guys offer me this sort of validation that I don't get for anywhere
else and for that I thank you and now I'm gonna read your names but before I
read their names I tweeted a few days ago if I did it okay so I can stupid
tweet but I was like what if I'd their cover of ocean man who would give a shit
right and everybody's like okay so here's the thing I forgot about this one
my patreon goals is actually that I would do a cover of a song and okay so
just before this started I logged into patreon so I could get the names and
everything but I modified my goals for my goals were a little bit crazy I had
like one at every hundred dollar level a little bit stupid but so I modified I
modified the singing goal to be less money obviously but also to specifically
be I will not I will not just do any song I will do a cover of ocean man guys
no ocean man can you feel amazed move black the world of Maron anyways all
that to say I'll do that I'll do that I'll do it I'll do it I'll do it
although anyway without further ado oh you guys are Austin Green cosmic crown
why am i sound like an idiot disgruntled I'm still doing it this
gruntled mushroom re the final blue man Glen's strong Grant Waylon Oh
baby yeah the hat-wearing gamer Isaac Holland Ivan Martinez oh they're in
alphabetical order this time I never figured out how to do that Wow just
Wally I asked you last time if he wanted me to call you just Wally or if your
name is just well you know I don't think you answer many ways Mathew Stephen
Nathan Walker tito's VIN Jacques and of course the man who is who takes his
shirt off sometimes and has a Miss Blackwood not his Zach Fraser and that's
everybody I realized that may have been too long I may have clipped through my
mic few times if I did I'm fine thank you guys for again for supporting if you
would like to support this sort of fucking bullshit that I do please feel
free to check out the patreon page every dollar makes me look at my phone as a
buzzes while I'm at work and have a big smile and then put it down and then
unpause the donkey kong country tropical freeze full soundtrack and then continue
programming because that's all I do anymore that's my whole life is I I just
listen to the knock young country tropical freeze soundtrack and I program
but otherwise if you'd like to support me in any sort of way or that baby you
get a little bit something back you can always check out my Spreadshirt which
may may I remind you now that there's so many people here I made a big deal out
of it a long time ago and some people know that's a big that I take it very
very seriously my Spreadshirt and to a lesser extent my
red bubble basically every single video I release I then design a shirt based
off that video and I drop it as some obviously some joke about the video or
something my Pikmin shirt let me just tell you the legendary I should but this
this this video shirt listen it's not this is the way I do it it's not
designed yet at some point a few days maybe after this once I've recovered and
I've slept a little bit after editing I'm gonna be dropping the shirt they'll
post a tweet about it who knows what but anyways you can check out the last video
shirt which is a joke about about the pressure cooker with the applesauce
honest is one of my worst shirts is pretty ugly but I got a better one so
check it out if you like there's tons of great shirts that I actually put a lot
of work into myself I really enjoy it but anyways if you'd like to wear a cool
shirt definitely check that out and otherwise
any any I mean honestly just writing a comment makes me feel really good
because it shows that people are actually listening to what I'm saying
which is you know something for me personally he's always been a struggle
because a lot of the sorts of videos that I do make they get a lot of
attention do not get attention from the sorts of
people who actually listen to what I have to say all that being said I'm
gonna stop shitting all over spongebob cuz what's-his-face died I should
probably stop he left me with this man he fucking left me with this anyways all
that being said this is the probably the longest video ever made I love you and
I'll see you I look ok you know what I'm just gonna fucking stop recording
goodnight see it for whatever time it is why I'm sometimes I think I might be OCD
and then I look at that big-ass dust bunny off camera right now I'm gonna
remember I'm not OCD or else oh that would not be there anyways
talk to you guys fucking I don't know man they just look at the videos over
-------------------------------------------
BAKUGO MAMA Sub ENG - Duration: 1:59.
Hi, my name is Deku, and Kacchan in my best friend!
Ehi, Kacchan! we're friends, are not we?
I hate you with my whole self, Deku.
I want nothing but your suffering!
I shattered your mother and then I stuck my penis in every hole of her!
And then I married your slutfriend to prevent her from legally having sex with you!
Woah, you're such an exemplary hero! a true example for every child!
DIEEEEE!!!!
STOP SCREAMING, U PIECE OF SHIT!
STAY OUTSIDE, BITCH!
YOU ARE A BITCH!
NO, YOU ARE A BITCH!
*repeat
You ... you ... you're a crap!
woah! you kiss your mother with that mouth ?!
Ooo, it seems that someone wants to stick my tongue in my throat!
But.. I...
You don't mind if I spend the night with your best friend, are not you?
WELL, IF I HAVE TO SAY ..
Do not be jealous! you're my son!
You know you're inside my heart forever!
Your friend is inside me sometimes, instead!
And dad?
Oh, he died of sadness.
WHO DAFFAQ HAS WRITTEN THIS SH..
-------------------------------------------
Elimination Chamber Kickoff: Feb. 17, 2019 - Duration: 1:03:35.
For more infomation >> Elimination Chamber Kickoff: Feb. 17, 2019 - Duration: 1:03:35. -------------------------------------------
Mingyu "Don't I look adorable?!" [Happy Together/2019.02.07] - Duration: 15:54.
JeA and Cheetah are the top ladies for fierceness,
but Mingyu is the top for self-love.
I heard it's really bad.
In a sense, it's my happiness.
- Please elaborate. / - I don't care
what people think of my looks and other things.
"I am handsome. I like myself."
I try to keep those thoughts and stay happy.
It's hard to be that way.
- He is the top. / - People may say that
I am self-absorbed or that I am narcissistic, but...
You are just happy with yourself.
It's fine as long as you don't cause harm.
- That's right. / - It's not a problem.
I really relate to him.
- What? / - I write to myself a lot.
- That's right. / - You write
- messages to yourself on SNS. / - What does he write?
- Let's take a look. / - How cute!
It's Mingyu when he was little.
- How cute! / - He wrote,
"Hello, Mingyu. How old are you? So cute!"
- Did you write this yourself? / - Yes.
- Don't I look adorable? / - You do, but...
I don't remember that time in my life,
so I was fascinated.
It's a message from Mingyu to Mingyu.
Right. It is a bit embarrassing.
Saeho, you also write to yourself often.
I pat myself before I go to bed.
- That's good. / - "You worked hard today."
"Let's work hard tomorrow as well, Saeho."
When I look at myself in the mirror,
"Don't stop, my heart. Let's beat a bit longer."
- You prepare comments. / - It's too early for
- your heart to stop. / - "Let's flutter a bit longer."
I do this a lot. Do you hate that?
- I love it. / - Really?
I have a question for Mingyu.
When do you think you look the coolest?
I tend to like myself at all times.
After work is done and I've thanked the staff members,
"Mingyu, thank you for your hard work."
- You tell yourself that. / - Yes.
Like Saeho,
I say to the mirror, "You worked hard today."
"Let's go to bed. Your skin looks amazing."
(Your skin looks amazing.)
You even love your oily hair.
When I wear a hat over my oily hair,
I think to myself, "You look fine."
What does Mingyu say to Mingyu?
I say, "You look fine."
(I look fine.)
Mingyu, your best friend is Cha Eunwoo.
(Mingyu's best friend is Cha Eunwoo?)
I can't believe it.
It's a friendship between handsome men.
That's incredible.
- Those words make me uncomfortable. / - What words?
- "Friendship between..." / - You are smiling.
- I am happy. / - You are smiling.
- I know. / - He definitely smiled.
I really thought he didn't like them.
I actually love hearing those words.
How did the two of you become friends?
We met many times through shows.
We are also the same age,
- so we speak comfortably. / - You are the same age.
Our dormitories are very close,
so we try to meet often.
Is there another member you hang out with?
We meet up with idols who were born in 1997.
There is a group.
- Who are in it? / - Kwon Hyuksoo is in it.
- What? / - Didn't he enter university in 1997?
We're close with Hyuksoo, and often hang out together.
He wasn't born in 1997, but he weighs 97kg.
(That's how he joined the group.)
- That's right. / - Look at them.
- They are handsome. / - Unbelievable.
They are handsome.
(Their good looks cleanse the eyes.)
You root for each other.
When we don't have time to see each other,
we root for each other that way.
Recently, photos of idols looking like a boyfriend
is popular among women,
and apparently, Mingyu's photos
are the epitome of boyfriend-looks.
I am jealous that he is on top of the trend.
(You will feel as if you are on a date.)
- How handsome! / - Do you aim for that effect?
I can't help but aim for that effect.
I knew it. Those photos seem that way.
- He is aiming for it. / - It's obvious.
It's an everyday photo
with a splash of handsomeness.
He has the know-how.
Kwangkyu, you need to learn the know-how
for these boyfriend photos.
His will be husband photos.
That's not true.
He hasn't gotten married.
- Right, he didn't. / - He is single.
Mingyu, please teach him a few tips.
The bottom of the frame should be at your shoes.
- Why? / - It makes your legs look long
and your face looks small.
I have an app that makes my skin smooth.
Do you use those apps?
Those photos might look artificial.
- That's right. / - Don't use them.
I go for the artificial look.
They'll say, "His skin doesn't look like this."
- That's right. / - It wouldn't be good.
- He is really bad. / - That's right.
- You recently posted a photo. / - Me? Yes.
It was like Saeho from 10 years ago.
- He is really bad. / - His eyes were big.
He looks different.
Mingyu, please teach Kwangkyu the know-how
on boyfriend photos.
- Mingyu to Kwangkyu. / - Teach him just the basics.
Take a photo from above
- to make your chin sharper. / - Go on.
Instead of a forced smile,
a blank face is better.
A blank face is better.
- Show us three options. / - Okay.
Let's do it without stopping.
In one, two, three. Click. In one, two, three. Click.
(He is the best at boyfriend photos.)
- He looked up and down. / - That was very natural.
The movement and angle of his neck
tell me that he is an expert.
(A date at a cafe with a boyfriend)
This is very simple.
Look up and down.
- I can't do it. / - Give it a try.
He looks handsome no matter what he does.
- That's not true. / - Don't worry about it.
Let's go. Get ready.
- In one, two, three. / - How cute!
(The atmosphere is that of film noir.)
- There is a problem. / - He looks down.
- He looks too down. / - There is a problem.
When you get your photo taken,
you should relax your mouth.
- You are right. / - Mingyu opened his mouth,
but Don Spike did this.
That's why he didn't look natural.
- Open your mouth. Relax your mouth. / - Open it a bit.
- There you go. / - In one, two, three. Click.
You got it.
- You got it. / - That's right.
- You got it. / - You got it.
- You looked like a baby dinosaur. / - You got it.
- What did I get? / - You got it.
- What did I get? / - Screen time.
I got screen time.
- Kwangkyu. / - Do I need to do it too?
- Be serious. Do it seriously. / - Okay.
- Kwangkyu will do well as an actor. / - He will.
In one, two, three. Click. In one, two, three. Click.
- What was that? / - "What does your dad do?"
Are you a villain?
(What does your dad do?)
(He looks like a villain.)
- You are a villain. / - "What does your dad do?"
Stop it! What does your dad do?
(He recreates a scene from "Friend".)
Why did you sneer?
- This is embarrassing. / - Mingyu.
If looking natural when seated is beginner level,
let's up this to intermediate level.
Give us your killer move.
- Killer move? / - The upper body shot.
- Okay. / - I fix my hair.
- You fix your hair. / - I see.
- It's a good tip. / - Fix my hair?
(Don Spike becomes sad.)
He doesn't have hair to fix.
(He belatedly realizes his mistake.)
He doesn't have hair to fix.
Are you making fun of them?
- Mingyu. / - They don't have hair!
(Things are out of control.)
Why did you tell them to fix their hair?
They don't have hair!
Why did you tell them to fix their hair?
They don't have hair to fix!
- Please leave that out. / - I will fix my wording.
Please be considerate.
- Scratch your head. / - Scratch your head.
You can do that, right?
- They don't have hair. / - Scratch your head.
Scratch your head like this.
Mingyu, let's take an upper body shot.
- Okay. / - In one, two, three. Click.
- It makes you look shy. / - In one, two, three. Click.
- In one, two, three. Click. / - You look cute.
- It's natural like the flow of water. / - I feel shy.
No need to be shy, Mingyu.
- The three of them / - That's right.
- starred in "Produce 101". / - That's right.
- You two were the teachers. / - That's right.
Chungha, you call them by their names
at this point, right?
Yes. I have done it with JeA,
but it's my first time to do it with Cheetah.
- It's your first time. / - I see.
I never asked her to call me by my name.
She did it anyway.
Calling them "Teacher" puts a distance.
- It puts a distance. / - Yes.
There is something Chungha wants to ask JeA.
- What is it? / - She gave an interview
after "Produce 101" ended.
When the interviewer asked which member
she would like for Brown Eyed Girls,
- she picked me. / - That's right.
- Really? / - Yes.
She would be perfect as the youngest member.
- For Brown Eyed Girls? / - Yes.
Brown Eyes Girls needs a makeover,
so Chungha would be the perfect addition.
Her character goes well with ours.
- She is chic. / - That's why you picked her.
Chungha's version of "Abracadabra".
I think it would be nice.
- It would be amazing. / - I know.
(Kwangkyu leans back.)
Let's hear it.
My goodness.
(He sounds like an old man.)
What was that?
Excuse me.
Do you think this is "Song Stage"?
I thought this was "Song Stage".
You sounded like the CEO of an agency.
You sounded like a higher-up.
I feel like I'm at an audition.
Would you give us a performance?
Let's see it. Come on.
(A collaboration for "Abracadabra")
Come on.
(JeA and Chungha's "Abracadabra")
(JeA shows off her hair.)
(Chungha shows off her flexibility.)
Let's go.
In one, two, three, four.
(I will go crazy at this rate)
(Chungha performs a former teacher's song.)
- Spin! / - They are good.
They are good.
(Yoonhee's jaw drops.)
This is nice.
(Charismatic)
(They give a fan service.)
(Shocked)
(Do you love her?)
- Jaeseok is flustered. / - She is fierce.
(The next target)
Don't you know the song?
- I know the song, / - You asked the wrong man.
but you were too fierce.
I was excited.
♪ Do you love her? ♪
(It was like a karaoke after a get-together.)
I couldn't look her in the eye.
Chungha dances very well.
I saw the way she moved her hips. It was very sexy.
It's as if they were separate from her upper body.
You have a nice body roll.
(He is like the CEO of an agency.)
- Thank you. / - Is this "K-pop Star"? Are you a judge?
- Chungha has a question for Jaeseok. / - For me?
What is it?
- We met on a music show. / - "Sugar Man".
That's right. I.O.I was a guest performer there
- before our official debut. / - That's right.
We went to greet senior members of the show.
Most would just say, "Hello. Let's work well together."
However, Jaeseok knew each member's name
and shook everyone's hand.
11 is not a small number.
He even remembered that I am a dancer.
He diligently watched "Produce 101".
- I watched it from the start. / - I was so touched.
Do you have a coordinator for variety shows?
A coordinator for variety shows?
- Like "Sky Castle"? / - I don't have one.
Does the coordinator visit and teach you?
- The variety shows? / - That's right.
- I don't have one. / - Like a tutor.
I enjoyed watching "Produce 101",
so I was happy to meet you.
- You voted for Chungha, right? / - What?
I voted for everyone.
- There were many girls. / - I voted for everyone.
Now it's time for our signature segment.
We will erase your embarrassing past completely
for a small price of 1.10 dollar tax included.
No one has paid the price.
- How do you erase it? / - Pardon?
- Do you erase it on the Internet? / - Of course.
- Really? / - We erase it.
- Really? / - So it won't appear
- if we look it up? / - Of course not.
- A lot of people have doubts. / - That's incredible.
During the preliminary interview,
- Kwangkyu protested. / - Why did you do that?
This is a ploy to dig up my past.
- That's not true. / - Things will be worse.
This isn't a ploy to dig up your past.
We erase your embarrassing past.
When we say, "Leviosa", it becomes a secret.
Your memory will get erased,
but it might make the top search term.
Think of it this way. The top search term is
- like a necessary step. / - That's right.
Think of it this way.
People look it up to erase their memories.
Kwangkyu is like a vending machine
- of embarrassing past. / - There are many stories.
One of them is Kwangkyu's Chain Letter.
What is that?
The message inside goes,
"You have been hit with Hair Loss Beam."
(Take the Hair Loss Beam.)
"Type, 'Grow, hair' in 30 seconds"
"if you don't want to lose hair like Kwangkyu."
"It's not too late."
- "30, 29..." / - Do I need to do this?
- "28..." / - Really?
"Type, 'Grow, hair' in 30 seconds."
- Where is the keyboard? / - Grow, hair.
Grow, hair.
(You have been hit with Hair Loss Beam.)
- Do you know about this meme? / - "Grow, hair" showed
frequently in the comment section of my articles.
"Grow, hair."
I have seen it.
Kwangkyu has trauma about chain letters.
After a blind date,
I couldn't reach the woman
even though I was a bit interested.
After six months,
- I received a text. / - From her?
- Yes. / - After six months?
"This letter has its origin in the UK..."
She must have sent it to everyone to avoid the curse.
I called her.
"Did you send it by mistake?"
She said
she sent it in a fluster.
She had to send it right away.
- That's right. / - That's how it happened.
She must have been scared upon getting it.
- I know. / - My goodness.
Kwangkyu's name makes him the first person
- in the directory. / - That makes sense.
That's the answer.
- That's the answer. / - You are smart.
- I see. / - All actors have profile photos.
Kwangkyu has photos he wants to erase.
- What? / - What are those?
What are those?
- My goodness. / - I can't believe him.
He is like Heihachi of "Tekken".
- This is... / - "Tekken".
Why did you take those photos?
What are those?
I was going through a tough time,
so I tried to stand out.
I got Atom's hair.
Your facial expression isn't funny,
- but serious. / - That's right.
It makes you look like the devil. Seriously.
- Goodness. / - Don't I have Mingyu's eyes?
- You are handsome. / - What?
If you look this way, he is handsome.
- He is handsome? / - Yes.
He says he looks like Song Joongki with hair.
I feel bad for Joongki.
After he distributed those profile photos,
a broadcasting company gave him a call
for "Truth Game".
(It was for "Truth Game".)
My goodness.
"Who is really bald?"
Isn't it amazing? His face is the same.
- His face is the same. / - Seriously.
- He hasn't changed. / - I know.
I was living in a students' apartment,
where the monthly rent was 160 dollars.
The appearance fee was 300 dollars,
so I starred in the show to earn two months' rent.
Were the panelists confused about
who's really bald?
They were confused.
It's going around the Internet.
- We'll erase it for you, / - Yes, we will.
so don't worry.
- Leviosa. / - Leviosa.
We will take away your pain.
- Has it been erased? / - Yes.
- Is that so? / - Of course.
- Thank you for that. / - Don't you worry.
Just relax. We told you so.
Forgetting it yourself is most important.
Must I be the one to forget?
We already cast the spell.
- Isn't it gone now? / - You must forget it.
I just desperately want that photo gone.
- We'll make sure of that. / - Right.
-------------------------------------------
Töltsd le a Yoshi's Crafted World Demo verziót! - Nintendo Switch - Duration: 0:41.
For more infomation >> Töltsd le a Yoshi's Crafted World Demo verziót! - Nintendo Switch - Duration: 0:41. -------------------------------------------
caillou kills the army with his legs and d̛̛͢͟͠s̶̢͟f͏̵̛̛ì̶̢j̵͏̵̧͜o̢͢͢͝k̷͘w̶̧͝͡͞è̸̛́͜ş́҉h̢̧͘͢͞ǵ̡͢ - Duration: 0:16.
i am killing the
i am killing the army with my legs
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