There's probably been about a million videos
on the BEST and WORST ANIMATED Episodes of Dragon Ball Super flooded throughout YouTube,
but I've never seen anyone touch on Super's storyboarding.
For those who don't know, an anime's storyboard is essentially the skeleton of the episode
– it's a critical component of an episode's visual language.
It's what determines the cinematography, the acting, and perhaps most critically in
a show like Dragon Ball, it determines the choreography and framing of the action.
The animation is of course still incredibly important, and the quality of an animator's
work plays a critical part in how well an episode's storyboard is executed.
For example, Yukio Kaizawa is one of the most talented directors and storyboard artists
at Toei, and his work on Episode 35 of Super is very strong as far as composition goes.
It's packed with unique angles that help establish the scale of the fight and there
are great facial expressions for the more comedic moments, but it's also filled with
some hugely challenging EXTREME angles that the animators clearly struggled to translate
to the screen as intended.
As a result, this episode is nowhere near as strong as it could have been.
In the list I've put together today, I'm not just taking into account the raw storyboard
for an episode, I'm also looking at just how well executed it is.
Did they do the storyboard justice?
So without further ado, let's jump in at number 5:
Kohei Hatano's Episode 38 is one of the first instances of a Super fight having a
dramatic impact on me.
This episode is all about establishing Hit as a terrifying threat at this tournament.
Hatano's storyboard realises this idea wonderfully by putting a real emphasis on dramatic low
angles.
From Vegeta's first move that sends him flying, Hatano uses a panning shot that shows
Hit looming over Vegeta, and this is very much a running theme.
Even in dialogue scenes, the camera is placed sinisterly low, and Hit looms over the frame.
Again, when Vegeta's totally down, another dramatic pan is used, and you guessed it,
Hit is looming over Vegeta.
He is terrifying threat, absolutely demolishing one of the series' main characters, and
the board delivers that so convincingly.
The action is remarkably well done, too.
In Vegeta's fight, there's an emphasis on single blows, which is backed up nicely
by some powerful compositions that definitely make for nice screenshots.
I really love the finale punch that's composed dead center in the frame with the horizontal
effects cutting the screen in half.
It's such a powerful finisher, and the shot that follows uses a great canted angle that
helps establish the distance between the two.
Goku's fight is very different, though.
The angles become far more dynamic, but much like the script demands, it frames Goku in
powerful positions, this time.
Whether it be Goku pouncing at Hit, or dropping down from above, he's always the most commanding
part of the composition.
He might not necessarily be winning the fight at this point, but Hit is no longer being
framed ominously.
Any of the threatening visual language from the first half is totally gone, which works
great since it leads nicely into Goku landing that single blow to wrap up the episode, and
let the audience know he has a fighting chance.
It's such a great episode and is a real textbook case of how a storyboard can control
the atmosphere of the action, and kind of manipulate your perception of the events,
without actually saying anything.
One of the runner ups for this video is Hatano's episode 56, which also uses many of the techniques
I've spoken about here – next time you watch it, check out just how often Black is
above everyone.
Coming in at number 4 is Ryota Nakamura's Episode 65.
For those who don't know, Nakamura was made Dragon Ball Super's series director along
with Tatsuya Nagamine for the start of the Universe Survival arc.
He was also responsible for some fan favourite episodes prior to this one like Episode 39
where Goku uses the Kaioken, and episode 57, where Goku and Trunks face off against Black
and Zamasu.
He's one of the most talented staff on Super, but for me, Episode 65 stands as one of his
absolute best.
This episode is the first time we see Merged Zamasu in action, and good god, does Nakamura
take the godly themes to the absolute max.
Zamasu is framed so high above everyone in this episode – he is an immovable figure
that lights up the sky, and Goku and Vegeta are made to look as small as possible at every
opportunity thanks to these fantastically extreme angles.
Notice how even when he's throwing beams around, he never once loses that stature.
Moreover, in almost every close-up, Nakamura has Zamasu looking down his nose at everyone,
too.
This is perfect characterisation through composition – it really doesn't get much better than
this.
Another aspect that Nakamura does very well is establishing the chaos experienced by the
survivors in this timeline.
He makes great uses of shadows, and close-ups of people's feet as they run.
It's unnerving and disorientating, and that's exactly the atmosphere this episode needs.
In the second half where the action ramps up, we've got great godly compositions where
Zamasu catches Goku and Vegeta's fists.
Again, much like I mentioned earlier, he's entirely immovable.
When things start to go wrong, we've got great low angles.
For the beam struggles, the scale needed is realised perfectly, and of course, there's
no way I could round this up without mentioning the classic Obari pose as Trunks draws his
sword.
Episode 66 might have been packed to the brim with great animation, but Nakamura's board
here is, in my eyes, significantly stronger.
You definitely won't forgot this one.
The runner up from Nakamura's episodes has to go to Episode 75.
From all the wonderful action to the melancholic atmosphere in the second half, it's an episode
that reminds us that the treatment of downtime episodes is just as important as anything
from the major story arcs.
Number 3 has to go to Episode 110.
This is from one of Super's newest directors, Masato Mitsuka, who is one of the absolute
best additions this series has ever had, and –SPOILERS— they also hold the number 2
spot.
Super's special was of course broken into two episodes 109 and 110, and while both were
very well storyboarded, Mitsuka's 110 is just that touch stronger.
After Goku is seemingly defeated from being hit by his own Genki Dama, the atmosphere
surrounding the events is very ominous.
Mitsuka's board conveys this really well by utilising a whole bunch of dynamic ultra-wide
shots of the damaged arena.
It sells the gravitas of the event perfectly, but the clincher is absolutely on the way
he frames Beerus throughout this tense moment.
The camera is kept very low and Beerus's face is totally obscured.
He's pushing your eyes onto Beerus' subtle movements, like his hands shaking, his teeth
gritting.
One of my favourite parts is where he opts to have the camera entirely out of focus aside
from Beerus, as he stands behind the other spectators.
It isolates him from everyone and that's so critical for this moment.
Just before Goku emerges, he has the arena's sun pass behind the pillar, and that's such
a great little visual cue that something's about to happen.
From here on out, it's just perfect.
You have Goku in silhouetted just before the big reveal, which he draws out nicely by only
showing his back for quite some time.
Of course the fight itself is just packed to the brim with great angles, and if you've
seen my breakdown of this episode, you'll know that the very talented animators on board
here 100% delivered in bringing this board to life.
Mitsuka understands drama, he gets tension, and clearly understands action.
He's a wonderful talent to have on board, and with only three episodes to his name so
far, I cannot wait to see what he does next.
Chugging along with this Mitsuka train, the number 2 spot goes to his work on episode
94.
This utilises pretty much everything we saw in 110, and while the board is certainly not
as entwined with the narrative as that was, the actual angles and the sheer variety of
scenes pushes it a touch above, for me.
Muten Roshi hanging out with Karin and Yajirobe has him reflecting on his time training there
as a youth, along with some pretty spooky talk about this being his "final training".
Mitsuka frames the scene with an emphasis on the details in the environment, which narratively
is tied into him reminiscing, but it's also part of playing into the audience's nostalgia
too.
While it ends in a funny little gag about how he can't fly, the scene's impact isn't
lost.
Much like in the last episode with Beerus, the discussion between the Gods of Destruction
over Freeza utilises similar framing where the focus is on canted angles and close-ups
of certain parts of the body.
Again, it's unnerving and is a pretty common but very effective way of creating an uneasy
scene.
The second half of this episode is where the board really shines, though.
When Goku notices something within Baba's palace, he focuses the camera on the reflection
of the water as Goku walks towards it, which is just genius.
As he gets inside, his talent for atmosphere shines through once again – we get a focus
on the environment, holding shots on the candles before they eventually blow out and Freeza
appears.
These are such cool little details that don't say much by themselves, but as you can see,
absolutely elevate a scene when used together.
The dialogue between Goku and Freeza is just so perfectly framed.
The camera is so intimate, but it's also an uncomfortable angle, so it's kind of
tense.
The great expressions from Yuichi Karasawa's animation only elevates that further.
Once the assassins arrive, the episode ramps up once again.
We've got great looming crowd shots as they surround the palace, and of course, the star
of the episode – Freeza's transformation.
Honestly, I feel like it speaks for itself as this point.
So many great angles – it's such a cut above the movie.
Coming in at number 1.
This is an all-star episode, bringing together the two series directors, Tatsuya Nagamine
and Ryota Nakamura, along with a young and very talented director, Megumi Ishitani.
The first half of the episode is from Ishitani, who being so young, was overseen by Nagamine.
Her storyboard is absolutely fantastic.
The opening scene between Frost and Champa, uses silhouettes very effectively, and I love
the framing of Frost entirely OUT of the frame as he bows down to Champa, who won't even
turn his body towards him, initally.
The best part of this is of course the use of a flash of light to seamlessly transfer
between the past and the present.
As Frost approaches on Kamesennin, we get a whole host of unnerving angles as he tries
to work out where exactly he's approaching from.
Of course, when he does appear, it doesn't go too well, and the storyboard certainly
emphasises that with some powerful low angles.
I particularly like the spiral as he's thrown away – that shape is a bit of a running
theme throughout.
I could honestly break this episode down shot by shot.
It is just filled to the brim with perfectly composed shots.
Whether it be interesting looking action, powerful expressions, unusual angles, dynamic
angles, and whatever else you could think of, it's all here.
It managed to turn what could have very easily been a remarkably mediocre episode into one
of the best in the tournament.
It has drama, it has tension, it has emotion.
It's the perfect package as far as storyboarding and direction goes.
It's the type of approach I hope we see when this arc's finale rolls around.
This level of master direction combined with the best animators this show has to offer
could very easily bring about Super's best episode.
Thanks so much for watching.
I hope this video was interesting – and if you weren't familiar with storyboarding
previously, I hope it's at least opened your eyes to just how important it is, and
how much it can elevate an episode.
With that in mind, let me know what your favourite storyboards are down below.
For all of Super's early animation issues, its storyboards have been its strongest aspect
since day 1.
There's a stack of episodes I couldn't cover today, so let me know what you enjoyed
and if there are any you think deserve a spot more than what's here.
Be sure to rate the video and subscribe if you're new, and as always, I will see you
next time.
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