Thứ Năm, 9 tháng 11, 2017

Waching daily Nov 9 2017

What is that thing?

COGLINE: A Mord Wraith.

It was created using the Warlock Lord's blood.

Its only purpose is to serve him.

How did you capture it?

A combination of magic and science.

I lured it here.

It can't break through the electrical barrier.

If the Warlock Lord rises,

he will try to turn you into a weapon to use against everyone you care about.

The only way to fight the darkness is to condition yourself.

What are you doing?

Your training starts now.

You asked for the truth.

You need to face it.

It's like I can feel it trying to get inside my head.

That's because it senses the darkness in you.

You have to push it back.

Control it, don't let it control you.

(BREATHES HEAVILY)

Bow to me.

That's enough.

That didn't seem very hard.

(SIGHS) Don't get cocky.

That was a good first step.

But you need to keep practicing, pushing it away.

This Black Wraith is just a servant,

it'll be different if you run into a Red Wraith. That's the leader.

His darkness is much more powerful.

What is it?

The darkness in me,

when I used it to control that thing

I kind of liked it.

For more infomation >> 'Your Training Starts Now' Ep. 205 Official Clip | The Shannara Chronicles (Season 2) - Duration: 2:42.

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Oiless NonSlimy Okra Soup (Okra Pepper Soup) - Duration: 6:26.

Hey guys!

Some people love okra but they do not like it slimy,

the way we prepare it in Nigeria.

Nigerian Okra Soup needs to be slimy because it is that slime

that helps send down those balls of swallow.

If it does not draw, stretch, follow you as your hand leaves the bowl of soup,

it is not the real deal!

Another group of people say

they would like to see Okra Soup prepared without palm oil.

I will combine these two requests in this video.

You'll need okra; fresh, green, baby okra.

This is how I measured it; I have about 3 cups here.

You need crayfish.

I ground this one with a spice grinder.

If you do not have crayfish, use fresh shrimps or prawns.

Onions, I recommend red onions for this recipe.

You'll need green leafy vegetables.

We normally use ugu that's Nigerian pumpkin leaves.

But I'll be using spinach.

Dry fish.

This dry fish is mangala.

You can also use dry cat fish, smoked or boiled mackerel

or any other fish of your choice.

I'll be using yellow habanero pepper.

You can use the red one or scotch bonnet peppers.

Because we will not be using palm oil for this Okra Soup,

I'll add sweet peppers for some colour.

You can see that there's a lot of green going on,

we need some colour.

Sweet pepper is not spicy hot.

You can use also Nigerian tatashe

but remember that tatashe is spicy hot.

So if you use it, you may not need to add another

spicy pepper like this yellow pepper.

It all depends on how much pepper

you like in your meals.

You'll need beef, I have about 10 pieces of this size there.

I'll be adding shaki as well.

That's cow tripe.

Seasoning cube, beef flavour.

We start by soaking the dry fish in cool water.

Rinse and clean all the vegetables.

I removed the seeds from the sweet pepper.

Since we do not want the okra to be slimy,

we cut them into big pieces.

The thing with okra is the tinier you cut it,

the slimier the soup will be.

So this is the minimum you want to cut it if you don't want it slimy.

I don't add the stalk because it is quite fibrous.

But if you don't mind, you can add it.

Cut the leafy vegetable into big chunks.

Cut the peppers like this.

The vegetables are ready!

When the fish is soft, debone and break into pieces.

Boil the meats with half of the onions.

When the meat is done, remove from the meat stock

and continue boiling till the water reduces considerably.

There's too much water because I used a pressure cooker.

When happy, decant the stock into the pot of meat.

Add the deboned dryfish and the rest of the ingredients as shown.

If you want to add palm oil, add it now.

Cover and cook for about 3 minutes.

Meanwhile, because spinach contains lots of water,

I am going to wilt it in a pan.

If you are using ugu, this won't be necessary.

You see all that liquid?

It will make the

soup watery and it also affects the taste of the soup.

Back to the main pot,

add the okra and the leafy vegetable

Add salt if necessary.

Cover and leave to simmer ...

... and it's done.

This soup is a meal on its own because it is quite filling.

My husband calls it Okra Peppersoup!

I actually prefer eating this as a meal on its own

because I can't swallow semo with okra soup that is not slimy.

But if you can, you can use it as soup for your favourite swallow.

Bye see you soon!

For more infomation >> Oiless NonSlimy Okra Soup (Okra Pepper Soup) - Duration: 6:26.

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'It's the Perfect Hiding Spot' Ep. 206 Official Clip | The Shannara Chronicles (Season 2) - Duration: 2:03.

(MARETH GRUNTS)

-MARETH: It's not here. -Are you sure?

It's not here, Wil.

(WIL SIGHS)

It was not a good hunch.

But I doubt Allanon and Shea would've hidden the skull

where it could be so easily found.

(SIGHS) You're right. I guess.

That's it! The scarecrow is the clue.

Wil, I told you it's not in there.

Not in. Under.

-(SCOFFS) You think they'd bury it in a cornfield? -(GRUNTS)

And even if they had, wouldn't they have just taken us here in present day?

Of course it would.

But this, it isn't a field anymore.

It's a lake.

My mom always talked about how the week after she and my dad won the competition,

the dam upstream burst.

Half the Ohmsford's fields were permanently flooded.

They almost lost everything.

Everything except the old scarecrow Flick found down river on his way home.

So, if the portal brought us here now...

We'd be ten feet underwater.

It's the perfect hiding spot.

(MARETH GRUNTS)

All right.

For more infomation >> 'It's the Perfect Hiding Spot' Ep. 206 Official Clip | The Shannara Chronicles (Season 2) - Duration: 2:03.

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🐺Wolfenstein II The New Colossus🐺[Walkthrough 👣]💢[Gameplay] [№ 6] 📺 PS4❞1440/ᴴᴰ⁶⁰ 📺 [Deutsch💢German] - Duration: 25:51.

For more infomation >> 🐺Wolfenstein II The New Colossus🐺[Walkthrough 👣]💢[Gameplay] [№ 6] 📺 PS4❞1440/ᴴᴰ⁶⁰ 📺 [Deutsch💢German] - Duration: 25:51.

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What to feed your dog. Here is what I feed my dog. - Duration: 7:19.

in this video I'm going to share with you an example of a food recipe that is

home cook balanced diet for your dog this is the diet and this is the recipe

and the food that I feed my own dogs here we go

hello dog lover my name is Saro I'm a dog trainer and also coach dog owners

welcome and if you're new here and you want to become an educated dog lover to

have a well-behaved healthy and balanced dog consider subscribing to my channel

and hit the bell icon as well so you won't miss my future videos in this

video I'm gonna share with you a recipe of a healthy balanced home cook diet

that is species-appropriate diet for any dog in this mini series I'm talking

about the food and diet that you can provide for your dog if you have missed

those videos I'm gonna link them right here so in this video I'm going to show

you and explain what I feed my own dogs I have fed this diet to my older dog who

just passed away for about 10 years he passed away of old age he didn't have

any health issues and also I'm feeding my current dog was 7 years old and I've

been feeling this diet since he was 6 months old that's when I adopted him so

I started him feeling a good clean food and we've never had any health issues

and he is healthy and feels great so this is a recipe especially for those

people who don't like to deal with the raw diet although you can just skip

cooking the meat in this diet all you have to do is just follow the same

recipe and instead of cooking the meat you just feed the dog raw meat so before

we get started let me explain one thing in order for a diet to become balanced I

for your dog you need to focus on species-appropriate diet for your dog

this is very important to understand just think of it this way dogs or

animals they don't eat starches carbs or fruits unless they come across them

accidentally so mainly dogs and animals they

focus on meat and a little bit of vegetables but because our dogs are

domesticated animals and we are the ones who supply and provide food for them

we have to provide a balanced diet for them so in order to make it balanced we

focus on three things protein vegetables and supplements the

protein is the meat that we feed our dogs this is 75 percent of your dog's

daily diet and also we're going to provide raw juiced vegetables and also

supplement so let's first start with the meat the meat or the protein that you're

providing should include some organs like heart and liver I suggest to have a

free-range hormone-free and no antibiotics type of meat preferably

ground red and white meat you can add variety of proteins like beef chicken

turkey lamb and some exotic meat like pheasant the red meat should be 25% of

the total amount of the meat so 75% of the your dog's diet is focused on meat

and 25% of that meat should be a red meat and the rest of it

white meat now we're going to add raw juiced vegetables to the diet as well

raw juiced vegetables are great source of enzyme live enzymes that help with

digestion you don't want to cook vegetables because when you cook

vegetables it kills that live enzymes so you want to mainly focus on leafy green

vegetables rather than other vegetables like carrots and tomatoes these

vegetables can be kale celery green chard parsley bok choy cilantro zucchini

red leaf lettuce yellow turnip now you can add yams and sweet potatoes this can

be used as carbohydrates for puppies and young dogs

or in general dogs that they need to put on some weight so we've talked about the

meat we talked about the raw vegetables now we're going to talk about the

supplements there are some supplements that are essential and you need to add

these supplements to your dog's diet I've noticed most dog owners they tend

to add kibble to their dog's diet or food in hopes of adding some sort of supplement

to the diet but those supplements are dead those are not healthy supplements

when you add them supplement needs to be added at the last minute just before

they eat so what are these supplements there are four supplements that are

essential to be added to your dog just before you are feeding your dog one of

the first supplements is omega-3 oil omega-3 oil serves as anti-inflammatory

and serves to nourish the brain the heart the eye and the kidney issues it

provides healthier and richer coat in addition to supporting a healthy

metabolism and prevents inflammation in your dog's body the next thing is that

you want to provide a supplement which has calcium and mineral this is to

improve mobility and the health of their joints glands and organ function helps

with better digestion and nutrition absorption better hydration detox and

much more you also need to add a multivitamin so basically those are the

supplements you're adding now each dog is different each dog has a condition or

something that you had to add to that diet as well so for example for all the

older dogs you need to add glucosamine for the joints and mobility so my older

dog I was adding glucosamine to his diet so he was able to walk better and had

less pain in his joint so basically that's about it we talked about the meat

the vegetables and the supplements so in my next video I'm going to show you how

to prepare how to feed how much to feed and some additional tips hope you

enjoyed this video if you have any questions leave those questions in the

comments area and if you like this video give it a thumbs up share and also

comment and remember if you want to have a healthy balanced well behaved well

obedient dog and consider subscribing to my channel and hit the bell icon as well

so you won't miss my future videos until next time have fun with your dog

For more infomation >> What to feed your dog. Here is what I feed my dog. - Duration: 7:19.

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[너무 예뻐요..]♬메아리 신곡♬ 드라마트루기 (ドラマツルギー, Dramaturgy) - Duration: 4:06.

For more infomation >> [너무 예뻐요..]♬메아리 신곡♬ 드라마트루기 (ドラマツルギー, Dramaturgy) - Duration: 4:06.

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Marshmello - Moving On - Duration: 3:01.

and when i'm gone it won't be long till i'm, i'm coming home i'm moving on with you

and when i'm gone, it won't be long till I, I'm coming home, I'm moving with you

Beat ♪♪♪

and when I'm gone, it won't be long till I'm, I'm coming home I'm moving on with you

and when I'm gone it won't be long, till I, I'm coming home, I'm moving on with you

ee uh uh uh uh uh ee uh uh uh uh uh

♪♪♪

and when I'm gone it won't be long till i'm, I'm coming home I'm moving on with you

and when I'm gone it won't be long till I, I'm coming home, I'm moving on with you

♪♪♪

and when I'm gone it won't be long till I, I'm coming home, I'm moving on with you

and when I'm gone it won't be long till I, I'm coming home, I'm moving on with you

For more infomation >> Marshmello - Moving On - Duration: 3:01.

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Celebs Who Have Kids That Nobody Knows About - Duration: 4:04.

It seems that the lives of celebrities are constantly under the microscope of the media,

whether they're flaunting a new figure or have a new crush.

And when it comes to family, some celebs are so public that it feels like we follow every

waking moment — from bump to birth.

But for some celebs, their personal lives are totally off-limits.

Here are the stars who keep their children far, far away from the spotlight.

Tom Hardy and Charlotte Riley

While you may know him as the buff and hunky modern Mad Max, Tom Hardy is also a proud

papa!

He and wife, actress Charlotte Riley, welcomed a baby in October 2015 and have yet to spill

the details on the name or sex of the child.

In an interview with Esquire, Hardy referred to his child simply as, "the little one."

The actor keeps a very low profile, claiming in GQ that he has "no desire to be a star.

I'd like to be normal...I have a family that I care about...I want to go down to the shop

and get my milk, come back, be part of the human race.

That's it.

I just want to be any normal man with my family."

Zoe Saldana and Marco Perego

When you're an A-list actress in Hollywood, it's difficult trying to hide a bump!

But Zoe Saldana did just that, surprising everyone when she introduced her third son,

Zen.

But scrolling through Saldana's Instagram, it's clear she's protective of her children

— giving fans just a taste of her life, without sacrificing her family's privacy.

Anna Paquin and Stephen Moyer

We know them as Sookie and Bill on HBO's True Blood, but in real life Anna Paquin and Stephen

Moyer are husband and wife.

After keeping their romance top secret, they finally tied the knot in 2010.

But after the couple welcomed twins in September 2011, Paquin was angered by paparazzi who

were intent on revealing their faces.

After previously un-blurred photos of her children appeared online, she went to bat

on Twitter, asking for their faces to be blurred.

It seems Paquin will continue to advocate for her children's privacy in the media.

Scarlett Johansson and Romain Dauriac

Scarlett Johansson is a big time celebrity.

But you rarely see her face in the tabloids — and she likes it that way.

In an interview with Barbara Walters, she explained how she manages to keep her personal

life private:

"You know, I live a pretty low-key lifestyle.

I've always held my cards sort of close to my chest when it came to my private life."

She's so private, in fact, that in an interview with Vanity Fair, she didn't even reveal that

she was expecting a child with her then-husband, Romain Dauriac.

Johansson quietly welcomed her daughter in September of 2014.

Evan Rachel Wood and Jamie Bell

You may know Evan Rachel Wood as the demure-but-fierce Dolores in HBO's Westworld.

But in real life, she's also a mom, welcoming a child with then-husband, actor Jamie Bell,

in 2013.

But she wasn't about to share her child with just anyone.

She told The Daily Beast, "People obviously knew I was pregnant — can't hide that — so

I have no problem talking about the baby and that we're doing really well...But I haven't

released his name.

I've done my best to keep his picture from being taken, just because kids don't really

have a choice in the matter.

It's such a shame when kids get harassed just because of who their parents are before they're

old enough to decide who they are or who they want to be."

Anne Hathaway and Adam Shulman

Anne Hathaway and her husband, actor and producer Adam Shulman, welcomed their son Jonathan

in March 2016.

And after Hathaway gave birth, she did her best to keep her son out of the spotlight.

Then in March 2017, Hathaway gave a speech at the United Nations regarding paid parental

leave for International Women's Day, and posted a photo of her son watching her interview

on a laptop.

Almost immediately, she regretted it.

She told Jezebel, "I had never posted a photo of my son, and I decided to post a shot of

the back of his head, and almost as soon as I'd done it, I wished that I hadn't.

I felt like I had broken some kind of a seal inviting people into my life.

And even though I felt as though I had done it in as protective a way as I could, even

though it was a moment I was incredibly proud of, I don't know that I'll ever do it again."

Michelle Williams and Heath Ledger

In 2005, Michelle Williams welcomed daughter Matilda with Heath Ledger.

But when Ledger died tragically three years later, it was up to Williams to keep their

daughter out of the press.

In the The New York Post, Williams candidly revealed why she raised her daughter away

from the paparazzi, saying, "We left Brooklyn and lived in the country for six years because

it was an intolerable state of existence...Then Kristen Bell waved her magic wand and she

got them to see the human side of it, and the market for pictures of these children

diminished.

It has changed our lives.

I e-mail [Bell] once every couple of months and say, 'I owe you everything.

My daughter's happiness is in your hands.'"

Thanks for watching!

Click the List icon to subscribe to our YouTube channel.

Plus, check out this other cool stuff we know you'll love too!

For more infomation >> Celebs Who Have Kids That Nobody Knows About - Duration: 4:04.

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Slime Palette #9, Slime ASMR Infinity - Duration: 3:44.

Amazing Slime Palette #9

For more infomation >> Slime Palette #9, Slime ASMR Infinity - Duration: 3:44.

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Bumblebee vs Soundwave - Optimus Prime's Rage | Transformers: Dark of the Moon (2011) CLIP - Duration: 9:49.

How do we get these bridges down?

Spread out. Check in there.

Epps

Epps, I've been looking for your ass. How you doing?

Retirement is wack. Even worse,

we can't get across the river to that building,

and the Autobots are upstairs, surrounded.

Just pan the camera around, all right?

All right. Pan... Pan right. That's you.

Try getting into the bridge control room.

What are they doing? They're just standing there.

Hang on. Dutch, see if you can hack into the bridge.

Sir, SEALS are here.

It's a good day, boys! What do you got?

Got a 10-man SEAL unit, sir, tasked with vectoring Tomahawks.

- How long? - Fifteen.

- You're my prisoners! - Take it easy. We surrender.

Get off me.

Get off me!

All right, you're gonna need your 40 Mike-Mikes and frags. Go full auto.

The vibrations jack up their circuits. Snipers, shoot for the eyes.

All right, your target is up on top of that building, that cupola.

How doomed you are, Autobots.

You simply fail to understand

that the needs of the many outweigh the needs of the few.

Activating the bridge.

They happy about something.

We're in the heart of their ship.

Let's give 'em a little ride.

We gonna screw this ship up.

It's a 128K binary encryption code.

It's difficult.

But not for me. I'm in. Bridge down.

The bridge is coming down! Someone's watching over us!

Come on! Let's go!

"Pleasure working with you, Seymour."

I believe you're supposed to say.

Good job, Dutch.

Get off me!

Hurry! They're triggering the pillars!

Prisoners? You're keeping prisoners?

Yes.

You need to teach them about respect.

This was all business, but now it's personal, do you understand me?

I understand. No prisoners, only trophies.

Bee, I think they're going to kill us.

- You, your time is up. - Wait, wait, wait!

We surrendered! We're your prisoners.

- Move it! - Can't we talk this out?

We're all a bunch of good chaps! I mean you no...

Why did you...

Good-bye, my old friend.

You're mine now.

Get off me!

- I got to help him. - What?

What are you doing?

- I got to help him. - Sam, you can't help him.

Turn around.

We... We gave 'em a hell of a run.

We did it, Brains! We did it!

Rip this ship apart!

- We had a nice run, Brains, you and me. - Yeah, we gonna die.

Whoa, whoa, whoa! Okay, baby! You all come with us!

Go! You guys, follow that ground team! Go!

- Move, move, move! - Epps, third floor! We're going to 45!

All right. Two snipers, right here!

All right, dock up!

We jump in three minutes!

Set up shop right here.

Setup.

I'm downstairs.

We got five targets and Shockwave right below us.

Stand by to jump!

All right, let's go! Get ready, get ready.

Go!

Snipers, take out their eyes.

All right, demo team, let's crank steel.

Turning steel!

Don't fire till I tell you!

Go!

Good job, kid!

Fire!

- We got him! - Yeah!

He's on the run!

Autobots, attack!

Mortar that bridge!

It's our world now!

Commence transport!

Oh, my God. Oh, my God.

Optimus!

You die!

No!

For more infomation >> Bumblebee vs Soundwave - Optimus Prime's Rage | Transformers: Dark of the Moon (2011) CLIP - Duration: 9:49.

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[Running Man] Ep 624_Kang Daniel on Running Man - Duration: 1:23.

(Their eyes open wide.)

(Who's the fourth guest?)

Wanna one Kang Daniel

(Daniel is really here!)

- It's really Kang Daniel! - Wow

Hey, Daniel!

(The trendy star is finally on Running Man.)

(He's the star among the ladies)

(Hello Everyone)

Come to the middle. (Daniel effect, Everyone is so excited)

I am sorry, but why are you guys blushing?

So many people are gathered here.

(Today is the best day to work.)

This is upsetting. I mean, we're well aware that they like Daniel.

It's all right. We understand.

- But when we do the opening, they usually... - I know, they pick their noses.

There are some staffs that I've never seen before. (Whatever they say, It's good to see Kang Daniel)

- Daniel is here with us today. - Kang Daniel! - They're going crazy here.

- They waited so long.

(All of Sudden) Kang Daniel!

It's over. She has her eyes on him, so you guys have no chance.

You can't go near him. (He is taken.)

For more infomation >> [Running Man] Ep 624_Kang Daniel on Running Man - Duration: 1:23.

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[Running Man] Ep 624_Daniel's Opening Dance - Duration: 0:42.

Welcoming Dance ceremony of Daniel

(He was shy, but suddenly change)

As the center role of Wanna One, he shows off the fancy dance move.

Wow....(Jaw dropped)

Everyone including staffs are only looking at him

"Open your heart for me"

His dance move would open any girl' heart.

Heart pounding

Do the thigh move!

(Stroking)

Daniel, You can do whatever you want

For more infomation >> [Running Man] Ep 624_Daniel's Opening Dance - Duration: 0:42.

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"Cuando hago stand up sí soy yo": Iván Marín | El Espectador - Duration: 4:19.

For more infomation >> "Cuando hago stand up sí soy yo": Iván Marín | El Espectador - Duration: 4:19.

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Channel Update: Debut Album, Thumbnails, Loss [November 2017] - Duration: 5:47.

Hello there guys and girls,

welcome to another monthly channel update of mine.

The first topic is gonna be about some other project I am working on that isn't directly

related to YouTube.

But somehow it is gonna be.

Let me explain: I've been working on my very first record for almost two years now.

I did everything myself, thus bringing my vision and a small dream to life.

I started writing and recording in January 2016.

The very hardcore fans of my channel might know that I am an avid lover of Death Metal,

Black Metal and Grindcore among other genres.

Especially in the early episodes of "Good Driving, Bad Driving" I used the songs of

some of my favorite metal bands.

Well, and that's why my own record resides in those realms as well.

Here's a small taste of the title track, but it's not the final mix yet.

Now, why am I talking about this on my gaming channel?

You might ask yourselves that.

First of all, I'm totally excited to finally tell somebody about it.

This is my biggest project to date and I've put at least a thousand hours into it.

Also I am planning on co-producing a music video for the track you just heard.

The video will in part contain scenes that I film within GTA V. I can't wait to see

how this will turn out.

And maybe, just maybe, if I find the time I will produce another music video for a song

that was entirely inspired by the Dark Souls series.

Because these games are just metal as fuck.

So, yeah.

I am currently mixing each individual song and adding some final highlights before I

go into mastering the album.

I'm not sure whether I will self-release it or if I will send my demo to some labels.

However, I will not disclose any artwork or the name of the project yet.

I really wanna keep all of this a surprise.

The second topic I would like to discuss is the thumbnail design.

As you all know, visibility is a huge factor to success on YouTube and the thumbnails are

the first thing a potential viewer or subscriber will see of your channel.

This is why with the design update of my channel I overhauled a lot of the thumbnails as well.

In the past I used to just take a screenshot from the actual video and then edit it in

Photoshop to make a thumbnail.

But I realized that this limited my freedom of making really powerful images that people

wanna click.

So what I do now is to take a remarkable scene from the video and then recreate this scene

with greenscreen images.

This allows me to better move and resize each individual layer of the thumbnail, also I

can change the colors more freely.

I am not trying to create clickbaity or cheap thumbnails, but I do want to be more visible.

So for the video of the stunt I thought it would be ok to use some arrows.

As opposed to other shitty thumbnails with arrows I felt they were actually justified

in this case because they symbolize the barrel roll the car makes during this stunt instead

of just pointing at some random thing in the thumbnail.

Also, what do you think about the changes I've made to the Good Driving Bad Driving

Thumbnails for instance?

I think they look way better than the old ones without promising something you won't

receive when watching the video.

Let me know in the comment section.

And last but not least I'd like to speak openly about a more serious and dark topic.

Some of you might have seen the tweet a while back.

I am still mourning the loss of a good friend.

He died in September at only 28 years of age.

Ever since I feel pretty disconnected to many things, especially communication because it

all feels so futile right now.

He always was a great inspiration to me when we were younger because he was one of the

most creative people I ever met.

My friend was a musician and I think I will dedicate a video to one of his songs soon,

made in GTA of course.

I hope that this will have some sort of a cathartic effect on me.

Also, I will dedicate my debut record to him because without his influence none of this

would have been possible.

I really don't wanna put any of this weight onto your shoulders because this is something

I'm gonna have to carry myself.

And I think I'm gonna carry it for a long time.

Also I certainly don't need anyone's pity.

I just hope that the mood I've been in over the last weeks won't have too much of an

impact on my videos.

I noticed that creating new unique scenes and recording genuine funny voices has become

much harder for me lately.

The videos you saw in all of October were produced prior to his death so those were

still unaffected.

Anyhow, the show must go on.

So thanks for your patience and understanding if I can't deliver the usual quality.

Let me know what you think and I will reply for sure.

Thank you for watching and stay tuned, whanowa over

For more infomation >> Channel Update: Debut Album, Thumbnails, Loss [November 2017] - Duration: 5:47.

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Hob Critique - It's Like Zelda - Duration: 25:17.

Hob is like Zelda.

The older Zeldas.

Or a newer one if you've played A Link Between Worlds.

So it's more like this:

Than it is like this:

I was very excited when I saw a trailer for Hob because I've been wondering for a while

now: why don't more smaller developers try to make a game like the top-down Zelda titles?

They're a favorite for many people—a bunch of us grew up adoring them.

I played A Link to the Past to death as a kid.

And yet that type of game has been relatively untouched in the indie scene, while we get

platformer after platformer.

So along comes Hob, which might help answer that question but it's more likely to lead

to even more questions.

Before we dig in with spoilers, I think it's proper to show you all just how much this

game really is like Zelda, just in case you missed its release in September.

You might really enjoy this game, despite its many problems.

You have a sword and a shield.

You can use both during combat.

You run around enemies and wait for openings while fighting.

Clearing some rooms of enemies will trigger the opening of the way forward.

Otherwise you're looking for switches and levers to pull, puzzles to solve, and some

light platforming with a jump command that's a little like a top-down version of some of

the stuff from the 3D Zeldas.

Although it's not an auto-jump.

You're in control of it.

There are even many blocks to find and push around to make a path forward.

Some of them are even stuck on tracks!

In these ways, it's like Zelda.

In every other way, Hob is its own game with its own sense of identity.

In part, this is great.

There are some really good ideas in this game that are worth seeing.

The rest, however, feels like they were included out of obligation and weren't given enough attention.

And even those are separate from what I think is Hob's biggest, most glaring problem.

There will be spoilers from here.

Also, here's a brief reminder that I've begun streaming on Twitch.

I'm doing a longer stream for Nioh's PC release right now.

There should be a link below.

One half of Hob is wonderful.

And I don't use that word as a lazy synonym for "good" or "great".

I truly mean that it's full of wonder.

This is found in Hob's level and world design, although it also overlaps with visuals and

some moments in gameplay as well.

You play as a little hooded half-person, half-machine.

A mix that matches most of the world that the game takes place in.

Initially this may appear like a tired, overused setting: it's a place that has long ago fallen to ruin.

Some battle has been fought and lost.

Some corruption has taken hold of it.

You wander around this forgotten world and slowly peel away at what's happened.

Parts of it wake up as you do so.

This should all sound really familiar if you've been playing games recently.

What sets Hob apart is that you are no mere bystander wanderer—limited only to watching—as

you move through this lost world.

Whereas you do cause changes and remove some threats in games like Dark Souls and Hollow

Knight—two of many games that have settings like this—your actions do little to directly

improve the state of the world immediately after you achieve your goals.

In fact it's questionable if your success will change anything at all at the end.

Hob, on the other hand, is like an extreme version of the changes you can cause in Ori

and the Blind Forest.

It's a lot more holistic in approach.

In Hob's world, parts of the land have been quaked out of alignment.

The landscape is like a set of broken stairs, and this is something that you fix as you

journey through the game.

Same for fixing the world's main power generator, and then restoring those lines of power to every place.

The rivers are all dried out and sure enough you'll be reconnecting them to the main water reservoir.

Even that overused alien infestation type of corruption can be purged and removed from the map.

There are a few things that I'd like to make clear here if you haven't played the game

before we continue.

None of what I just described is limited to just one area.

Nor is it simply cosmetic.

You unlock access to new parts of the world with each part of it that you restore.

While many of these stages of repairing start in one place they then have to be continued

in every major part of the game.

View it like this: the world is sick and damaged.

You fix its broken skeleton—the individual plates that each area sits on top of—and

then reconnect water and power like you're replenishing the dried up arteries of the land.

Then cleanse the diseased tumors that must have caused all the trouble to begin with.

It's a tangled mess of machine and flesh that you set right.

The strongest moments of wonder are hinted at when you're in the guts of the planet:

a true underbelly, where it's more machine than the nature resting above.

You can see two things down here: previews in the distance of the land that you will

cause to ascend later as a new area to move through, and your introduction to how this

concept is used in gameplay.

It's one of the coolest features in Hob, but it's also unfortunately where the problems

I have with it begin to show up.

This mix of construction and remodeling of the world isn't limited to just set moments

where you're pushed into a new area.

It's an ongoing mechanic that is incorporated into exploring and puzzle solving throughout

the whole game.

Early on you will see floors, pillars, and walls be altered and restructure themselves

into new paths.

Or the way that you move through an area to get to an important trigger point—like acquiring

a new upgrade—will be permanently changed into something else when you make your way

out of that area.

What makes this impressive is that parts of these paths are reused.

It's not that they're all wiped clean—destroyed and swept away—to be replaced by a new set

of machinery.

It gives the impression that this world was created for some purpose and that whoever

originally built all of this had a need for the multiple settings in each area.

It's just that now that half of it has been ruined, you're using it to solve what now

function as puzzles.

It's convenient and a little contrived, but Hob isn't really a story game so it didn't

really bother me that much.

This is also something that becomes less impressive when your perception of how it was designed

is twisted: consider that the final placements of all of these different parts was probably

the original formation, and that they were changed in reverse.

The areas were then designed around that and set into their lowered position, so that they

didn't have to be quite so carefully designed ahead of time.

This is actually really smart if they did it this way and, even though I'm pointing

it out, it doesn't diminish the effect that it has when you first encounter these sequences.

Some of them do get a significant amount of use of both versions of the machinery as well,

which must have been difficult to put together and plan.

It's when the game was most impressive to me.

However this leads us to a problem that may have been caused by exactly that.

In fact I'm almost certain that it's the cause.

See, because of the unexpected nature of how parts of the world change in reaction to your

pushing and pulling of switches, levers, power boxes, and all sorts of other things, it was

never something that I could anticipate happening.

The game does lead you through its puzzles by pointing out power lines to follow, or

symbols on the map, or dried out rivers, but on a smaller scale—you have no way of really

knowing how or when huge pieces of puzzles will appear, or where they'll move to, or

what effect every switch will have.

Because of this unpredictable assembly, only a handful of puzzles in Hob are things you

can think through and then solve.

And I mean a regular handful, not this giant monstrosity of a thing that you're using.

These puzzles that you can predict are the simpler ones in the game, or simple smaller

parts of larger puzzles.

Like pulling this big wheel on a track to make a platform to jump on.

Or raising the water level in this area to make the teleport platform go higher.

What this means is that there are large stretches of time spent underground—in what passes

as something of a dungeon in Hob—wherein you are just following the only path available to you.

If you pull a switch and a path opens, you follow it until you find the next switch and

see what happens after that.

If a new platform rises then that's where you go.

Or a four legged vehicle will appear and you control that down the only path available

and see what happens next.

There are similar, more contained puzzles in the overworld that function in the same way.

Flip a switch.

See what happens.

Follow it blindly, like breadcrumbs on a trail, until you get to the next switch and keep

on going.

The puzzles that may require more thought than that are usually tedious—again likely

because of this mechanic of changing the environment which is slow to manipulate.

Like rotating a pillar into the right alignment, then solving the first step of the puzzle,

and then going all the way back to change its alignment again to finally solve it.

This may not seem that bad but more than once the game is slowed to boredom because of it.

You've already solved this puzzle in your head long before you've demonstrated it, and

this was the trend I noticed with the puzzles that require more than just flipping switches

in a row.

It was: interact with the first piece, use that to change something, and then go back

to interact with the first piece again or reset it entirely in order to proceed.

In this way, it's a good thing that the majority of the "puzzles" are the unpredictable ones,

because you can move through them quickly, feel like you're making great progress as

things change, and they can be cool surprises when you see what just happened now that you've

moved onto a new stage of the area.

The problem with this is that you are risking players getting lost along the way.

If you're just meant to follow things from one sequence to the next, and you don't immediately

grasp where the "next" part is, then you're left hopelessly wandering around trying everything

to see what works.

This is where some hints and sign posting on the floor can help—usually power lines

that I mentioned earlier that you're trying to connect.

But there is a much, MUCH, larger problem here.

It's the biggest problem the game has.

Similar to how the Zerg-like infestation haunts the world of Hob, this issue corrupts the

entire game.

Hob isn't finished.

In fact, when I was done with my first playthrough, I had to check the store page to see if it

was in Early Access and I hadn't noticed before when I got it.

I streamed my first run of this game—you can go watch the whole thing if you like on

my second channel—and many people were shocked as I encountered glitch after bug after glitch.

We'll go through a long, sprawling list of them shortly but for now there's an important

type of bug that can destroy your enjoyment of these puzzle parts in the game.

Simply put: it's when the trigger for the next part of the puzzle doesn't spawn, or

teleports away, or simply doesn't work.

Let's go through some examples.

A fair way through the game you're meant to drag this box onto a square on the floor in

order to trigger an elevator to carry it above.

On my first playthrough this worked perfectly.

My second time it didn't work.

It failed twice, and I count myself lucky that this happened on my second time through,

because after trying twice I would have wandered away and likely not come back here to try

again for quite some time.

All because of a glitch.

You may be thinking this is a minor issue.

For this particular example, all on its own, you may be right.

But there were a few others like this that happened to me: buttons you're meant to punch

not responding to the move.

Or parts of ladders despawning after you've unlocked them so they're no longer usable.

Some of these are fixed by quitting to your desktop and restarting the game, but the biggest

issue arises when you don't realize that the bug has occurred.

The worst one that I encountered was in this room.

After moving a box, flipping a switch, and then moving the box again, I followed a path

to this room underground.

There are enemies here and, after killing all of them, I hit a deadend.

This was clearly where I was meant to be in order to progress through this area and yet

nothing was happening.

The issue was being caused by an enemy that had glitched out during the fight and teleported

out of the room.

In a way I'm lucky that it ended up back on the surface above the room and not permanently

stuck somewhere, because otherwise I would have spent over an hour running around the

whole area looking for some secret switch or something that I had missed.

After killing the guy up top, the room below activated and I could finally continue.

There's an additional, more insidious problem here though.

Once you've experienced something like this, it spoils the rest of the game in a very specific way.

You start to second guess and question things that are happening—when you think what you

just tried should trigger something.

Is it working properly?

Is it just a bug?

Or are you just wrong?

Like this handle that would teleport me to the other side of it when I used it.

Was this just broken because of that warp, or does this thing just not do anything right now?

This is why bugs are so bad and, while they may be funny and entertaining on a case-by-case

basis, they can never be considered a positive like I've seen some reviewers claim.

Especially when a game is like Hob and brimming with so many of them.

Like this giant shark monster, which tries to kill you when you're in the water reservoir,

that decided to follow me through the sky and make fly-bys for a while after I left the area.

Luckily it couldn't deal damage and I could just watch it do its thing in through the air.

Just like a bunch of other enemies that glitched out, becoming incorporeal statues instead

of fighting.

They were weird decorations that I couldn't kill.

Not that they're guaranteed to work even when this doesn't happen, since sometimes enemy

attacks would just not deal damage when they hit me.

Which might be balanced after all since it also happened to me when fighting them.

Especially when trying to use the power punch ability.

An enemy that glitched to stay alive in the final fight in the game hit me during a cinematic

that played.

And this enemy here decided to somehow be capable of tanking ten times as many hits

as normal before dying.

Maybe because it got half stuck in a wall.

Even fall damage isn't spared from this type of problem.

Sometimes a fall would kill me when it shouldn't.

One time a fall that should cause me to explode wouldn't trigger, but then the game would

decide to kill me anyway by just teleporting me back to the respawn capsule without showing

a death or a life lost or anything.

But hey at least that's not as bad as the time I died and only the camera was sent back

to the very beginning of the game.

It was linked to my movements where the respawn capsule was further into the game, which made

it very confusing before I was forced to close the game and relaunch it.

Other weird things in the world were models vanishing when I was standing in certain areas.

Leaving the area and coming back wouldn't fix this.

Only a full restart would.

Grass would sometimes respawn when I sliced at it with my sword—probably meaning that

the fresh grass had already regrown but simply wasn't showing until I attacked.

Sometimes when you kill an enemy, a short burst of bullet time is activated to make

things more dramatic—at least I think that's the intention.

This effect would sometimes trigger randomly.

For no reason.

Making some sequences of simply walking around suddenly more intense.

No idea what's happening here.

After connecting this river to the main water supply, half of it didn't spawn.

Not only did this mean it looked ridiculous, it also meant the water wasn't there so I

couldn't swim over these thorns like I was supposed to be able to.

The angle required on the analogue stick to push some handles never made sense.

This is impossible for me to show you but in these instances, I had to hold the stick

and make my character "push" in the opposite direction that was shown on the screen.

One time I fell right through a piece of the floor as it was extending, probably because

it didn't have a body associated with it until it was finished its animation to become a bridge.

Something vaguely similar happened another time when I was able to move before respawning

was finished, so when it did trigger I was away from the capsule but still doing the animation.

And last but by no means least, one time the game decided to kill me out of nowhere.

I wasn't fighting.

I wasn't in danger.

There were no enemies around.

I didn't fall.

The game simply stopped me in place, faded to black like I died, and shot me back to

the respawn point.

Fortunately it wasn't too far away from where I just was.

This parade of glitches has been the worst of a list I kept through only two playthroughs.

So I can only imagine how many more issues are in the game that I luckily didn't run into.

That's not to mention how poorly the game runs—frequent stuttering, freezes, and things

not loading properly.

And this is after some patches.

The tragic thing here is that these issues are not a result of a lack of love and care.

In fact I think the way the world is put together stands as proof that this was a project that

at least one person really wanted to make.

Instead, Hob's problems are caused by the fact that the game couldn't be completed.

A "fact" I'm comfortable pointing to since Runic Games, the studio that developed Hob,

was shut down while I was writing this script.

I'm going to guess that one of two things happened here: the decision was made before

the game's release and they rushed it out just because it was close to complete, or

Hob was released early in an attempt to avoid closure if the game managed to exceed expectations

and become a big hit.

Something that, unfortunately for Runic Games, didn't happen.

You can see further proof of this in what I think is the most frightful feature that

Hob is missing.

There's no ambient sound slider.

There's one for music.

One for sound effects.

But the third one is missing.

Which means that everything else can be quiet, but these big musical blasts when you encounter

something new, or pick up something important—anything like that—shudder out at full volume even

if you have the others muted.

Something that fundamental is missing from the game.

Surprisingly this concept is linked heavily to combat in the game which you may have forgotten

about, or maybe surprised to remember exists after fifteen or so minutes of this video

talking about other things.

Glitches aside, I think the unfinished nature of Hob hurts combat more than anything else.

The set piece puzzles, with the world churning to life and activating with massive gears

and turbines, feel mostly complete.

Maybe there were meant to be more pieces of the world to elevate and explore, but what's

here is refined and functional enough not to feel half-baked.

Combat, however, feels like all the ingredients are still on the countertop ready to be mixed.

Maybe some of them got damp and seeped together.

And that's it really.

Hob has very few enemy types.

It has no bosses—save for a fight against a reskinned version of yourself at the end.

Enemies are recycled with different armor types.

And the whole thing feels like a heartbreaking missed opportunity.

Let's go through it: your character in Hob can walk or run around.

There's no lock on while fighting.

And there are five—count them, FIVE—methods of evading enemy attacks: rolling, running,

jumping, blocking, and a teleport.

There is also a charged version of your punch attack, plus the ability to grapple line parts

of enemy armor to peel them off.

Enemies almost always have clear telegraphs or warnings when they're about to attack so

you can avoid damage.

This is, without a word of exaggeration, one of the most fertile combat systems I've played

in a while.

The different methods of avoiding damage alone are worth a whole game exploring: enemies

and especially bosses that have different types of attacks that require these different

responses to avoid them.

A sweep you have to jump over, a thrust you have to block, something else you need to

roll, and damage patterns that you need to run from or teleport through.

The different types of attacks you have could also be used way more creatively.

Instead, your punch and grapple are glorified Quick Time Events that are seen as busywork

at the beginning of encounters before you can finally start doing damage.

At first they appear more like puzzles instead of fights since you have to work out how to

remove the armor protecting them.

But this will only take a few seconds at most and, once started, doesn't feel fun because

it's just so simple.

Enemies could have incorporated dynamic challenges that required quick responses with these different

abilities you have available—especially bosses, if the game had any.

Which is potential that the larger enemies hint at.

Especially this one that teleports between different platforms.

My second playthrough was on Very Hard and it felt near identical to my first run on Normal.

Every fight is the same once the armored enemies have been stripped of their protection:

spam your attacks then dart away from enemy strikes without getting greedy and hitting them too much.

There is some clunkiness in this combat system—especially when it comes to how inconsistent it is to

cancel moves like dodging into sword strikes and the like—but the current implementation

of fighting in Hob led me to first think that it was included just out of obligation.

Games like this have combat, therefore Hob should have some combat too.

But the more I've thought about it, the more I see opportunity being squandered here, and

it makes me think that with more time it would have been realized.

I hope that was the plan all along and that Runic Games just didn't have the resources

to get there.

Although maybe not and maybe I'm wrong, because exploration and the puzzles are the same sort of way

The difference is that they benefit from the spectacle of what's happening, and the cool

clicking of the land and mechanisms coming together.

Whereas the enemies are always kind of boring.

The only thing that does seem to be fully realized in the game are the many secrets

tucked in the corners of the world.

Some of these unfortunately suffer from a temperamental camera that switches perspectives

at the wrong time, or refuses to move at all, but many of these secrets were enjoyable to find.

They're used to upgrade your health, energy, and sword damage, or allow you to purchase

some new moves.

This is a strange decision considering that none of the enemy encounters ever require

this, and that nothing ever demands more than spamming attacks and dodging away from their counterattacks.

Including the last boss, with its horde of strange clipping minions, nothing needs more

than this from you in order to beat it.

That final fight is also when some of the story clicks into place.

I don't think it's worth discussing in detail but I'd like to at least mention it.

Hob's world, from what I can understand, has been corrupted by some sort of alien or foreign

presence that has arrived unintentionally.

This queen of the infestation is nothing like the monsters she has spawned throughout the

land and, from her willingness to draw her corruption out of you at the end here, I wonder

if she's just a victim of circumstance and doesn't realize what's she done.

Hob has many different factions: there's the people that your character represents, that

only emerge at the end of the game.

Then there are the machines that I assume these people built.

The alien corruption and, the way I interpret it, their trapped queen.

And finally the forest sprites that I view as the nature of the world representing itself

to fight back against the corruption—some of them unsuccessfully.

I don't know where the teeth-monsters fit into this but they're just not that important.

It's a world where co-existence can sadly not succeed.

Your choice at the end leads to either a resolution, or the robot you meet at the beginning of

the game repeating the cycle by opening another door to find another like you.

A process that is strongly hinted at happening at least once before now with your predecessor

now serving the queen.

The one you fight at the end.

It's vaguely interesting and I wonder if it suffers in the same way as the rest of the

game: that it's also unfinished.

Or it could be something that's trying its hardest to provide context while staying out

of your way.

There's no voice acting or dialogue in Hob.

The robot points to what it wants you to do instead.

The corrupted queen mimes along with her unintelligible sounds at the end—looking to me to act out

some sort of crash or catastrophe that happened in the past.

This was good and bad since the game was never slowed down by what could have been a terrible story.

But it also meant I had no real idea what I was supposed to be trying to do for most

of the game or what I was building toward.

A problem compounded by the fact that Hob is sort of an open world game.

It's closer to a Metroidvania with new abilities unlocking the way forward.

There aren't many of these however, and some of the paths they open require some tedious

backtracking through prior areas.

It's also something that your robot friend eventually stops helping you with—there's

no replacement either.

Instead you're given map markers out of nowhere for the next place to go, whereas the robot

pal was the one to provide them before.

It's like the game gives up and just tells you where to go.

Ultimately it fits with the linear puzzles in the game.

Follow the latest breadcrumb caused by whatever you interacted with previously and hope that

nothing has glitched out.

It all became a series of vibrant, messy color as I went through it all.

Even the second time, which I ended up enjoying more after knowing what upcoming changes I

would cause in each area.

It allowed me to appreciate the different versions of Hob's world and understand how

neatly it all fit together—or how pipes and parts of the land would become relevant

later on, instead of only half remembering the first time through since I had no way

of knowing what would be important.

It's that impression that I'm left with now.

What else would have become something really interesting, or engrossing, or even challenging

with the combat, if Hob had been fully finished?

Would there have been more developed enemy types, more vertical stacks of land to raise,

a mechanical handful of bosses, or even an ambient sound slider?

I think there are some great ideas trapped and buried within Hob, that were waiting to

be rescued, and ready to emerge pristine to stand tall.

I am very sorry that I had to criticize so much of it.

For more infomation >> Hob Critique - It's Like Zelda - Duration: 25:17.

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Europas größter Schwarzmarkt I Y-Kollektiv Dokumentation - Duration: 14:06.

For more infomation >> Europas größter Schwarzmarkt I Y-Kollektiv Dokumentation - Duration: 14:06.

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Shoot Daytime Long Exposures With a 10 Stop ND: Take and Make Great Photography with Gavin Hoey - Duration: 7:10.

In this video, I'll show you how to take

long exposure pictures, in the middle

of the day using a 10 stops neutral

density filter.

Hello, I'm Gavin Hoey and

you're watching AdoramaTV

brought to you by Adorama

the camera store that's got

everything for us photographers.

And today you join me in Venice.

I want to do a long exposure shot in the

middle of the day using a 10 stop,

neutral density filter.

The idea is that things that are

moving, become lovely and blurry, but the

things that are static remain sharp. Now

to do that, I think I need a shutter speed

of about 30 seconds, and I can't just

dial that into the camera and take a

shot, because if I did, well I'd end up

with a really bright overexposed picture.

You see normally we can control the

aperture, the shutter speed, and the ISO

to get our correct exposure, but there's

actually four things that make up

exposure. The fourth thing is well the

Sun, which you can't control unless you

have a neutral density filter. That's its

job, think of it as perhaps a a pair of

sunglasses for your camera, and it makes

a bit more sense. So to achieve this the

first thing you need to do is to get

your camera on a stable platform. Now

that might mean a tripod, but I'm

traveling and I don't have a tripod with

me. So I'm using my travel tripod my

little gorilla pod here. If you want to

see how I stabilize my camera without a

tripod, check out my previous video on

the Adorama Learning Center. Next thing

to do is to set the composure of your

shot. How do you want to frame it? So in

this case I've got it framed. I've got it

stable, I'm ready to go. I haven't put the

filter on notice, because there's one

more thing to do. That's to figure out

the exposure. Now there's a reason I'm

using a 10 stop neutral density, rather

than anything else, it's because the

maths on it is really simple and

straightforward. I'm looking for a magic

shutter speed of 130th of a second

without the filter. To get there, I can

adjust my ISO in my aperture. In this

case my ISO is as low as it will go -100,

and my aperture is f/16. Now with that in

place my non-filtered exposure is 1/30th

of a second with a 10 stock

neutral density filter, a

30th of a second becomes 30 seconds.

It's really easy to work out, a 50th of a

second is a minute. 1/60th of a second

is 15 seconds. Now there's some apps on

your phone which will help you figure

this out. If that gets a bit more

complicated, and you need other settings,

but remember it's really simple. 10 stop

neutral density filter, 30th of a second

equals 30 full seconds with the filter

in place. Right, so I've got my exposure

set. Next thing to do is, well not put the

filter on. One more thing to do focusing.

My Olympus will actually focus through

the filter just fine, but not every

camera will, and if that's the case with

your camera, you might want to put it

into manual focus, and pre-focus before

you actually put the filter in place.

Ok so, with everything set let's pop

the filter on. Now I'm using a Hoya 10

stop neutral density filter. It's a round

one that screws on the front. I like to

use these when I'm traveling because,

well the round metal outside means that

it has a bit of protection. You can also

get square ones, they work just as well.

Lee filters make an excellent 10 stop

neutral density filter. So now you're

ready to take your shots, but hang on a

second, you don't want to just press the

shutter, because if you do you're going to

get a little bit of camera shake, and

even though it's a long exposure that,

tiny bit of camera shake will ruin your

picture. So you're going to trigger this

remotely somehow, without touching the

camera. That might mean a remote release

cable, or an app on your phone in my case,

or if you don't have either, then pop it

into its self timer mode. I've got it on

to second self timer, so when I press the

shutter there's two seconds whilst the

camera stabilizes, and the shot starts.

You might also want to try using

something like the mirror lock function

to avoid any mirror slap, as it's called,

or if you're using a mirrorless camera

you can put it in its silent shutter

mode, to again minimize any shake in your

shots. So there's one more thing to talk

about and that's white balance, these

really dark neutral density filters will

give a color shift. They all do to some

extent or another, and that means I need

to get my white balance set, either

correctly in camera by trial-and-error,

or if you're shooting like me in RAW,

it's something that you can

fix when you go back to your computer

back home, and there you go. The Grand

Canal is free of boats, we can see a

little bit of blur which is nice, the

waters blurry, but the buildings are nice

and sharp, so what are you going do when

you're taking a shot? Well the very next

thing to do, is to take another shot

because anything could blur. This just a

slightest little bit of movement, it's

always a good idea to have a second

picture, it takes 30 seconds, but it's

time well spent.

Once you've done that, well then go and

take some more. Which is exactly what I'm

going to do right now, so let's head out

onto the streets of Venice and I'll go

take some more long exposure pictures

as well. Come with me.

I'm using a mirrorless camera, but if

you're a DSLR user remember to cover

your viewfinder on long exposure shots.

Not every camera has it, but if your

camera or lens has image stabilization,

it's probably a good idea to switch that

off on long exposure shots.

So with the weather starting to change,

and the light fading, it's a great time to

bring a halt to the shooting with a 10

stop neutral density filter. Now I'm

really glad I bought this to Venice. It's

created some very different pictures of

a truly iconic City.

Now if you've enjoyed this video, don't

forget to leave me a comment below, and

you got to see more videos from myself

and the other amazing presenters right

here on AdoramaTV! You know what you've

got to do, you've got to click on that

subscribe button.

I'm Gavin Hoey,

Thanks for watching!

For more infomation >> Shoot Daytime Long Exposures With a 10 Stop ND: Take and Make Great Photography with Gavin Hoey - Duration: 7:10.

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Break These 5 Style Rules I've Taught You...Ignore Me - Duration: 9:35.

5 NEWBIE Fashion Rules To Break [0:00:00]

Five solid foundational style rules that you should break.

Yes, gentlemen, you've heard me correctly.

I'm talking about good rules, rules I have laid out when you're starting your foundation,

you're starting to dress better.

And that's the key word - starting.

Many of you guys have been at this for a year for a few years and so, these rules can be

a liability they can be holding you back.

So, I'm going to lay these rules out, I'm going to talk about how to correctly break

them.

[Music] Rule number one.

Every man needs to own a suit.

Okay.

That rule is not true.

Let's look at Gandhi, let's look at the Dalai Lama, let's look at Slash, let's look at Mark

Zuckerberg.

Obviously there are some people who make it through life and they don't have to wear a

suit.

But, if you're not a rock star, you're not a billionaire software developer, you are

not a religious leader, you may want to consider, okay, can I use the suit to my advantage.

But, going back to that rule, I'm going to say you don't need to just own a suit, you

need to own a suit that you love to wear.

And that's what I would add and amend to that rule.

A lot of guys when they're starting off, yes, they go buy their first suit which I recommend

in a dark charcoal gray, a medium gray, or a dark blue.

It depends on, you know, if you're a younger guy go for the gray, if you're an older guy

go for the blue, or you're in a business environment definitely go for a solid and either one go

for multiple suits.

And that's another amendment to that rule.

Maybe you want to own multiple suits, but you want to love to wear everything that is

in your closet.

Because if you're buying suits and they're sitting in your closet it doesn't matter that

you show up to a meeting and you're like, man, I own a suit, it's back at my house.

That doesn't matter, you're not wearing the suit.

And you're not going to wear something that you don't love.

So, be willing to spend a little bit more money to get exactly the suit that when you

put it on you feel like a million bucks it feels like your suit of armor.

That is how I would amend that rule.

Rule number two to break, gentlemen.

Match metals with metals, match leathers with leathers.

This rule makes a lot of sense when you're getting started.

Okay.

Don't take those light brown shoes and match them with a black belt, I want to go black

belts with black shoes.

If I'm wearing silver metals, okay, I want to try and match it with other silver metals

with my cufflinks with any tie accessories with maybe the buckle on my shoes the buckle

on my belt, all those things that make sense and it looks good.

But, you're going to run into problems because what about a pair of shoes like this?

What do I go with?

Do I match it with the dark brown?

Do I match it with the light brown?

Do I wear two belts at the same time?

How do I deal with something like this?

Or you get in a pair of shoes like this beautiful, but who has a gray suede belt?

I don't have a gray suede belt, so what do you do in this situation?

You need to understand that matching is great to start off with, but you want to be looking

to complement.

Complementing items is where they actually work together.

And to me, it's even better than matching because it's showing that you can take advanced

principles and you understand, okay, gray suede looks good, but you know what?

I could wear this with black, I could wear this with any variation of gray.

I could actually even wear this with colors.

I could actually try to go with something that's lighter colored as well or I could

just have fun with the belt and this is when I wear my fun belt.

But, in any case, you understand that you're not going to match this exactly, instead you

need to find a belt you need to find other maybe leather pieces that would work well

with it.

With this right here, you realize I could go with either or I could even go with one

that falls between them, I just need to get close.

You realize, okay, I can wear certain metals, you know, I can take gold and I can actually

wear it with silver especially when silver is with a wedding band or you can change it

up.

You know that that rule is there, but you decide I really love this watch or I love

this ring and I'm just going to wear them together and make it happen.

Now, speaking of accessories complementing each other, I want you to look at these three

watches and let me know down in the comments which of these three watches you think would

complement my outfit best and you would love to have.

Okay, guys?

So, really quick right up we've got the Aviator.

Beautiful watch, right?

I think actually the dark colors the dark face that metal band, I think actually that

would work with the outfit I'm currently wearing.

Next up, we've got the Whiskey Barrel.

Now, look at that light brown with my green jacket with that blue shirt, I really like

the look of this one.

Next up, we've got the Rosewood.

So, I have to admit I am a silver guy, I just love silver that mix with that rosewood I

think it's just beautiful.

Gents, those three beautiful watches you can find them over at Original Grain.

I'm linking to them down in the description.

They're the paid sponsor of today's video.

So, I'm proud to support Original Grain because for two years you guys have been telling me

via e-mail and I've met up with you guys in New York in Chicago, you have shown me that

you guys wear these watches that you love them.

Now, the Minimalist Collection, you guys know I love it and I've talked about it before,

but those three watches I just showed you are not from the Minimalist Collection.

So, to win one of those watches, guys, you've got to go visit their website down below.

And don't forget, there's an awesome discount code if you don't win which I'm sorry to say

most of you won't, but, hey, when I have extra watches I try to send them out.

[0:05:04] But, go check out their website.

What you're going to see is the collection those other watches are in.

Let me know the collection, how you would wear that watch, what you would style it with,

how you would make it complement items your shoes your jacket, what you would wear it

in your wardrobe.

And, guys, we're going to choose a couple winners, but I want to thank you guys for

supporting them, they're such a good company.

Again, discount code down there and use that link to go check them out.

Rule number three to break.

Only buy classic clothing.

So, this is actually a pretty good rule I talk about it quite a bit because I want you

to buy timeless foundational pieces that a decade from now they're still being style.

Because when you spend good money on clothing especially like suits, shoes, really nice

dress shirts, ties, you'll probably keep them in your wardrobe in rotation for years sometimes

decades.

And you want something that, yeah, isn't going to become dated that you can still wear in

ten years and continue to get your money's worth from it.

So, that's what I push for your foundational wardrobe.

But, you may find, you know something's trending right now.

I really like those suits with the skinny lapels.

I like actually the look of the, you know whatever it may be certain colors certain

styles they're coming up they're kind of in vogue.

You can break this rule if you know that you're going to wear the item multiple times you're

going to get your money's worth.

So, what I advise you to do is look at how is that item going to make you feel, how many

times you're going to wear it, how much is it going to cost.

And when you look at all of those, if you can actually wear it multiple times, you can

get that cost to wear down really low, this is still going to be something smart.

Yes, it may be out of fashion in two to three years, but if you've worn this twenty five

times fifty times and you're like, you know, I got my money's worth out of that shirt.

Yeah, it had all those florals, it was a little bit loud and crazy, but I loved that shirt

.You know there's nothing wrong within going for a fashionable piece if you wear it.

Rule number four to break.

Only buy interchangeable clothing.

So, very similar to the last rule, I put this one out there because I want you to buy something

whether it'd be a shirt whether it'd be a tie and it will work with everything else

in your wardrobe.

That way, you'll be able to get the miles out of it, you'll be able to get the cost

per wear down significantly.

But, there certain things that I get that if you -- everything was interchangeable it

could be a boring wardrobe.

So, in that case, feel free to bring in some pieces that are only going to go with a couple

items.

Now, you want to make sure they match at least something and if you're going to get that

really loud shirt, make sure you got a pair of trousers to work with it.

If you got a pair of trousers that aren't going to draw a bit of attention to them,

well, make sure that you've got a muted jacket and muted shirt maybe muted shoes so that

the trousers can be the focus.

Make sure you wear it similar to the last point.

Rule number five to break.

Only buy clothing that you're confident wearing.

Now, I think that this is a great rule that most of us should stick with, but understand

that when you buy something and you're taking a chance, you initially grab that you may

be a little bit uncomfortable you may be uncertain about wearing that particular item.

That is fine.

What you should do is practice wearing it in and around the house.

I know I did this with hats.

It was -- I have to admit I'm just not a hat guy and I'm still not a hat guy, but I bought

a couple.

I would wear them in and around my office I would wear them around my house and then

I would find that I would step out of my house and I wouldn't feel awkward.

I would then make a small errand in and around my house.

So, I would slowly venture out because confidence understand that it takes a while to develop

that confidence it takes practice it takes you going out there.

Don't feel that to buy it you have to know that you're going to wear it, you can also

practice and build up that confidence.

All right, gents, that's it.

Now, I want to hear from you guys down in the comments which watch do you think is going

to really work with the outfit I'm wearing, which one is going to complement the look.

I'm very curious to see what the winner is going to be, so here they are one more time.

Let's look at the Aviator and that one's beautiful I love, love that dark look.

Then, we've got the Whiskey Barrel.

The light brown just I know it's going to work with my jacket and that shirt.

Next up, we've got the Rosewood.

This one I really like and it's a new watch featured, guys, over at Original Grain.

They're the paid sponsor of today's video, a great company.

I'm proud to support guys.

I'm linking to them down in the description.

Use that discount code, it's not going to be around forever.

It's a great discount.

That's it guys.

Take care.

I'll see you in the next video.

Bye. [0:09:14] End of Audio

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