Thứ Năm, 16 tháng 11, 2017

Waching daily Nov 16 2017

I'm occasionally asked if you can make a planet like Earth, only larger, bigger, and

if so how much bigger?

As we'll see today, the answer is very big indeed.

We often discuss building artificial habitats in space for humans to live on, today we will

discuss building artificial planets.

Not cylinders or rings for providing apparent gravity by rotation and centrifugal force,

but rather the traditional sphere providing gravity by the traditional means of mass and

genuine gravity.

As we have begun finding exoplanets around distant stars, we developed the term Super-Earth,

planets larger than our own, but not so big as a gas giant like Jupiter.

You often hear these compared to Earth but realistically this is not the case.

Even those not too close nor too far from their sun to have liquid water on their surface

are not going to be much like Earth.

The force of gravity strongly controls the makeup of the surface of a planet, its land,

seas, and atmosphere.

Most planets begin with a large amount of hydrogen on them, as well as helium, the two

most common elements in nature but also the lightest.

The colder a planet is and the stronger its surface gravity and magnetosphere, the easier

it is for those elements to remain.

Left to its own devices, a planet like Earth will leak away all its helium and most of

its hydrogen, some hydrogen will remain bonded to oxygen to form water, but not much.

When you consider that our planet is almost entirely covered in water kilometers deep,

it's worth remembering that is but a tiny remnant of the hydrogen we used to have.

A planet would not need to be much more massive to potentially have a gravity well and magnetosphere

strong enough to seriously diminish losses in hydrogen, so that a planet might be covered

in water and a much thicker atmosphere.

If it is much higher, it may have retained all its hydrogen and helium and be a gas giant

instead.

You spot a planet that is twice as wide as Earth and appears to be about the same density,

and composition, and even has a 24 hour day, too.

What's different?

First off, being twice as wide but having the same density, it has 8 times the mass

and four times the surface area.

That last sounds great, 4 times the living room, except if you landed on it you'd find

the gravity was twice as strong as Earth.

Mass rises with the cube of distance, if the object has no change in density, whereas gravity

falls off as the square of distance.

For such an object, the strength of gravity at the surface rises linearly with the distance

of that surface to the center, the radius.

Double the radius, double the gravity.

I wouldn't want to live in a place where I weighed twice as much and even a slip down

the stairs could shatter bones, but there's unlikely to be any land to live on anyway.

Being bigger it also started with more hydrogen, and will have lost a smaller portion of it

due to its increased magnetosphere and increased gravity, so odds are any land it has is buried

under kilometers of ocean under even more kilometers of atmosphere.

Needless to say we don't want that, and of course this is a Megastructures episode

so we are not interested in naturally occurring planets.

We are interested in building our own.

If you can build artificial planets and your goal is to make them as Earth-like as possible,

just bigger or smaller, there's a lot more to it than just dumping excess matter into

some big heap.

Since they are artificial, we can construct planets of different sizes that have the same

surface gravity as Earth.

The surface gravity increases linearly to radius, but that's only true if the density

remains the same.

If we constructed a planet the same size as Earth but twice as dense, if it were made

mostly of lead, it would have twice the mass, and so would generate twice the gravitational

force, undiminished by a larger radius.

So its surface gravity is the same as our example Super Earth a moment ago of 8 times

Earth's mass.

Its escape velocity though is not double, but just the square root of 2 or 41% higher

than Earth's.

If we went the other direction and lowered the density, to half, gravity at the surface

would drop to half and escape velocity would drop to 71% of Earth's.

It might be too low to hold a thick atmosphere.

But we can always find a specific density for a given planetary volume or radius that

will give the exact same gravity as Earth on the Surface.

And it's easy to remember, as it is inverse to radius or diameter.

If you want a planet that has the same gravity as earth but twice as wide, it simply needs

to be half as dense.

Ten times as wide, one-tenth as dense, one tenth as wide, tens times more dense.

Earth has an average density of 5.51 grams per cubic centimeter, water is just one gram

per cubic centimeter, and we use the term specific gravity to skip the mass per volume.

Being 5.51 times as dense as water, we know a planet composed entirely of water would

be 5.51 times wider to have the same density as Earth, and would have 30.4 times the surface

area.

Which is quite large.

It would also contain 30.4 times as much mass.

That's a handy scaling factor when you are keeping to the same surface gravity, it takes

an identical amount of mass to create the same living area at the same gravity.

If you want a million times the living area, at normal gravity, you need a million times

the mass.

Such a giant sphere would also need to be a thousand times wider than Earth and a thousand

times less dense.

The air we breathe is actually less dense than the sphere itself, and an air-filled

balloon or ball is reasonably sturdy.

Nor does the density have to be constant.

If you had a big thick shell around a point-like black hole, it wouldn't matter that the

intervening space was empty vacuum.

Now there are some obvious downsides to building planets this way.

Firstly, regardless of size you have to spend the same amount of mass for each amount of

living area, which for earth gravity is 12 billion kilograms or 12 megatons per square

meter of living space.

You could build a very sturdy chunk of rotating habitat exterior shell for only a ton per

square meter, and give yourself a nice thick layer of dirt and water for, say, 120 tons

per square meter, maybe 50 meters deep, far deeper than we tend to dig, and use 1/100,000th

the mass you would need to make the same living area with a classic spherical planet.

The supermajority of the universe is hydrogen and helium, which aren't too useful by themselves,

but could be used to generate gravity just fine.

And when we say supermajority, we are actually excluding dark matter, which - if you could

ever collect and confine it - outweighs all the rest of the matter in the universe several

times over.

Just because your artificial planet needs a lot of mass, does not mean you need the

rock and soil to go any deeper than our classic rotating habitat does.

Our second issue is how you could possibly build something strong enough to act as a

shell?

You do not necessarily need one though.

Saturn for instance, has almost the same surface gravity as Earth, and a shell built around

it, like a balloon, could be kept up simply by balancing the internal pressure of the

gas against the external pressure of the rocks and water sitting on the balloon shell.

We have no material strong enough to act as a rigid shell.

We have discussed doing that with active support in the past.

I've talked about that enough this year, and indeed all the way back to the original

Shellworld's episode, that I won't repeat that explanation again.

See the Orbital Rings episode for a discussion of the mechanics involved.

Such planets resemble a soccer ball.

Underneath the exterior of rock and dirt is an immense series of windings around a bladder

of gas, or even vacuum, and those windings are endless magnetic accelerators pushing

materials around at orbital velocities inside themselves.

Sounds fragile, but it is in fact is a lot sturdier than what we stand on already on

Earth, floating atop a sea of hot magma.

Artificial things make folks worry about failure, compared to the natural systems, but carefully

designed, sturdy and well-maintained machines can easily survive a long time and, unlike

natural systems, because you created them you know what to expect and how to fix them

when tell-tale signs of things going wrong happen.

Now there are limitations as to how big, or small, you can build these things, but it

depends on type and some other factors.

For type, you can define three: a rigid one held up by a network of orbital rings, the

balloon kind held up by an equilibrium of internal and external pressure, and a raw

dumping of matter, like is the case with Earth.

Rocks, soil, and water are a good deal less dense than Earth's average is, so you could

build a bigger planet just by skipping on dense elements like iron and uranium in the

planet's core.

This version is the one with the least variation, you can't build much bigger than our Ocean

planet, 5.5 times wider with 30 times the surface area, and presumably with floating

islands for land.

You can't go much smaller either, your densest materials are stuff like Osmium, Tungsten,

Gold, Platinum, Uranium, and Plutonium, none of which are particularly abundant and are

only 3-4 times denser than Earth, thus allowing you to miniaturize only to about 3-4 times

skinnier and about a tenth less land.

The balloon type has size limitations too, you can't really go smaller than Earth with

one, but you can certainly go larger.

Again, Saturn is practically ideal to be made one, however, you can't go much larger,

because these things begin to contract under their own mass, so that you'd have no pressure

pushing back against the balloon at the Earth-gravity radius, and eventually they get massive enough

to form their own sun, which you don't want underneath you…

usually.

We'll get to using exotic stars inside shell worlds like white dwarfs, or neutron stars

another time.

Now the episode is titled Mega-Earths, which by common prefix means millions, and if you

want a planet a million times bigger than Earth you need to use the orbital ring shell

approach.

This is the type I usually mean when I say Shellworld, though you will also hear them

referred to as Supramundane planets, but this indicates size, not what is keeping the thing

from falling in on itself.

Shellworlds have the greatest size range.

They can be made either much smaller or larger than Earth, and the smallest you can make

one is essentially the point at which its escape velocity is so low even room temperature

gas will fly away into the void, for all that gravity feels the same.

The largest size we will save for last, but happens to be when the escape velocity is

the same as the speed of light.

A shellworld does not rely on mass providing the gravity to keep it as a sphere rather

than collapsing, so we can circumvent the maximum size issue at which something will

ignite and turn into a star by using a black hole instead.

In theory, those can be made of any size or mass.

Our sun is not quite a million times more massive than Earth though, so if you want

an actual MegaEarth, you either need to use a black hole or use a material that won't

undergo fusion at that mass.

Helium might do the trick, dark matter should, and any element above helium will.

Each will have a maximum total mass though, and if you build any bigger you will get a

star, and probably a very short lived and explosive one at that.

All this gravity and stuff though isn't the only issue.

Once you start building planets bigger than Saturn for instance, the rotation rate at

the equator to produce normal 24-hour days starts exerting a rather noticeable centrifugal

force acting in the opposite direction of gravity.

You might not mind a little lower gravity at the equator, but it will get worse the

bigger the planet gets.

We can curb this by abandoning it being a pure sphere, indeed planets generally are

not, being wider at the equator than the poles exactly because they spin, but in our case

we do this backwards.

We make equator more narrow, so when you are on it you are closer to the center of the

planet's stronger gravity, and moving slower, therefore having less centrifugal force.

At some point, even this stops being viable though, even by the time you are getting to

Jupiter size your planet is looking decidedly egg-shaped.

Fortunately, at this size you are also getting near the maximum before something turns into

a star anyway.

Now, we say a day is 24 hours and how long the planet takes to spin around once, actually

that only take 23 hours and 56 minutes, the sidereal day, 360 degrees of spin, but it

needs to spin for another 4 minutes to get facing back toward the Sun since the planet

moved.

A day is not how long the Earth takes to spin once, but how long a day-night cycle takes

to repeat.

Now before you jump ahead and say "ah-ha, we'll go geocentric and have a planet so

big the Sun orbits it!", let me head you off.

To orbit something as massive as the Sun once a day means only being 3 million kilometers

from it, Earth is 50 times further away, and an object at that distance would get 50-squared

or 2500 times the sunlight per area, it would flash-fry you!

That distance increases if the orbiting object is more massive, a pair of binary solar mass

stars would orbit daily at 4 million kilometers.

It also goes up if the central mass is much heavier, but a mass would need to be 100,000

times as massive as our sun to produce a daily orbital period 1 AU out, the distance Earth

is, and if we want the same gravity on the surface, a Mega-Earth 100,000 times as massive

as our Sun, or 30 billion times more massive than Earth.

Meaning 30 billion times the surface area and 180,000 times the diameter of Earth, and

would thus be over a billion kilometers wide, so you wouldn't be scorched by the Sun if

you were standing on the surface, but only because it would be deep inside the planet.

If we took the very weakest of stars, those with a luminosity only one ten thousandth

of our sun, we could be a 100 times closer to it and not get scorched, just 1.5 million

kilometers away, and such a star could orbit once every 24 hours around a Mega-Earth just

20,000 times the mass of Earth.

But that would be about a million kilometers wide itself.

So even here you are getting pretty scorched, and the light coming in is almost entirely

infrared and more like what an old incandescent bulb gives off.

Now, we could spin such a planet backwards, letting us place the Sun a bit further out,

giving it a longer sidereal day than sunset length, and contracting around the equator

to deal with that fast spin issue, egg-shaping the planet.

You also have a lot more distance to the poles so they are more habitable than on Earth.

And you could get away with making the day a bit longer too, say 25 hours, so you could

sleep in.

Also, you can play with the albedo of the planet or even set up shades and mirrors around

the Sun to block some of the light and redistribute some of that light to those poles.

This lets you get your sun a bit bigger and whiter, but it's hard to get above 100,000

times the size of Earth and that's about it.

Technically not a mega-Earth, as again that would be a million.

This is pretty much our boundary even with an artificial sun, one that's just a big

light bulb of a brightness of our choosing, because once you get over a hundred thousand

Earth's worth of planetary mass, you can't have an object spread out wide enough to only

have normal Earth gravity on the surface that also have any orbits of 24 hours around it,

rather than inside it.

It does let you get just a little bigger than a dim red dwarf of a sun permits, and also

lets you spread your light out better to not have a far wider spectrum of temperatures

between equator and pole than Earth has, so it is better, but doesn't let you get much

bigger for size.

This does not mean you have to stop.

You just have to abandon lighting by a normal object you are orbiting or the reverse.

For instance I could stick a huge mega-Earth around an actual sun and use all that power

to light its surface by giant towers over it, streetlamps on an epic scale.

Or I could build an orbital ring around the planet and have a fake sun race around that,

rather than orbit, or forego that to just have light all over that ring that turned

on and off, in each its own turn, so it looked like a sun was moving through the sky below

even though it was series of massive light bulbs just turning on and off.

There's no size limit on this, but once you switch to an artificial source of lighting,

you might want to start asking why you don't just build more layers?

After all a second thin shell a few hundred kilometers above the first is a whole new

free planet, costing you very little extra mass.

There's not even much drop in gravity since you aren't much further away, and indeed

you can tweak the distance and mass of the next shell to add to the gravity at its own

surface to keep it the same as the lower one.

Successive concentric shellworld's, what I usually label a Matrioshka Earth or Matrioshka

Shellworld -- not to be confused with a Matrioshka Brain -- let you add each new layer for a

mass cost parallel to rotating habitats, and indeed, I see this as one likely future scenario

for Earth, as you could mine out lower layers of Earth to add new layers above and just

add extra mass stolen from places like Jupiter.

Your top layer is still entirely natural but your lower layers are artificially lit.

Since you want your spacing between layers ideally bigger than the atmosphere is high,

so you aren't getting stupidly high air pressures on the lower levels, you could just

slather the bottom of the next higher layer in black paint and some fake stars and an

artificial sun ring and it will feel decently Earth-like.

So in order to build a Mega-Earth, you have to be willing to go for artificial lighting,

but once you accept that option you can jump even bigger by just adding more layers, though

trying to do more than maybe ten is going to give you big issues getting rid of all

the waste heat your artificial sunlight produces even if you are tweaking the spectrum to optimize

for photosynthesis and human comfort.

You could have almost countless dim twilight cavern layers full of mushroom forests or

storage facilities though.

Before we get to the biggest example, though, let's go the other way and consider how

small you can make them.

There's no limit as to how small a shell world could be made if you can use a black

hole as the gravity source, but it eventually becomes more logical to use a traditional

rotating habitat, because you need to start doming things under to keep your air in.

Though you can build one just 100 meters in diameter whose Hawking Black Hole radiation

would be enough to power a comfortable homestead on what would be about 7 acres, a bit over

3 hectares, of land.

You'd need domes or force fields to keep the air in, but it lets you own your own planet.

If you go much smaller, you have issues with gravity being noticeably different from head

to toe and that black hole in the basement giving off too much energy for the planet

to dissipate.

Way back in the original episode on the channel at the end I mentioned that the largest megastructure

I'd ever heard of was one of these artificial planets built around a galactic mass black

hole, with multiple concentric layers.

The notion was given to us by Paul Birch, who unsurprisingly also designed the original

Orbital Ring concept, as well as the trick for cooling down Venus we discussed a couple

months back in Colonizing Venus.

An interesting feature of the original one is that being that close to that much mass

seriously slows down time, so that the folks living on the lower levels have time pass

much more slowly than on the higher levels.

And you might be able to have a lot of levels since beyond being massive power sources,

it is sometimes thought you can use black holes, especially bigger ones, as a place

to dump waste heat.

So you could potentially have folks from the top layer, level 1000, go visit levels 1 or

2 for an afternoon and come back to find out that your watch is quite off.

Our own galaxy's central black hole is 4.5 million times more massive than the Sun or

1.5 trillion times Earth's Mass, which means that each layer has 1.5 trillion times the

living room Earth has, and a thousand times what even a Full Kardashev 2 Dyson Sphere

has.

Even if you only had a dozen layers it would have about 20 trillion times the living room

and you might be able to have hundreds or thousands of layers.

Like I said though, we can go a bit bigger.

That structure we just mentioned is so big it would occupy the entire volume out to Saturn,

but the black hole itself would be much smaller, not even a hundredth as wide.

The bigger a black hole gets, the weaker the gravity near its surface gets, which is why

you get torn to ribbons approaching a normal one but can get a lot closer to the bigger

ones before tidal forces rip you apart.

Is there a black hole size so large that the gravity at its surface is the same as Earth's

Surface?

Yes, a black hole with 1.5 trillion times the mass of our sun, or 500 quadrillion times

the mass of Earth, has a diameter of nearly one-light year and a gravity at its event

horizon equal to Earth's own.

This is the absolute largest any structure of this type can be built since any bigger

and you would be inside the black hole.

A single layer of such a shellworld would be almost a billion times the living area

of a dyson sphere, and given a modest number of layers it would match in living area an

entire Kardashev 3, galaxy spanning empire.

Not one where every system has an inhabited planet, but where each one was its own Dyson

Sphere.

You can also build one with approximately the mass of a galaxy too.

Needless to say, time runs very slowly on the lowest layers and even the higher ones,

but that makes it a nice place to hide to pass the time and since you would harvested

your entire galaxy and maybe a bit more to build it, you don't have any reason to care

what is going on elsewhere.

It's basically the most massive structure you can build since firstly, anything bigger

will be inside the black hole and secondly, anything bigger requires harvesting material

from outside the area of the Universe gravitationally bound to you, rather than destined to fly

off over the cosmological event horizon one day.

Since Paul Birch is far less well-known than he deserves, and since this channel is big

enough I can coin names and expect them to stick, I am going to name this a Birch Planet.

The largest possible Earth-like megastructure you can build under known physics.

I will go ahead and include the smaller original version around a galactic center black hole

as a Birch Planet too, TeraEarth not sounding right compared to a mega-Earth or Giga-Earth.

Okay, why would you build these?

Any of these?

They use a ton of matter, and too much to really justify that they are more Earth-like

than a rotating habitat.

However, as I've mentioned before any galactic scale civilization, or even just a decently

long-lived interstellar one, needs to think on timelines of more than one classic human

lifespan to continue to exist or even come to be in the first place.

So the amount of mass one person needs for one lifetime stops being a good path for determining

the stockpiles of resources you need to keep around.

When you engage in starlifting and other stellar engine creation, you often will have a ton

of useless mass leftover, hydrogen and helium for instance, which has little value except

for its mass or mass-energy for fusion or matter to energy conversion.

You still want to store that stuff so you can use it later, and you might want to take

advantage of the gravity it produces.

If you've got some big fuel bunker in space shaped like a sphere, as it presumably would

be, you might want to just dump some dirt, water, and air on it and build some houses

too.

In the long term you want to harvest the entire galaxy, and even further if you can, because

the raw materials of the Universe are not stored well.

A solar system you leave sitting around untouched for a million years instead of harvesting

is losing value that whole time, burning hydrogen, having solar wind escape, having valuable

rocky asteroids and comets crash into their sun, and so on.

If you are harvesting and storing all that for eventual use, you might as well make use

of its gravity now.

And if you are thinking on those timelines, you aren't interested in how many centuries

or even millions of years some rotating habitat could run its fusion reactors off its tanks

of hydrogen fusion fuel, but how many trillions or quadrillions of years a hollow planet stuffed

full of hydrogen can run its lighting off that hydrogen, slowly lowering gravity or

even contracting the planet as the fuel gets used.

We will talk about some of those scenarios more when we do our next installment in the

Civilizations at the End of Time series.

Another big advantage of a Birch Planet relates to the scale of Kardashev 3 or K3 civilization.

A K3 civilization makes use of all of the energy put out by its galaxy.

I've mentioned in other episodes that divergence will inevitably occur due to the timelines

involved in setting up and communicating in a K3 civilization that has no faster than

light travel or communications.

It takes potentially a million years to travel across the galaxy even when approaching relativistic

speeds.

Colonizing a galaxy takes millions of years and, even without technological tinkering,

folks on the other side of the galaxy might be as genetically different as we are to the

dinosaurs.

The consequence is that members of the K3 civilization across the galaxy are going to

be very alien to one another, even if they originally came from the same species.

If a K3 civilization wanted to make itself cohesive, then the Birch Planet is a solution

to the divergence problem.

A K3 civilization can install itself into a Birch Planet and will be able to communicate

to its entire population, a billion, billion times as many individuals as Earth holds,

in timelines of about a year.

Many an old empire from our own history existed within similar constraints and still remained

relatively cohesive.

You can also start building one and just keep making it bigger as more mass becomes available,

you don't have to build a Birch Planet all at once.

This also leads onto a possible solution to the Fermi Paradox I speak so much about on

this channel, which at its simplest is an apparent contradiction that despite a seemingly

high probability for the existence of space-faring aliens that there is no evidence that such

aliens actually exist.

Now, we've been actively looking for sentient alien life in our galaxy for decades, but

we've also been looking for signs of it in other galaxies.

If there were a K3 civilization, we would usually expect to be able to see it from the

tell-tale waste infrared heat that it would output, but possibly not if that K3 civilization

was on a Birch Planet.

Even if a Birch Planet put out the ferocious amount of heat that such a vast civilization

would produce, we wouldn't necessarily notice it since it would be concentrated.

The construction of one uses up an entire galaxy, and while it should be very visible

if you are looking at that spot, the odds of looking at that spot aren't very high.

What's more, a maximum sized one is hanging out just over the event horizon of a black

hole, so the light leaving it is going to be massively red-shifted, you won't spot

one of these, even the smaller ones, if you are just looking for the infrared signature

of an Earth temperature Dyson Sphere.

But moreover, as mentioned earlier, it is thought that you might be able to dump waste

heat into black holes, which you would want to do if that trick works, so a Birch Planet

might be incredibly hard to see since it is very far away from any other civilization,

very tiny compared to a galaxy, has all it's light red-shifted, and might be able to use

that black hole as a heat sink.

Now, construction of such a thing is not even vaguely covert, so the civilization that made

it isn't going be hiding, but they'd be hard to see and a Birch Planet, once constructed,

would be the perfect place for a K3 civilization to hide from us.

Perhaps this is the reason we have not seen a K3 Civilization, they build inwards, not

expand outwards, just dragging in matter to add to their single immense planet.

We had to do a lot of math today to discuss our topic, as usual, I did try to keep it

to the minimum and supplementary, so that folks who wanted to design artificial planets

of their own had the available tools.

I left out a lot of the math in this video… but to start doing your own research into

distant worlds you're going to need a toolbox… a perfect place for that is Brilliant.

It's a great place to improve your skill and comfort level with math and science so that

you can think like a physicist.

In Brilliant's Astronomy course, starting from simple beginnings, you can also learn

how to model the habitable zone around different stars, look for observational signatures of

distant worlds and analyze the logistics of sending probes to explore them.

With these basic skills, you can go on to explore places like we discussed today, or

even dream up new ones.

To support the channel and learn more about Brilliant, go to brilliant.org/IsaacArthur

and sign up for free.

As a bonus, the first 200 subscribers will get 20% off the annual Premium membership.

Next week, we return to the Outward Bound series for Colonizing Jupiter, and we will

look at the concept of a mini-solar system of gas giant moons along with oceanic colonies

on places like Europa, and how to colonize an actual gas giant itself.

The week after that we'll continue our look at Artificial Intelligence, and follow that

up with a look at the concept of Hive Minds.

For alerts when those and other episodes come out, make sure to subscribe to the channel

and if you enjoyed this episode, hit the like button and share it with others.

Until next time, thanks for watching, and have a great week!

For more infomation >> Mega Earths - Duration: 32:05.

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'Amberle Returns' Ep. 208 Official Clip | The Shannara Chronicles (Season 2) - Duration: 3:58.

You don't know how many times I've come to the Ellcrys and tried to talk to you.

I know.

I heard you.

Then why didn't you answer me?

There was nothing I could say.

How about goodbye?

It all happened so fast.

One minute we were in the Sanctuary

and the next you were...

AMBERLE: I made the choice, Wil.

It was the only way to save the Four Lands.

I know.

And I tried to make peace with that.

It's been difficult, I know.

Difficult?

I loved you.

I still love you, Amberle.

What we have...

AMBERLE: What we had

was a moment in time we can always cherish

But that time has passed.

Maybe for you.

You made the decision.

You never told me or included me

you just left me alone to pick up the pieces.

You're angry.

And you have every right to be

but this was my destiny and now you must face yours.

Look

I know what's at stake.

The Warlock Lord is back

and supposedly I'm the only one who can defeat him.

Except I can't.

I've seen my truth and it's not what you think

What did you see?

That I fail.

I don't defeat him.

The Warlock Lord kills everyone I care about.

Allanon

Eretria...

And Mareth?

Unlike you and my father

I'm not strong enough to save the world.

The truth that I saw is that the Warlock Lord wins.

Wil, the truth is yet to be.

The Warlock Lord is powerful in ways you have yet to encounter.

His dark magic is unmatched. But you can defeat him.

Tell me how.

He has a weakness.

It's the thing that destroyed him the last time he walked the earthly plane.

-The Sword of Shannara. -Yes.

And, as the Shannara, only you can wield it.

So the one thing standing between my saving the Four Lands

and total annihilation is the sword?

Then we have a really big problem.

WOMEN: ♪ We're not giving our love for free

♪ Always out of reach

♪ Always out of reach ♪

For more infomation >> 'Amberle Returns' Ep. 208 Official Clip | The Shannara Chronicles (Season 2) - Duration: 3:58.

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Car Photography With One Speedlite: The Breakdown with Miguel Quiles - Duration: 6:14.

In this video I will show you guys how I

use one speed light, to shoot a car on

location. Welcome back to The Breakdown,

my name is Miguel Quiles, and I am here

on location. Actually here in a parking

garage in New Jersey, and I'm going to show

you guys how you could use one speed

light, to light paint a car. Now this is

going to be really fun. I actually have a

2014 Chevy Corvette, which I have called

Venom... so I'm gonna be photographing my

car Venom in this parking garage using

one flash, and my camera, and so let's go

ahead and let's break down exactly what

we're going to use, to take these photos!

On this tripod, I have the Sony a6500

and I'm using a Sony 12-24mm

f/4 lens. Now the key is that

I'm using a wide angle lens, because I am

shooting on a crop sensor body. If you're

shooting on a full-frame camera, then you

could probably go with something a

little different, like a 16-35mm because

that is pretty much the equivalent of

what I'm using on this crop sensor

camera now.

I'll talk to you guys in a

few moments here about the lights, but

what I'm doing is, I'm using the live

view on the back of this camera to kind

of frame my shot and see how this image

is going to look, and from this particular

angle actually looks pretty good. So Ia

think this is what I'm going go with. I

have this sitting on a Benro, it's a

Travel Angel carbon fiber tripod.

Whatever tripod it is that you have, as

long as it's sturdy, you don't touch it,

should work great, so we're going to go

ahead and get this thing positioned, and

I think we've got it. Okay, so let's go

ahead and let's talk about how we're

going to get this thing started.

Now the first image that I'm actually

going to shoot, is what I'm going to call my

base-plate shot. This is going to be shot

with the flashes turned off, and what I'm

trying to do is to capture the ambient

light. I need one frame that captures the

ambient light in this area in its

totality, so using the live view as I

look at the back of the camera. My

settings are going to be f/8 two-second

exposure at ISO 100. You want to use the

lowest possible ISO, and the longest

possible shutter speed, to expose for

your ambient light being the garage, the

background, if you're in a different

location whatever that location might be.

So those are the settings that I have,

now so I'm going to go ahead and I'm going

to take this first shot, to have our base

plate and there we go, so we have our

shot, two second exposure, and it's

looking really good. Let's talk about the

lighting, and the modifier that we're

going to be using for these shots. Now I

have a Sony Flash, and I'll put the model

number on the screen for you, but it's

just a single Sony speed-light. Now I'm

using this speed light however, whatever

speed light it is that you have, so long

as it has a decent amount of power. You

should be perfectly fine. So we have this

Sony flash and I actually have it

mounted with a Profoto speed ring

that's made for speed lights. And what's

really cool is that this modifier that

I'm using now is technically one that I

would use with one of my Profoto

studio lights, except the adapter allows

me to put up to four flashes. So let's

say if I need it to get more power, I

could easily put more flashes in there.

I'm only going to do one because I want to

make it really simple for everybody to

follow along. So as far as the light

shaping tool, I have a Profoto 1x6

strip in, technically you could use

one that's a little bit smaller if you

have one available to you. This will help

you to really carve out the lighting as

you go around and light paint your car,

and then it's just on a basic, this is a

kupo light stand, but again whatever

light stand that is that you have should

work perfectly fine. So what we're going to

go ahead and do, is I'm going to bring this

light in to start light painting

different parts of the vehicle, and I'm

actually going to trigger this, using the

Sony PlayMemories app that comes with

with that camera now. If you're shooting

Canon or Nikon - some of the newer cameras

allow you to have this remote

control feature, and it's really great,

because I could actually just go ahead

from here and trigger the camera to take

the photo, and just walk around and light

paint the car, so with that being said

let's go ahead and let's get started -

because I'm only using the one speed

light. I am having to fire these off at

full power, but as each of these photos

comes through, I could basically go into

my app and zoom in just to make sure that

the car is being lit the way I want it

to be lit, and if I need to make

adjustments that's fine. I could just

bring the lights in closer, and take

another shot, and this looks pretty good

so I'm just going to go ahead and walk

around the car, and just start to light

paint different parts of the car. Now you

might be wondering how is this going to

work. That you're taking a bunch of

different photos, and what's going to end

up happening is we're going to go into

Photoshop, and we're going to stack up all

of these photos together, and only mask

in the parts of the car that we want to

show. So we'll keep walking around here,

it's very simple, I'm just triggering

this using the app, and I'm kind of

following the lines of the car.

All right everybody, so there you have it,

a really simple way to use one speed

light to light paint a vehicle. Now

obviously if you don't have a Corvette

to photograph, photograph whatever

vehicle it is that you have. It's a lot

of fun. It takes a little bit of practice

but I think you'll be able to dial it in

pretty easy. While you're here make sure

you subscribe to AdoramaTV. They have a

lot of great content here dropping

almost every single day, as well as the

Adorama Learning Center where you can

read more about photography and

videography and all sorts of great

topics. Thank you so much for watching

The Breakdown and I will see you all in

the next episode. Bye everybody!

For more infomation >> Car Photography With One Speedlite: The Breakdown with Miguel Quiles - Duration: 6:14.

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Mi propia marca de VINYL TOYS: STICKUP MONSTERS - Duration: 5:00.

Hello there ladies and gents, what's up!

Welcome to a new Making Toys video.

Today I'm starting a new series of videos,

a new series of videos about my brand and characters.

I will tell you the story of each character,

but today I'll just start by talking about the brand in general.

My brand is called StickUp Monsters

and it's been around for just a little bit, since 2015

which is when I released the first Wananeko sofubi.

So when I released it I actually started the brand too.

Cause right before, since 2011 or 2012

I had another brand called L.A Kaiju FAM

which comes from "Los Angeles Kaiju Family".

And it was basically a gang of kaiju thugs

(kaiju meaning giant Japanese monsters)

that loved giving cities a hard time.

This brand was very influenced for things I like

which are rap music and crime TV shows and movies

like for example...

And with this brand what I did was mainly illustrations

cause back in 2012 I was just starting

and I didn't have many resources so the most I could do was a bunch of illustrations

Though the truth is that my first resin figure, Don Antler, was released under this brand

He was one of the main characters of this gang.

But I came to a point where I thought that this brand

didn't really represent my vision.

So I had to think of a way of reinventing it to make something new.

And that's when I thought of creating the new brand that would be StickUp Monsters.

This brand, that's also the universe where my characters live

mixes two things that have always caught my attention

one is the street life,

crime and all that.

And the other thing is folklore, especially Japanese

cause ever since I was a kid I've always loved Japanese culture

Even in the brand's name I've tried to mix these things.

On one hand we have "stickup"

that comes from what people in USA call "stickup kids"

which is basically kids that rob you at gun or knife point

So we mix "stickup" and "monsters" and we get my brand's name

that mixes that low, hard street life and folklore.

Cause my characters always have a touch of mischief

kinda like street picaresque

and well they're usually monsters,

because I normally get inspired by different legends and folk stories

that catch my attention,

I take these stories and give them my twist

I would never use a folk tale just as it is

The StickUp Monsters' logo is

also a mixture of these two worlds.

It's basically a ghost baseball bat.

You see this triangle that Japanese ghosts wear?

And my intention with this brand is to create and tell stories

Cause ever since I was a kid I've always loved telling stories to my friends and relatives

I've always enjoyed that a lot.

I think that since I was a child I've had a crazy imagination

and I've enjoyed creating and making other people enjoy, if it makes sense.

I used to tell my stories in class

and it felt so good when people liked them.

So my goal with this brand is reaching lots of people with my stories.

You will see that the stories of my characters

happen within the same universe.

And all characters are linked somehow.

They all live in the same world and their stories are linked.

For now, my characters are:

WANANEKO,

DOROBANII,

the GHOST BAT,

and in collaboration with other brands I have

WATARI KAPPA,

who's like a good girl among all the thugs

and AKITA SHATEI,

who's a thuggish dog that's always looking for trouble.

So I will tell you their stories one by one

in different videos, one per character.

And eventually I'll create new characters and show them to you guys too

All the characters I've mentioned are the ones that already have a toy out.

And before we finish, let's do some advertising

for a Spanish artist

that just launched his first Kickstarter

to produce a resin toy.

I'm talking about Ghetto Plastic

and he's done so well, I mean, in two days he's met his goal

and production moves forward

I'm gonna show you a clip of the figure

and I'll leave you the link to his Kickstarter in the comments section.

Just in case you want to support a Spanish artist that's just getting started

He's relatively new but he's really good and has very strong designs.

Please check it out, ok?

And that's all for today.

See you for the next video that will be another Japan video blog.

Thanks for watching, everyone and see you for the next one!

Thanks again to all the new subscribers, see ya!

For more infomation >> Mi propia marca de VINYL TOYS: STICKUP MONSTERS - Duration: 5:00.

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Unlike Pluto - Everything Black (feat. Mike Taylor)[Dew Remix] - Duration: 3:52.

For more infomation >> Unlike Pluto - Everything Black (feat. Mike Taylor)[Dew Remix] - Duration: 3:52.

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Italy vs. England | Group B | 2017 JCA World Cup Germany | PES 2017 - Duration: 25:26.

For more infomation >> Italy vs. England | Group B | 2017 JCA World Cup Germany | PES 2017 - Duration: 25:26.

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Biography of Marie Curie for Kids: Famous Scientists for Children - FreeSchool - Duration: 8:11.

You're watching FreeSchool!

Today we're going to learn about the famous scientist, Marie Curie.

Marie Curie was physicist and a chemist, and is best known for her studies of radiation.

She was born Maria Sklodowska on November 7, 1867 in Warsaw, Poland.

Her parents were both well-educated: her father taught physics and mathematics, and her mother

ran a girls' school.

Marie had three older sisters and an older brother, but one of her sisters as well as

her mother died by the time she was ten years old.

Young Marie had a sharp and curious mind and did well in her studies, graduating at age

fifteen from a girls' school with a gold medal.

She wanted to attend university, but the university in Warsaw would not accept women.

Marie and her sister Bronislawa studied in secret at something called the Flying University,

an unofficial night school that would allow women to join.

This was not enough, however, and Marie and her sister formed a plan.

Bronislawa would go to France to study medicine at a university that accepted women as students.

Marie would stay in Poland and work to support her sister.

Once Bronislawa became a doctor, Marie would come to her in France and it would be Marie's

turn to study.

It was not until the end of 1891 when Marie was 24 that she was able to move to France

and begin her university education.

She had spent her years of waiting studying on her own and reading many books, and she

knew that she wanted to become a scientist.

Instead of living with her sister, whose home Marie thought was too far from the university,

Marie rented a small attic room nearby.

Marie immediately encountered difficulties.

Her years of unofficial study had not prepared her for university courses.

Worse, all of the courses were taught in French, which Marie spoke only imperfectly.

Determined to do well, Marie studied during the day and tutored at night to earn money,

but she barely had enough to live on.

She was too poor to buy much food, by some accounts surviving on buttered bread and tea

- and she was often so interested in her studies that she forgot to eat at all, sometimes fainting

from hunger.

Her attic room was often cold, but Marie kept warm by wearing all of her clothes at once.

Despite her hardships, Marie earned a masters degree in phyiscs by 1893, finishing as the

top student in the course.

She earned a second degree, this one in chemistry, in 1894.

She was only 27 years old.

While looking for laboratory space to work in, Marie met Pierre Curie.

Pierre was also a scientist and had a little space Marie could begin working in.

Through their scientific work, the two became close, and began to fall in love.

Pierre even proposed to Marie, but she refused at first because she wanted to return to Poland.

She traveled to Warsaw to visit her family, and tried to find work as a scientist, but

she was denied a place at the university there because she was a woman.

Pierre wrote to her and convinced her to return to Paris.

The two were married in 1895, and together had two daughters, Irene and Eve.

Marie decided to begin working towards her Ph.D, although at that time, no woman had

ever been awarded a doctorate in science.

For her topic of research, Marie decided to study uranium.

Recent discoveries had shown that x-rays could travel through skin and muscle.

Uranium could produce rays that could travel through metal!

Marie called materials that produced these rays 'radioactive.'

She tested every other material she could think of to see if anything else produced

these 'rays,' and found two materials that were even more radioactive than uranium.

She realized that there must be something new and undiscovered in them.

Pierre was so interested in Marie's work that he stopped his own research to help her.

Together, the two of them discovered two new radioactive elements: polonium, named after

Marie's home country of Poland, and radium.

In 1903 Marie earned her doctorate in physics, becoming the first woman in Europe to do so.

That same year Marie and Pierre Curie were awarded the Nobel Prize in physics for the

advances their study of radiation made to understanding the structure of atoms.

After their award, Pierre became a professor at the University of Paris and the chair of

the physics department.

Unfortunately, he was killed in a traffic accident in 1906.

The university decided to offer his position to Marie, and she accepted - becoming the

first woman to be a professor there.

In 1911 Marie received her second Nobel Prize - this time in chemistry, for her discoveries

of radium and polonium.

By this time she was a very famous scientist.

She was finally offered a position in Warsaw, but she turned it down.

She wanted to build a research laboratory in Paris in Pierre's memory.

She continued her research until World War I, when she created mobile x-ray trucks to

help battlefield surgeons treat wounded soldiers.

It is estimated that over a million soldiers were treated with her x-ray units.

In the years following the war, Marie worked to raise money for her research institute,

but she became increasingly sick.

Long exposure to radioactive materials without any safety measures had damaged her body.

She died on July 4, 1934, from an illness caused by radiation.

Marie Curie made many scientific breakthroughs in her lifetime.

She was the first woman to win a Nobel Prize, the first person to win two Nobel Prizes,

and the only person in history to earn them in two different sciences.

Marie and Pierre had many things named after them: a unit radioactivity is measured with

is called the curie.

There are three radioactive minerals and an element named after them.

Marie's research laboratory, now called the Curie Institute, is one of the leading medical

research centers in the world.

Today Marie Curie is remembered as one of the most well-known scientists in history.

I hope you enjoyed learning about the famous scientist Marie Curie, and learning about

her important work.

For more infomation >> Biography of Marie Curie for Kids: Famous Scientists for Children - FreeSchool - Duration: 8:11.

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А.С. Пушкин. СКАЗКА О МЕРТВОЙ ЦАРЕВНЕ И СЕМИ БОГАТЫРЯХ. Слушать аудиосказку с картинками для детей. - Duration: 27:39.

For more infomation >> А.С. Пушкин. СКАЗКА О МЕРТВОЙ ЦАРЕВНЕ И СЕМИ БОГАТЫРЯХ. Слушать аудиосказку с картинками для детей. - Duration: 27:39.

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Vahid Tagiyev & Ruslan Tagiyev Menim Atam 2018 HD ( Official Video Exclusive ) - Duration: 6:24.

For more infomation >> Vahid Tagiyev & Ruslan Tagiyev Menim Atam 2018 HD ( Official Video Exclusive ) - Duration: 6:24.

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אוברוואץ' - "כבוד ותהילה" - Fandub Overwatch | פאנדאב עברית - Duration: 7:19.

For more infomation >> אוברוואץ' - "כבוד ותהילה" - Fandub Overwatch | פאנדאב עברית - Duration: 7:19.

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СПАЛИЛ ВОЛОСЫ 😱😵 - Duration: 10:03.

For more infomation >> СПАЛИЛ ВОЛОСЫ 😱😵 - Duration: 10:03.

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What The Cosby Show Kids Look Like Today - Duration: 5:46.

At the height of its popularity, The Cosby Show was a cultural touchstone — a series

with characters so relatable that their likability was practically universal.

While the Cosby kids didn't all go on to recapture the glory of their Huxtable days, these stars

have enjoyed an impressive measure of success.

From talk show gigs to HBO cameos, here's what the Cosby kids have been up to lately.

Sabrina Le Beauf

After playing eldest daughter Sondra on the show, Sabrina Le Beauf stepped out of the

spotlight.

Le Beauf has focused her energy instead on the stage, appearing in productions on and

off Broadway, such as Nora and Delia Ephron's Love, Loss and What I Wore.

But she didn't entirely extricate herself from The Cosby Show fanfare.

From 2004 to 2005, she voiced Norma Bindlebeep on Fatherhood, an animated series loosely

based on the Cosby fam.

Her last credited screen acting role was in the 2009 thriller The Stalker Within.

These days, Le Beauf lives on Maui and documents her easy, breezy days on the island via Twitter.

Geoffrey Owens

Actor Geoffrey Owens, who played Sondra's husband Elvin, has enjoyed a steady stream

of roles on screen and stage since his Cosby days.

In 2012, he starred in David Mamet's play, Race.

The actor told Gapers Block,

"I feel I have a personal connection with my character Henry."

"He's African-American — he knows he is and knows he is recognized as such, but he

does not conform to people's generalizations — or act like he's supposed to."

Currently, Owens stars in HBO's Divorce.

His role, as bumbling lawyer Gerry, has created a bit of renewed buzz for Owens, earning praise

from critics for his cheeky portrayal.

Lisa Bonet

As Denise, Lisa Bonet secured her spot as the free-spirited, wild child of the family.

And she's still rocking that vibe in real life.

At the tender age of 20, she eloped with rocker Lenny Kravitz and had daughter Zoe, who currently

stars in HBO's Big Little Lies.

The couple later split but remained friends.

In 2007, Bonet married fellow actor Jason Momoa and went on to have two children with

him.

She has since starred alongside her similarly free-spirited husband in the 2014 TV series

The Red Road and 2014 film Road to Paloma, as well as earning a recurring role on the

hit series Ray Donovan.

Malcolm-Jamal Warner

As Theo Huxtable, Malcolm-Jamal Warner deeply endeared himself to audiences, earning himself

a Primetime Emmy nod.

But even while still playing Theo, Warner began dabbling in directing.

Warner said on The Rich Eisen Show:

"I was actually directing Cosby while we were on…"

"How old were you?"

"I was 18."

"You were an 18-year-old director?!"

"At the time, I was the youngest director in the DGA."

Today, Warner has ten directing credits under his belt.

He isn't doing too shabby in the acting department either, currently enjoying a recurring role

on The Girlfriend's Guide to Divorce as Barbara's love interest, Darrell.

Warner's co-star Retta, who plays Barbara, shared with Bravo:

"I think anybody who works with Malcolm, the first thing they go, 'Holy cow!

I'm working with Theo!' because that was part of my childhood."

Warner is also starring in Ten Days in the Valley, as well as Suits, and has a comedy

pilot called Olive Forever in the pipeline.

Recently, Warner fulfilled a lifelong dream by performing alongside jazz legend Herbie

Hancock to raise money for victims of Hurricane Harvey in Houston.

He also became a doting father in 2017.

Tempestt Bledsoe

Actress Tempestt Bledsoe played the third Huxtable daughter, Vanessa: a young girl full

of fashion and dramatic flair.

That playful personality certainly seems to carry over into real life, showing through

in the roles Bledsoe has accepted since her time on The Cosby Show.

Like, for example, the 2012 animated film ParaNorman, in which she voiced Sheriff Hooper.

That same year also brought a regular role on NBC's Guys with Kids.

Bledsoe has dabbled in reality TV too, hosting the organization-oriented reality series Clean

House for a year, as well as appearing with longtime partner Darryl M. Bell on House Husbands

of Hollywood.

Impressively, Bledsoe managed to squeeze higher education into her busy schedule, graduating

with a degree in finance from NYU's Stern School of Business — all while filming The

Cosby Show.

Keshia Knight Pulliam

Actress Keshia Knight Pulliam was the plucky child star that brought the precocious Rudy

to life — arguably so well that fans have had trouble seeing her as anyone else.

Her career was composed mostly of bit parts and straight-to-video movies, until she scored

the role of Miranda Payne in House of Payne from 2007 until 2012.

She continues to act but also devotes a good portion of her time to outside endeavors such

as her podcast, Kandidly Keshia, and her non-profit group for empowering young girls, Kamp Kizzy.

Sadly, Pulliam is still trying to work her way through a difficult 2016 divorce from

former NFL player Ed Hartwell.

The couple has one child together, a daughter named Ella Grace born in January of 2017.

Of the messy split, Pulliam told Entertainment Tonight,

"One thing I am not and never will be, is anyone's victim."

"This is [my daughter's] first lesson in womanhood.

I want her to look back and always be proud.

I need to give her the right lessons now."

Raven-Symone

Arguably the most successful of the kids to come from The Cosby Show, Raven-Symoné (aka

little Olivia Kendall) has enjoyed steady work over the years.

Her star continued to rise following the end of the show, culminating in the eponymous

role she's most known for today: Disney's That's So Raven.

In 2012, the entertainer shifted gears, signing on to co-host The View.

But after five years at the table, Raven-Symoné announced she would be leaving to pursue a

That's So Raven spinoff aptly titled Raven's Home.

She shared on The View:

"I'm still Raven, but I am a mother this time.

I'm actually going to be a single mother raising two kids, and one of them is going to learn

that she has visions."

Thanks for watching!

Click the List icon to subscribe to our YouTube channel.

Plus, check out this other cool stuff we know you'll love too!

For more infomation >> What The Cosby Show Kids Look Like Today - Duration: 5:46.

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Home Remedies For Hair Growth Natural Home Rmedies For Fast Hair Growth - Duration: 6:03.

Home Remedies For Hair Growth Natural Home Rmedies For Fast Hair Growth

For more infomation >> Home Remedies For Hair Growth Natural Home Rmedies For Fast Hair Growth - Duration: 6:03.

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Трансляция службы в храме и городские мероприятия. - Duration: 3:02.

For more infomation >> Трансляция службы в храме и городские мероприятия. - Duration: 3:02.

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'I'm Ready To Die' Ep. 207 Official Clip | The Shannara Chronicles (Season 2) - Duration: 1:43.

(SOMBER MUSIC PLAYING)

♪ Are we running out of time?

♪ I feel the instinct To survive

♪ Today is not the day we die

For more infomation >> 'I'm Ready To Die' Ep. 207 Official Clip | The Shannara Chronicles (Season 2) - Duration: 1:43.

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How to share affection and love with our dogs. - Duration: 4:28.

imagine knowing exactly how to share affection with your dog that is not only

healthy but it's beneficial all that and more coming up hello lover my name is

Saro I'm a dog trainer and also coach dog owners welcome if this is your first

time here and you want to become an educated dog lover make sure to

subscribe to my channel and hit the bell icon as well so you're more miss

anything we all love dogs and we want the best for them so one of the things

that we do is we share affection with them you give them as much as love as we

can we feel like they love it and we enjoy sharing our affection with our

dogs but hang on a second too much affection just like anything of too much

of things is not good for your dog so let me explain what I mean we feel when

we share affection with our dogs that are dogs love it and we enjoy

sharing affection without dogs thinking that this is all good it doesn't harm

our dogs but the fact is for dogs affection is not very important or as

important as we think it is for them the reason for that is because dogs in order

to enjoy affection they have to have their other essential needs being

provided so what I mean by that they need to have had exercise they have to have

some form of training done socialization they need to have their food and then

that's when they start actually enjoying affection if you don't provide these for

for your dog your dog is not going to enjoy affection in general affection

should be used as a reward to your dog so you're dog it has done something

great or you've asked your dog to do something and your dog does it then you

can share affection with your dog as a reward just think of it like this

you usually use treats to reward your dog right? wrong. you should be using

affection or love as your dog's reward don't share affection with your dog

because your dog is cute they have no idea why you're sharing affection with

your dog and they get stressed or confused when you share

affection at the wrong time in the wrong place

your dog doesn't know that it's cute and that's why you're sharing affection with

your dog all your dog sees is that you share affection with your dog for no

reason at any time at any plate so try to share affection at the right place at

the right state of mind at the right moment that your dog is doing something

great so most of the time I suggest you instead of sharing affection with your

dog try to provide these for your dog as an affection take your dog for 15

minutes extra walk provide a 10 or 15 minute focus training with your dog

either every day or every other day let your dog to play for additional 15

minutes with other dogs or take your dog for 15 minutes play with your neighbor's

dog or friends you play with your dog for 15 minutes every day send your dog

to doggy daycare occasionally so they have an opportunity to be a dog for a

day spend 15 minutes just to zone out with your dog just to zen in and just

focus on your dog for 15 minutes and to bond with your dog if you want to learn

more about this subject I'm gonna link the video right here so here's another

great idea that you can share with your dog

instead of affection add some fresh food to your dog's current diet this could be

some fresh vegetables some fresh raw or cooked meat some fresh supplements

anything that is going to boost your dog's health so those are the ways that

you can share affection with your dog and do's and don'ts of affection if you

have any questions leave those questions in the comments area so I can address

them in my future video or as soon as I can if you like this video give it a

thumbs up share and comment and if you want to become an educated dog lover and

have a well-behaved obedient dog consider subscribing to my channel I'll

see you next time and until next time have fun with your dog

For more infomation >> How to share affection and love with our dogs. - Duration: 4:28.

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FC Bayern squad w/ Robert Lewandowski back to full strength! - Duration: 2:04.

Bayern are back to full strength after the international break.

Germany men Mats Hummels, Niklas Süle, Joshua Kimmich, Sebastian Rudy and Jerome Boateng

were joined by all the club's travelling stars for a full squad training session

session at the Säbener Straße on Thursday.

A muscle injury prevented Robert Lewandowski featuring for Poland – the striker returned

to Munich early from international duty – but he is fully recovered and has resumed training.

"I'm fit again.

I had a bit of peace and quiet which really means a lot to me.

I hope I'll stay fresh and play well through to the end of the season."

Kingsley Coman and Thiago worked out in the performance center on Thursday,

while Arjen Robben again went running out on the pitch.

David Alaba and Franck Ribery completed parts of the squad session before

turning to individual programmes on the training ground.

With all the players now back at the club the focus turns to Saturday's Bundesliga

clash at the Allianz Arena against FC Augsburg.

"The important thing for me is that I keep trying to score goals

starting on Saturday against Augsburg.

We know we'll have to go flat out.

We're at home and we have to play attacking football."

Alongside his intense sports rehab programme, Thomas Müller used the less hectic phase of the international break

to work on his culinary skills.

Bayern's number 25 tried his hand at preparing a three-course meal at the side of gourmet chef Alfons Schuhbeck.

Our TV channel FC Bayern.tv live reveals the outcome in a full report in German this evening from 8 pm CET.

The show moves to the club's free-to-air channels as of the weekend.

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