Welcome back to the Sanctum Heroes!
After your decisive victory in the Nighthold and the liberation of all of Suramar, you
wasted no time when the Legion bolstered its armies on the Broken Shore.
And from the reports I've received from the Kirin tor, your campaign across that accursed
isle has fared far better than our first attempt.
Archmage Khadgar has informed us that the time to assault the Tomb of Sargeras and cut
off the Legion's link to Azeroth has finally come.
As with my previous debriefing on Suramar and the Nighthold, I am here to offer strategic
insight into the history of the Tomb, as well as the sorts of enemies you may face inside.
Now, enough with the introductions!
Let us begin!
The Tomb of Sargeras.
This towering obelisk of fel energy wasn't always known as a mausoleum that housed the
physical avatar of the Lord of the burning Legion.
Before it earned this insidious name, it was known by another: The Temple of Elune..
Thousands of years ago, located in Suramar the second largest city in the Night Elf empire,
the Temple of Elune stood as one of the city's most prominent structures.
The features of the temple, both inside and out, were testament to the grandeur of Kaldorei
society, while reflecting the simplicity of the moon and the beauty of their goddess.
Tranquil gardens dotted with pristine ponds and enchanted flora decorated the many floors
within while sprawling lore-filled libraries were built above its vast enchanted atrium.
Everything about the temple reflected the divine beauty of Elune and for many years,
it stood tall and proud within Suramars walls.
Until the Legion came.
During the War of the ancients, as devastation rampaged across Kalimdor, the Highborne of
Suramar began to question their Queens new demonic allies.
As the Legion laid waste to everything in their path, they turned their eyes to Suramar
where they planned to open a new demonic portal to serve as a second staging ground for their
war.
When the Highborne of Suramar learned that the portal was to be built within their most
sacred temple, they severed their loyalty to their queen and struck out to stop the
encroaching demons.
Grand Magistrix Elisande and her Elite council gathered the artifacts known as the Pillars
of Creation and used their ancient magic to close the screaming, fel-infused portal.
With the Demons plans thwarted, the Elves of Suramar placed a series of unbreakable
seals and enchantments on the Legions failed gateway which helped negate any nearby Fel
Energy.
The Elite of Suramar continued to fortify their city by preparing to conjure an enormous
shield to surround their lands.
In the final hours of the War of the Ancients, Elisande's Highborne worked tirelessly to
set up enchanted generators to maintain the shield along the borders of their massive
city but as the Sundering shook and cracked the land, not all of Suramar could be saved.
Despite their best efforts, only a portion of the once sprawling metropolis had been
successfully protected beneath the shield while much of the outer city and lands to
the south crumbled and vanished beneath the waves.
Among the countless streets, districts and buildings of Suramar that sank beneath the
waves, the Temple of Elune was one of the most important.
Once a pristine center of worship open to the people of Suramar; now it sat, alone,
on the ocean floor, its inner enchanted lights twinkling in the dark, forgotten depths of
the sea.
The Temple of Elune would remain forgotten and out of sight at the bottom of the sea
for thousands of years.
This would change, however, when purpose and a new name would be given to the sunken temple
during the age of the Guardian, Aegwynn
In the thousands of years since the Sundering,
Sargeras been searching for a way to access Azeroth with minimal warning.
The Demon Lord had devised a plan to transport a small portion of his soul and power onto
any world he desired using the dimension-tearing relic known as the Jeweled Scepter of Sargeras.
Wrenching open a small portal to Azeroth, the Lord of the Burning Legion transferred
a mere fraction of his power and manifested into the form that would be known as his Avatar.
The colossal Avatar of Sargeras was set upon by the Guardian, Aegwynn, who engaged the
Demon Lords in a devastating battle.
The two dueled in the Frozen wastes of Northrend, each bombarding the other with torrents of
their devastating power.
Aegwynn gave everything she had in her legendary battle and despite impossible odds, she eventually
overwhelmed the Avatar's gargantuan form.
Although Aegwynn had defeated this small portion of Sargeras's true, cosmic power, the Guardian
knew that corpse of the Avatar was still dangerous.
Aegywnn pondered for a moment on where to hide the Avatars corpse, before setting her
eyes on the Sunken ruins of Suramar.
She had learned of the steps taken by Elisandes Highborne to seal the Legions portal, and
knew that their enchantments to negate fel energy would also nullify any evil that still
lurked in the slain Avatar.
The Guardian transported the Avatar's corpse, to the sunken temple far beneath the waves,
thus earning it the new name "The Tomb of Sargeras".
Although Aegwynn herself had reinforced the Temple's defenses with her own wards alongside
the Ancient Highborne's enchantments, the lure of power within would entice a select
few which would forever change the fate of Azeroth.
Hundreds of years after the Avatar was buried, the Orcish Horde tore its way into Azeroth
with the help of Aegwynn's corrupted Son, Medivh.
The Orc Warlock, Gul'dan had been given visions of the Tomb and the subdued power
within, during his time on Azeroth.
He knew the long, forgotten temple housed god-like powers and despite Kil'jaeden's
orders to assist the Horde, the Warlock set his sights on locating the Tomb and claiming
it for himself.
In the most crucial hour in the Horde's fight against the Alliance, Gul'dan and
his allies abandoned the Orcish armies and set out to sea where they prepared to conduct
a powerful ritual.
As the Warlocks wove their magic together into a complicated spell, the surface of the
sea parted as the great structure rose from the depths.
Slowly, the Tomb of Sargeras rose into view, along with a large stretch of land that would
be was originally known as Thal'dranath but more recently referred to as the Broken
Shore.
As Gul'dan entered the Tomb, he felt a stirring presence lurking in the shadows.
Unbeknownst to the Warlock, Sargeras and Kil'jaeden were well aware of Gul'dans intentions and
prepared a welcoming party for him.
Sargeras had not been pleased when he had learned that Gul'dan had abandoned the Orcish
Horde, the army he had helped bring to Azeroth through the corruption of Aegwynn's Son.
Sargeras allowed the Warlock and his followers to enter the Tomb, knowing full well they
could sense the cosmic fraction of power that was being contained far below.
Before they could locate it, the Lord of the Burning Legion called out to the few demons
Aegwynn had imprisoned alongside the Avatar and set them upon Gul'dan and his minions.
Gul'dan's screams echoed through the seemingly abandoned halls of the Tomb and across the
isle as the Demons within tore him and his followers to pieces.
As fate would have it, Gul'dans involvement with the Tomb of Sargeras was not yet over.
Less than 3 decades later, Gul'dan would return as a threat during the campaign on
the alternate-universe Draenor.
Following the Legion's defeat in Tanaan Jungle, the Gul'dan that resided within
this alternate universe was cast from his world into ours and was given a new task by
Kil'jaeden.
Guided by his demonic masters, this alternate Gul'dan crept into the silent halls of the
Tomb where ancient magic radiated around him.
Aegwynn's wards protected the Tomb and beneath those, the ancient seals put in place by the
Night Elves of Suramar hummed with power.
Gul'dan tore through each of the enchantments and wards that lay before him, before settings
his eyes on the five seals that had been empowered by the pillars of creation.
There, with Kil'jaedens guidance, Gul'dan was able to unravel the complicated ancients
seals one by one, before finally shattering the final and most powerful seal.
As the arcane enchantments dissipated, the ancient Legion portal that had been sealed
long ago roared to life.
The Legion's raw, unbridled power hurtled towards Azeroth and shattered the barriers
between worlds, tearing open a gateway to the Demonic world of Argus and ushering in
the greatest Legion invasion this world has ever seen.
This brings us back to your push on the Tomb of Sargeras.
You know its history and the evil that lies at the deepest parts the temple.
Now, before yo u bring the Eye of Aman'thul deep within and seal the Fel-breach, you must
first cut a path through the countless Demon's and other creatures that lurk within the darkened
halls of the Tomb.
Thanks to intel brought to us by the Illidari, as well as Khadgar's previous assault on
the Tomb, we've put together a brief roster of the sorts of horrors you'll find inside.
Inside the front Atrium of the Temple, the Legion awaits in in sizable numbers.
Intel from the Illidari suggests that the initial demonic resistance may be lead by
by a fel-burning fiend known as Goroth the Blighted.
With his hide seared and scarred as punishment for his past failures, this fel-pocked behemoth
seeks any means to earn favor in the eyes of his Legion Masters and crushing your assault
seems like a good a start as any.
Should you escape or avoid Goroth's Wrath, the Legion has another obstacle waiting for
you.
Rumors among the lesser demons speak of two fiends- Belac and Atrigan- who are known for
their brutal and savage interrogation tactics.
Known collectively as the Demonic Inquisition, this Felord and Jailer have been sent by Kil'jaeden
himself to halt our advances and ensure we don't progress deeper within the Tomb.
Reconnaissance from Maeiv Shadowsong's Wardens tell us that Naga forces have been seen in
the waters near the Tomb.
If Suramar's ancients maps are of any indication, many of the lower tunnels of the Temple may
now be accessible through underwater passages.
Among the Naga forces seen near the Tomb, the Warden Scouts made note of one particular
brute named Harjatan.
This hulking monstrosity seems to hold court over a sizable Murloc army, which may prove
to be a significant nuisance should you encounter them in the collapsed, tunnels far below the
Temple.
The leader of these Naga forces is known by the name Mistress Sassz'ine, a Sea Witch
who's no doubt leading the search for the Tidestone of Gologanneth.
Be warned heroes.
This particular Sea Witch holds a reputation for her dark, shadowy sway over the many creatures
of the Sea and you may find yourself set upon by far more than just Naga and Murlocs in
those watery tunnels.
As you make your way further into the depths of the Tomb, you'll encounter the ghosts
of the Temples former inhabitants.
Among these spectral occupants, you'll find the Sisters of the Moon awaiting you.
Lead by Huntress Kasparian, these Elves have defended the temple long before the avatar
was buried.
Although they stand vigil, even in death, a dark presence has warped their minds and
clouded their ability to distinguish those trying to cleanse the temple and those who
seek to pervert it.
Beyond the terrace of the Moon, within a sanctum that once served as a Night Elf burial ground,
you'll come face to face with a monstrosity known as the Engine of Souls.
This insidious Legion creation draws on the energies of the dead and twists their forms
into terrifying abominations.
For the sake of the dead and the countless lost souls tortured inside this once-holy
site, locate this fel-gorged machine, and the Desolate Host within and destroy it!
As you push deeper into the temple, you'll find yourself closer to the chamber of the
avatar with each step.
While we only have rumors gleaned from Aegwynns journals and brief references from texts that
predate Suramar, at the deepest part of the temple you may find something far more ancient
than Architecture built during the Night Elf empire.
If these Suramarian texts and the guardians journals are true, and the Temple really was
built on an ancient structure, then you may discover the entrance to forgotten complex
of Titanic origin.
Titan complexes are often riddled with protectors and constructs and as we know, even these
ancient guardians are not immune to fel-influence.
Aegwynns notes refer to a guardian known as the Maiden of Vigilance, one that she tasked
with safeguarding the Chamber of the Avatar.
Although the ancient seals of Suramar were put in place to Negate Fel energy, the Maiden
of Vigilance and her kin have stood vigil just outside the chambers door a nd it's quite
possible the avatar's influence may have seeped into their titanforged bodies.
Be wary heroes for if this construct has been warped by Fel, her charge to safeguard the
chamber may compel her to destroy anyone that attempts to bypass her.
Within the chamber of the Avatar, you'll find the lifeless husk of the Avatar of Sargeras.
Aegwynn likely utilized the ancient Titan machinery within to contain the Avatar as
she was unable to fully destroy its form.
Should the Legion manage to reanimate the Avatars armor, Heroes and let it gain full
power, the Legion may finally be able to turn the tides of this war and fully consume our
world in their burning crusade.
This critical moment in the Legions War would not be left in the hands of just any Demonic
lieutenant: Kil'jaeden the Deceiver himself oversees the operations within the Tomb of
Sargeras.
Illidan Stormrage and the Prophet Velen fully expect the Deceiver to join the fray at some
point, as sealing off the Fel breach would cripple the Legions assault on Azeroth.
Should the Eredar lord himself appear, you may be given an opportunity to strike at Sargeras's
second in Command and bring the Deceiver to justice once and for all.
Should the Deceiver escape to his homeworld of Argus, this war will only be drawn out.
For all the countless worlds Kil'jaeden has burned, for all the billions of lives
the Deceiver has snuffed out, the entirety of Azeroth and beyond hope and pray for your
success.
We can only hope that your forces alongside Prophet Velen, Illidan Stormrage and Archmage
Khadgar, will be enough to defeat Kil'Jaeden…
The time has come, heroes.
You know the Tombs history.
You know what horrors lie within.
Now the fate of all of Azeroth rests on your success.
Light speed, Champions and good luck.
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