မူဝ်ၶမ်းႁွမ်
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Sống Xa Anh Chẳng Dễ Dàng - Mr.Siro Cover | MV Lyrics HD - Duration: 3:55.
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Black Man Walks Around Mall Speaking Foreign Languages ((LEVEL-UP)) - Duration: 16:38.((ARMENIAN)) Բարեւ! Hello!
((ARMENIAN)) Ինչպե՞ս եք How are you?
((ARMENIAN)) Լավ եմ I'm good
((ARMENIAN)) Ոչ No
((ARMENIAN)) Ամերիկացի եմ I'm an American
((ARMENIAN)) բայց հիմա հայերեն կը սորվիմ But now I learn Armenian
((ARMENIAN)) In my home հայերեն
((ARMENIAN)) անձնապէս կը սորվիմ I learn by myself
((ARMENIAN)) որովհետեւ... because......
((ARMENIAN)) Ուսուցիչ չունիմ I don't have a teacher
Intelligent
Thank you
((ARMENIAN)) Անունդ ի՞նչ է: What is your name?
((ARMENIAN)) Անունս Moses է: My name is Moses
((ARMENIAN)) այո Yes
((RUSSIAN)) Я тоже говорю по русский I also speak Russian
Я говорю русский, китайский, японский I speak Russian, Chinese, Japanese..
Другие языки other languages
трудный языки Difficult languages
Китайский очень трудный Chinese is very difficult
писать очень трудный writing is very difficult
писать и читать writing and reading
потому что...... because.....
հայ Armenian?
она Her?
Ոչ no
откуда? from where?
Она не живет в Италии. В Кливленде. She doesn't live in Italy, in Cleveland.
((ITALIAN)) parlei l'italiano? Do you speak Italian?
очень приятно! Nice to meet you!
спасибо Thank you!
пажалуйста You're welcome
((MANDARIN)) 你是中国人吧? Nǐ shì zhōngguó rén ba? You must be Chinese
我是中国人 Wǒ shì zhōngguó rén I'm Chinese
是吧 Shì ba Oh yea?
你很像中国人所以。。。 Nǐ hěn xiàng zhōngguó rén suǒyǐ... You look very much like a Chinese so...
你在哪里学的? Nǐ zài nǎlǐ xué de? Where did you learn?
我自学的 Wǒ zìxué de I'm self-taught
我对天发誓 Wǒ duì tiān fāshì I swear to the skies
骗你是小狗 Piàn nǐ shì xiǎo gǒu If I lie, then I'm a small dog
你们都是从中国的哪里? Nǐmen dōu shì cóng zhōngguó de nǎlǐ? Where in China are you guys from?
中国的南方 Zhōngguó de nánfāng Southern China
他在学 Tā zàixué he's learning
你问他一些东西吧 Nǐ wèn tā yīxiē dōngxī ba ask him something
他是一个老师 Tā shì yīgè lǎoshī He is a teacher
你是学生? Nǐ shì xuéshēng? Are you a student
很高兴认识你 Hěn gāoxìng rènshì nǐ Nice to meet you
再见了吧! Zàijiànle ba! Goodbye
((HINDI)) क्या आप आती हैं ? Do you know Hindi?
जरूर! of course!
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Buyers beware of online scams 5 fraud busting tips for your onli - Duration: 5:04.Buyers beware of online scams 5 fraud-busting tips for your online shopping this season
by: Zoey Sky
If you don�t feel like waiting in line for hours just to buy holiday gifts, you�re
probably considering doing some online shopping instead.
But before you buy anything online, check out this list of five tips to help you avoid
online scams.
More than a quarter of online scams in the U.K. happen right before Christmas, and victims
lose an estimated �893 ($1,183), which is more than double the average festive budget
of buyers.
Since British shoppers can spend as much as �400 during the holidays, scammers are eager
to catch victims off-guard as they buy all sorts of gifts over the internet.
(Related: Fraud-proof your bank accounts with these anti-identity theft hacks.)
According to a survey by Barclays, the government and retailers have their work cut out for
them since 38 percent of more than 2,000 people surveyed by the British multinational bank
revealed that they do not know how to identify a secure website.
This leaves shoppers open to all sorts of scams by fraudulent individuals.
Scammers could be having a merry Christmas this year because they might rake in as much
as a whopping �1.3 billion ($1.6 billion) all over the U.K. during the holidays.
Meanwhile, online retailers could lose at least �72 million ($94 million) in revenues.
Almost 60 percent of shoppers state that they do not feel safe when buying online, especially
in the days right before Christmas.
Samantha White, who works at Barclays and helps to protect customers from scammers,
warned, �While families across the U.K. are preparing to enjoy the festive season,
criminals are getting ready to pounce on anyone who lets their guard down.�
Some online shoppers also have online bank accounts, and most of them can be the victim
of online scams like fake websites, spam emails linked to offers from made-up sites, identity
scammers looking to steal personal and banking information and fraudulent payment services.
Cyber-crime is an ever-increasing problem, and it currently accounts for almost half
of all crime in the U.K.
At least 3.6 million individual computer fraud incidents were reported in the year to September
2016.
The significant rise in cyber-crime increased the total value of fraud that reached the
U.K. courts in 2016 to over �1 billion ($1.3 billion), according to separate data published
by KPMG earlier this year.
These tips from Barclays can help make your online shopping experience much safer:
Before logging in or clicking any button, make sure that the retailer website you�re
on has the padlock symbol and �https� in the address bar.
Be wary of any deals, especially if they seem too good to be true.
Don�t log in to public Wi-Fi, especially for buying Christmas gifts online.
Never share your PIN or online banking password.
Legitimate websites will never ask for them.
Monitor your bank balance so that the moment you spot any irregularities you can report
fraudulent transactions right away.
More tips for safe online shopping
If you�re still worried about doing your holiday shopping online, keep these tips in
mind:
Shop using familiar websites � Go directly to a trusted site instead of shopping with
a search engine.
Search results can be rigged but this won�t be a problem if you know the site well.
Watch out for misspellings or sites with a different top-level domain (e.g. .net instead
of .com).
Don�t give anyone your credit card number over email � Online shopping stores don�t
need your social security number or your birthday to complete a transaction.
But once scammers find out details like this, they can easily steal your identity.
Check credit card statements � Check your statements online regularly during the holidays,
and look at electronic statements for your credit card, debit card, and checking accounts.
Keep an eye out for any fraudulent charges.
Notify your bank immediately if you notice anything wrong.
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TIME Pushes Back After Trump Says He Rejected Being Their 'Person of the Year' - Duration: 1:09.For Complex News, I'm Hanuman Welch.
On Friday afternoon Donald Trump claimed that TIME magazine reached out to him to tell him
that they were likely going to anoint him their "Person of the Year."
He also claimed that TIME said it would be necessary for him to do an interview and a
major photo shoot to acquire the title.
Finally, he says he declined because "probably" wasn't firm enough.
Less than three hours later, TIME sent out their own tweet disputing Trump's account
by saying he was "incorrect' about their method for handing out the annual designation:
While Trump has covered the magazine at least 14 times, almost all of which have come since
he announced his run for president, the one that probably easily made the most news was
the fake one that was hung in at least four of his 17 golf clubs declaring The Apprentice
a television smash.
Relatedly, in December 2015, Trump also sent out this tweet after German Chancellor Angela
Merkel was named TIME's Person of the Year
The former editor of Time, Richard Stengel, further clarified how many times Trump made
the cover of the magazine during his run as editor.
Totally normal president, tweeting about totally normal things.
That's all for now, for everything else subscribe to Complex on YouTube, for Complex News, I'm
Hanuman Welch.
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সফল হতে চান সকালে এটি করুন || Morning Habits for success || Motivational video in bangla - Duration: 3:57. For more infomation >> সফল হতে চান সকালে এটি করুন || Morning Habits for success || Motivational video in bangla - Duration: 3:57.-------------------------------------------
THE SECRET OF CANADAS WONDERLAND - I NEARLY HAD A HEART ATTACK! - Duration: 6:24.Hey guys, what is going on, welcome back to another video
And in this video, we're going to be going to Canadas Wonderland!
But before we go let's see if you guys can SMASH that like button and try to hit 30 likes
in the first day
Let's see if you guys can do it, I really think you guys can but we'll have to see and
if you guys do it maybe the next video will be a bit of a
surprise video that I think you guys will enjoy
Let's go to Canadas Wonder... (voice crack)
Let's go to Canadas Wonderland!
Oh, you recorded, hahahaha
How does that one kid look so dry?!
Look how he got out
Uhm daddy
I'm afraid, daddy i'm afraid
Uh, oh!
Wohaa!
Oh no
These suckers!
(Sad Music) First shot shoots, too strong
Second shot shoots, off the mark
And the third shot doesn't fall, the money ball, no good
30 seconds left on the clock
Second rack, first shot he shoots, splash!
Second shot!
Third shot, in splash
The money ball, doesn't fall!
Onto the last rack, two more points, that ones no good
Yup, we want one more and that's three
You gotta hit dis, does he come in clutch!
Ahhhhh!!!
(Gasp) Oh my God, Oh my God, I just got really scared, I just got really scared
Oh my God (x5)
Ahhhhh!!!
Are those guys just staying there to get wet?
Wait, there are only two people in that one boat?
Oh no there are more!
Go on to that side and vlog, it looks much nicer
Alright guys, I hope you enjoyed the Canadas Wonderand vlog, if you did and want to see
more vlogs like this don't forget to click the
subscribe button down below
And don't forget to share this video with everyone who you think would benefit from
this type of content
And as always, I'll see you guys next time!
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Edible Five Little Monkeys, Sponge Bob Cupcakes, Sesame Street Family Finger w Elmo! - Duration: 1:45.[intro music]
>> Five little monkeys jumping on the bed
>> One fell off and bumped his head
>> Mother called the doctor and the doctor said:
>> No more monkeys jumping on the bed!
>> Four little monkeys jumping on the bed
>> One fell off and bumped his head
>> Mother called the doctor and the doctor said:
>> No more monkeys jumping on the bed!
>> Three little monkeys jumping on the bed
>> One fell off and bumped his head
>> Mother called the doctor and the doctor said:
>> No more monkeys jumping on the bed!
>> Two little monkeys jumping on the bed
>> One fell off and bumped his head
>> Mother called the doctor and the doctor said:
>> No more monkeys jumping on the bed!
>> One little monkey jumping on the bed
>> One fell off and bumped his head
>> Mother called the doctor and the doctor said:
>> Put those monkeys back to bed!
[closing music]
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Santa's Reindeers in Glen Etive - Duration: 8:10.Tristan, where are we?
We're at Glencoe look at that, the first dusting of snow
it just happened this morning didn't it yep
and it was the first of the season wasn't it, Yep
this place is called Rannoch Moor
can you say Rannoch Moor?
Rannoch Moor clever boy
sorry i can't see, its really dirty it actually looked quite cool
weeeeeeee!!
there's another one
look at that big waterfall wow wow that's stunning
tristan do you know the name of this area? What's it called?
Glencoe?
this is called Glen Etive Glen etive
mummy rally driver
tardis noises
someones camping at the edge of the water somebody is camping, so they are
do you like it Tristan?
Its stunning look at that waterfall
did you say 'its stunning' tristan look at the waterfall
pretty the waterfall up there its tiny
hello
is that cool Tristan
yeah these deers can see us its a mummy and a baby
lets see that other deer can you see him, mummy is zooming in
i see him he's cool isn't he
yeah the mummy deer is still watching us, she's
still watching us to see what we're doing
bye, bye Mr
Bye Mr Stag Bye Mr Stag, its a reindeer
Its a Reindeer yeah, maybe Santa left him
can i take a picture
oh i don't know where is it?
Tristan where are we?
Glencoe what do you get up here?
you get photos and the drones gone
can you see there
right this is what the drone can see
mummy's gonna try and turn it and face it towards us
its going to be moving so i've lost sight of it just now
look there's a plane above us so i'm gonna bring it dow.
its way above us
can i see?
its going right past the water its going to face us and come back up
where is it, where, is it facing us just now?
we are up here so we need to bring it up see that wee dot just there, thats our car
look at the deer out there reindeer
there not actually reindeer they're just red deer
there's a big stag these are stags
wow there's a whole field full
i can't see because of the sun wow thats a lot of reindeers
is that a lot of reindeers is it? yeah
they're all in that big field Santa put them in there
oh my Santa lives there
whats on your sandwich?
peanut butter and chocolate spread what has you got in there?
Tristan doesn't like the crusts sweets
is that halloween sweeties?
yup they also have chocolate on them too Do you remember where we're stopped?
can you say Loch Etive?
Loch Etive i've never been down this place before
well mummies have but you haven't
look at him, he's beautiful
Hello are you hiding behind the tree?
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এইমাত্র পাওয়াঃ ইন্ডিপেন্ডেন্ট সংবাদ - Independent News 26 November 2017 Bangla News Bangla tv News - Duration: 16:16.Today Bangla Breaking News Update, Bangla News update,bangla news,
Bangla tv News, Bangla News today, Today Bangla News
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Doki Doki Literature Club! - Kitsune Hawk - Duration: 19:13.Warning: The following video contains spoilers, as well as graphic/disturbing imagery.
If you have not played the game being discussed or find such content sensitive, then you may
want to hold off watching this video for the time being.
Viewer discretion is advised.
Admittedly, this year hasn't been a particularly exciting time when it comes to me playing
new games, and I blame college for eating up most of my free time, and while October
became one of the most stress-filled and busy months for me, it was in the later portion
of the month that a good friend of mine personally recommended a free game on Steam for me to
try, a game by the name of Doki Doki Literature Club.
I didn't expect much of the game at first, seeing as it was a free game on Steam, as
well as a visual novel on Steam, which only brings to mind things like Sakura Spirit or
Nekopara and their myriad of related spin-offs.
(Crivens, there's a lot of those.)
Yet, for as little I expected of the game at face value, what I ended up getting out
of Doki Doki Literature Club was nothing short of an experience that had affected me more
than any other game I had played since… probably somewhere between January 2016 and
October 2015.
And even after the game was over, I found myself getting more and more fascinated by
the story of the game's development.
Doki Doki Literature Club was created by Dan Salvato, a programmer who already held credits
from working on Twitch extensions, as well as being one of the modders who contributed
to the Super Smash Bros. Brawl hack Project M, among other Smash Bros.-related modding
ventures.
Salvato had a history with anime and anime-styled games, such as Love Live: School Idol Festival,
a history which he describes as a "love-hate relationship," particularly over the recurring
issue of "moe," or things being cute and safe just for the sake of being cute and safe.
It was decided early on that Doki Doki Literature Club would be a visual novel with a darker
twist, operating under a façade of hackneyed and cutesy imagery.
To this end, Dan Salvato took inspiration from games like Yume Nikki, Irisu Syndrome,
and Eversion, games which utilize subtle, psychological horror that focuses on establishing
a clear feeling of unease that something doesn't quite feel right.
Salvato had worked on DDLC in secret over the course of two years, giving the game a
surprise release on September 22, 2017, just in time for the upcoming Halloween season,
and it spread fairly quickly by word of mouth, as well as initial support from Twitch streamers
and YouTube users.
I did want to wait a bit until after the game came out, though, both to collect my thoughts
some time after playing the game, as well as to avoid the competition of all the DDLC-related
videos produced in October.
See?
I'm not a total sellout!
But hey, don't forget to smash that like button, subscribe, and buy my t-shirts.
Enough with the exposition, though.
I'm the Kitsune Hawk, and today, I'll be sharing my thoughts on Doki Doki Literature
Club!
Things are going to get a bit… heavy here, but let us begin.
Doki Doki Literature Club's story is divided into four acts.
The first act starts out like a typical visual novel; you take on the role of a male high
school student who is debating whether or not to join any of the school's extracurricular
activities, when your neighbor, childhood friend, and metaphorical ray of sunshine Sayori
urges you to join the new literature club.
Not having much of a choice, you decide to show up to the literature club's meeting
room and are quickly introduced to the other members: Natsuki, the tsun-tsun-tsundere pink-haired
fireball who likes manga and baking, Yuri, the purple-haired wallflower who likes psychological
horror and symbolic poetry, and Monika, the brunette popular girl who seems to enjoy all
kinds of writing.
It's established pretty quickly that the literature club is trying to get itself off
the ground via a schoolwide festival, just a few days away.
Thus, in the days leading up to the festival, you'll be spending your time trying to befriend
one of the literature club members.
This is done through a minigame at the end of every in-game day, where you compose a
poem by selecting 20 words from a list of possible choices.
Each word will appeal to either Sayori, Natsuki, or Yuri, as indicated by the chibi versions
of the cast in the lower left corner.
Whoever your word choice appeals to the most will be the character you get to spend time
with the next day.
Me personally, I decided to befriend Yuri, as I saw a lot of myself in her, both through
her personality and her taste in literature.
It was really adorable seeing her get more comfortable sharing her interests and show
a bit more confidence in herself while helping her prepare for the school festival.
However, as the festival starts to get closer, things start to feel a little… off.
Regardless of who you spend time with, Sayori starts to skip literature club meetings, and
after going to check on her, she confesses to suffering from depression, something she's
always tried to hide behind her seemingly lighthearted attitude.
It was at this point that I felt like I did something wrong in how I had been playing
the game, yet despite the player character's best efforts to reassure her that everything
will be fine, the game isn't going to give you another chance to try and comfort Sayori.
The day of the festival arrives, and Sayori is nowhere to be found.
She doesn't answer phone calls, and the poem she submitted to read at the festival
is uncharacteristically dark for her.
Concerned, your player character goes to her house to check on her and make sure she's
okay…
Only to discover Sayori's body hanging by a noose.
The game glitches out violently at the sight of Sayori's suicide, as both the player
character and the player themselves are left stunned by this revelation.
When the game started up with a content warning, I figured there would be something questionable
about the game, but I really wasn't expecting to be hit this hard this early.
Sayori's suicide causes the game to reset itself, and you see very quickly that the
game seems to be stuck in an unstable state; not only have your save files been wiped clean,
preventing you from going back to save Sayori, but Sayori's image on the title screen has
been corrupted and the option for "New Game" has been replaced with scrambled gibberish
text.
Should you choose to start a new game, act two begins and the story plays out similarly
to the first act, though Sayori no longer exists in the world, and at any occasion where
her name would be mentioned, the game will loudly glitch out.
Instead of Sayori introducing you to the literature club, Monika is the one who offers this time.
That's not the only key difference, either, as you'll also notice that Natsuki and Yuri's
lines of dialogue have become particularly dark compared to how they acted before Sayori's
death reset the game.
Yuri in particular has developed a more obsessive personality, as well as a penchant for self-harm,
though she also seems determined on warning the player about Monika.
Having spent the first act of the game spending time with Yuri and helping her get more comfortable
expressing her interests, this part was close to painful trying to sit through, being forced
to watch a character I let myself get attached to quickly descend into insanity.
Just like Sayori in the first act, Yuri's condition gets worse the closer the festival
is, culminating on the weekend before the festival, in which Yuri confesses her love
before repeatedly stabbing herself in the chest and falling to the floor.
The player is forced to watch her body go through the first stages of mortis as the
entire weekend goes by, her body and the blood surrounding it going undiscovered until the
day of the festival, whereby Natsuki flees in terror at the sight.
Monika appears afterward, and after erasing Natsuki and Yuri from existence, reveals that
she was responsible for the game's events up to this point.
After the game resets itself again and enters its third act, there's nothing left of the
world but a classroom floating in the void of space, just you and Monika sitting across
from each other at a desk in the middle of the otherwise barren room.
She's in total control of what happens here, demonstrating this by datamining your computer
for your actual name and directly addressing you, the player, not the character you were
controlling up to this point.
You can't save the game, load previous saves, or skip through dialogue; really, all you
can do is just listen to Monika until she gives you a hint on what you need to do next.
It's a bit subtle, but what you have to do is erase her from the game's files, just
as she did to Sayori, Yuri, and Natsuki.
Doing so causes the game to break down once more as Monika loses her hold on the game's
code.
The game resets yet again, with Sayori, Natsuki, and Yuri all being back, but the fourth and
final act of the story proceeds without Monika.
Instead, Sayori seems to have taken on some of Monika's personality, attempting to set
the same events in motion until she is stopped by Monika, on the very last vestiges of her
existence.
Monika uses the last of her being to send the game into its credits, singing a song
she wrote for the player as she goes into the game's files one final time and slowly
deletes the entire game.
By the time she finishes and presents a final thank-you note to the player, the game is
too unstable to run properly, prompting a re-installation should you wish to play it
again.
And that's only the default story path, too.
The game seems to have quite a number of secrets that involve manipulating the files, including
a "true" ending whose requirements I'd rather not spoil, an alternate ending if you
delete Monika's character file at the beginning of the game, and even an approximation of
a romance path for Monika if you delete everyone but her at the beginning.
That's not even taking the hidden meanings of the poems or the secrets hidden in the
character files themselves into consideration—but that… that's a topic for another day.
For a game made within something as classic as the Ren'Py Engine, it's still impressive
how much Doki Doki Literature Club gets out of it.
The visual effects of the game corrupting as Monika tampers with the coding make for
both an effective immediate and long-term scare.
They're good as immediate scares because they play to the innate fear of something
being wrong with the game itself, akin to a tilted or damaged cartridge, and they also
create a sense of dread and morbid curiosity; you more than likely assume that it's only
going to get worse as you continue the story, yet you press on.
Even during act three, when Monika has wiped out everything but herself and the room you're
sitting in, she still manages to show a limited degree of sentience from within the game,
being able to detect if you're playing the game on Steam or not, if you're currently
recording or streaming the game, reacting if you try to use Alt-F4 to close out of the
game, and disabling the "skip text" button if you attempt to speed through her dialogue
with it.
Writing is definitely one of the strongest points when it comes to Doki Doki Literature
Club; when things start to get dark, the writing delivers the needed impact on nearly every
occasion.
Sayori talking about her struggle with depression isn't just painful because it's a dark
moment in a game that had been lighthearted up to that point; it's also effective because
of how realistic her description is, being scarily accurate to testimonies of people
that have dealt with depression themselves.
Not all of the hard-hitting writing is completely direct, either.
Natsuki is heavily implied to live in an abusive household, with parents that beat her over
something as simple as her interests.
It really puts her defensive personality and admiration for cute things into perspective,
as likely coping mechanisms from her tarnished upbringing.
Yuri, meanwhile, actually recognizes that Monika is interfering with her coding during
the second act, even trying her hardest to fight against it and warn the player about
what is truly happening, possibly killing herself in order to prevent Monika from doing
anything more severe with her reprogramming than what she already created.
And then there's Monika.
Just…
Monika.
Despite everything she does in the story, her conversations in the third act of the
game really flesh out her personality, as well as the tragedy involved in her side of
the story.
She's arguably the most important character in the story, being fully aware that she's
stuck within the confines of a video game, yet she's the only character of the four
not to have a direct romance route.
She's relegated to being a side character, forced to watch as the person she loves ends
up with everyone but her.
In her own words, every time the game is reset, she feels a strong pain that she can only
imagine is what death feels like.
Every playthrough of the game, then, is just a constant feeling of heartbreak and death
to her, and she tries her hardest to escape from the endless cycle.
Even though she reacts with horror and a bit of anger at her character file being deleted,
she still has it in her heart to try and restore everything to normal as she starts to fade
away, deleting it all when she realizes that no matter what, nobody in the game can ever
be truly happy—not herself, not Sayori, not Natsuki, not Yuri, and especially not
the person playing the game.
The quality of the writing really helps that painful realization come across, carrying
the storytelling from the narrative of a typical romantic visual novel to a clear subversion,
just as the developers had envisioned.
Music is an important element of setting a game's tone, especially for a horror game,
and just as the writing is a strong element of Doki Doki Literature Club, so too is its
soundtrack.
The first act of the game spends its time playing all sorts of lighthearted music that
you'd expect from a romantic visual novel, lulling you into the false sense of security
that everything will be fine.
By Sayori's suicide at the end of act one and the transition into act two, the game's
soundtrack becomes subject to corruption, just as much as the visuals.
The track that plays during the discovery of Sayori's body, labelled "Sayo-nara,"
really delivers the finishing blow to how brutally effective the scene is in transitioning
the game into psychological horror mode.
On its own merits, it's a haunting song that perfectly captures the sense of disbelief
and shock that you can imagine racing through your head after discovering that your closest
friend has hanged themselves, but it also sets a pattern by reusing melodies from the
soundtrack up to that point, now altered to carry a sense of sorrow instead of saccharine
happiness.
The once-comforting songs are, from this point on, turned into radically different pieces
of music through bitcrushing, fluctuating pitch, sudden speeding up, and being played
in reverse.
You quickly learn that whenever the background music sounds even the slightest bit off, that
something bad is about to happen, thus adding to the general uncomfortable feeling of the
story's second act.
And then in the third act, after Monika deletes most of the game's contents, even the music
gets affected, becoming a droning, minimalist piece of music vaguely resembling the normal
soundtrack that loops endlessly as you sit down and listen to Monika's conversations.
She even mentions wanting to add a piano to the background, but hesitates, believing that
she might destabilize the application even further if she did so.
That comment about Monika and the piano isn't coincidence, either, as she mentions early
on in the story that she's been practicing the piano.
Not only is a piano heard for the first time when Monika makes her initial appearance,
but it seems like the piano is also used as a symbol for Monika's presence in general,
being heard on any occasion where she might be watching or listening in to what is currently
happening, including the scenes of both Sayori and Yuri's suicides, the culmination of
her tampering with the game's programming.
Even as the credits roll and Monika begins to erase the game, she spends her time saying
goodbye by performing a piano piece that she had been working on.
It's the strong symbolic connection between the game's writing and soundtrack that really
make its themes more effective, and it's even more impressive when you consider that
both the music and writing were, for the most part, handled by just one person.
Overall, despite how little I saw from Doki Doki Literature Club at face value, I can't
deny the fact that I'm still glad I was wrong.
Yes, it's not an easy game to play due to the weight of the subject matter and the frightening
nature of its visual and auditory corruptions, but it's also a strongly-written narrative
that works both as a dark satire of romantic visual novels, as well as a tragedy on its
own merits, revolving around the idea of video game characters coming to the existential
dread of trying to break free from a reality they truly can't escape from, no matter
how strong their efforts.
However, I also think that Doki Doki Literature Club is best experienced blind, so that its
twists and shocks can be experienced in the fully intended sense of dread…
(I say after having spoiled a majority of the game's contents), so if you know anyone
that isn't fully aware of the game's existence or its darker twists, try and recommend it
if you can.
They might be mad at you for a day or three, but that just shows how well-crafted of a
game it is, for the story, dialogue, and soundtrack to evoke that kind of intended strong emotion.
Dan Salvato and the rest of the developers at Team Salvato wanted to make a game with
that kind of strong impact, and in that regard, I'd say they passed with flying colors.
Doki Doki Literature Club gets a strong recommendation from me.
And for those of you who did play through the game, what did you think?
I'd be happy to read your thoughts in the comment section below.
Until then, see you next review.
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Mereya
Dhiyan dhan ne paraye...
Sadi suno ek...
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