The dota world is vast and rich.
From the treacherous waters around the cladd isles, to the ghastly eyrie in the sky.
From the glaciers in the bitter north, to the thorny wastes and hazardal desert in the
south.
Asian inspired cultures, south american inspired gods, and european inspired kingdoms in constant
battle.
Together we will embark on a journey to discover the biomes, cultures, people and stories of
the different regions of the dota world.
This, is dota geography.
(episode 2 – the north and the sunken cities) (make sure to check out episode 1 first if
you haven't already)
(locations and biome) The north, as you can probably imagine, is
a very cold place.
Its surrounded by the northern sea in the east which is frigid, deep and dark, so dark
in fact that part of it is called the black waters.
But we also have the boiling sea, which has a warm wind and ocean current coming from
the south, making the western parts of the north unusually warm.
Especially the bay area near njords hearth, a forest which has eternal spring.
The boiling sea is still pretty cold though, and the warm winds stop at njordshearth.
The north borders the western mountains and the wailing mountains in the south, the cladd
isles are nearby in the west, and the mysterious parts of the eastern isles are not far from
the uninhabited frozen waste.
Because the north is so harsh, not many people live there.
The most noteworthy populated places are icewrack where crystal maiden was banished to, cobalt
where tusk and his kind have their biggest village, and crey where the slithereen sunken
cities are located.
We also have lordran where we find the oracle, and emauracus where the omniscience resides.
The north has many glaciers forming a fjord-like landscape.
Most notably we have Yulsarias glacier in the western fjords known as the whitelands,
and the blueheart glacier running from the barrier, through ice wrack and into the boiling
sea.
Polar bears, triple tailed howling wolves and ice golems are found around yulsarias
glacier.
The barrier is a deep chasm north of ice wrack which divides the north in half.
The mountainous area seperates the slightly warmer but still frozen tundra of icewrack
in the south, from the cold white fields and cobalt in the north.
Panda-like polar bears and small blue birds are found around cobalt.
Kobolds, a primitive and hostile people, are found between cobalt and ice wrack, in the
white fields.
You can also find blueheart racers, a type of penguin, owlcats and sapphires in the blueheart
glacier, which is perhaps how it got its name.
The frost owl is an elusive owl species that is found south of the barrier, around icewrack
and the blueheart glacier.
They have been known to guide lost travelers to safety.
The icewrack wolf, giant wolf, bluehorn and tusk-fox is also found south of the barrier.
The tusk-foxes have tusks, and pelts that are often used in clothing.
Even further south and to the east we have onyx grove, a secret forest near the wolfdens
tavern.
The arctic aroch, a large bird species, various owl races, boars, three-eyed moose and northlight
deer are found from here to the barrier.
Emauracus is a cliffy mountainous area with many caves and like onyx grove, secrets inside.
The southernmost place in the north is the black pool, an apparently bottomless pool
bordering the boreal forests in the western mountains.
The feral road from the wailing mountain region stretches north, all the way up to the barrier
and west to njordshearth, with a few taverns along the way, including the wolfdens tavern.
Ogres are known to attack travelers along this road, and a branch of frost ogres live
in the realm of icewrack.
If we go further north than cobalt, we find the frostbite tundra.
This frozen, forested, mountainous area is surprisingly enough populated - Because its
not just cold, it is also full of aggressive and powerful wildlife, such as the frostbitten
revenants, shamans and giants.
The frostbite tundra stretches from the mountains in bitter ridge, to the ancient mountaintops
of the frozen crag.
Azura is a village between the whitecap lake and frozen crag, that was abandoned for a
long time, but has been repopulated by a colony from cobalt.
Whitecap lake has a lot of wildlife around it, such as various growler bears, ogre seals,
frostwise penguins, crimson octopus and whitecap fish.
Whitecap fish include azuran pikes, perch, trout, bluegill, and whitecap salmon.
The inhabitants of azura used to have safe passage between the lake and azura, but the
area has become dangerous after it became the nest of an icewyrm – the burmal aerie.
That's not their only problem though, because if they could visit their ancestral home near
the frozen crag they would, but they would then have to pass the iceblight plateau, where
the weather is particularily harsh, and guarded by even more hostile wildlife such as ice
golems, ice giants, wild yaks and relicts.
The icewyrms are a type of wyvern, a dragon race.
The north is also inhabited by other dragon kinds, such as eldwurms and sea dragons in
the northern sea.
One eldwurm, auroth the winter wyvern, is apparently the oldest one still alive – an
impressive feat since they are known to live for very long.
She lives in Mount Gorod, right next to icewrack.
Beyond the frozen crag you find the odobenus' crypt, which might be the azurans and cobalt
peoples ancestors home.
Little do they know though that wraiths and ghosts from the past reside here, so perhaps
its for the best that its dangerous to get there.
Through the crypt you can find a secret passage to the reefs edge, a shallow part of dark
reef, which is where most of the sunken cities of crey is found.
Even though crey is part of the north, for the sake of consistency and categorization
of stories, I will talk more about crey in my next episode about the cladd isles.
In the eastern part of the north, on the west side, we find lordran.
Lordran is a mysterious, magical, mountainous and harsh place, with basically no vegetation
due to the bitter cold.
A bit south of lordran we also find the mysterious ruined keep, and to the far east we find the
barren, bitter, frozen waste.
(people and culture) Like I said, not all of the north is cold.
Njordshearth experiences eternal spring, and the hero windranger has been there and saved
the forest from destruction.
Another forest south of the barrier, is onyx grove.
This one is not inhabitated by people though, only strange beasts like ive mentioned.
The hero lone druid has been there.
The mountainous emauracus is where the priests of omniscience dwell.
They worship the god the omniscience – an entity that claims to have created the earth
around it to protect itself.
The omniscience, or the all seeing one, is found deep into the caves, and it can take
many weeks to reach it.
There is a lot of similarities between the omniscience and our own real life Abrahamic
religions.
They have a holy book, which tells the followers to go on crusades.
This is mostly for sacrificial reasons though, not necessarily to spread the religion.
The hero the omniknight is one of the devout followers of the omniscience, and has history
going on these crusades.
But the wars made him eventually question his faith.
When he seeked out the all seeing one though, he was fully convinced of the one true god
and never questioned it again.
The omniscience may or may not be the same god as the one Chen worships, and perhaps
also the rumusque.
Ethreain the lich is from the area around the black pool.
He was dropped in there after his powerful ice magic became too threatening, so strong
it could enslave entire kingdoms.
He fell for a year before he got caught on a branch, and hung there dead and frozen,
for a very long time.
Eventually though, a geomancer by the name anhil fished the lich up from the pool.
He also resurrected him, which was a bad idea since the lich then proceeded to consume the
geomancer.
Now lets move all the way up to the whitelands in the north west, to yulsarias glacier.
And as you probably guessed, it was named after a person called yulsaria.
Yulsaria was an ice witch who built an empire in the north a long time ago.
But when she moved further south to conquer more, the eldwurm slyrak was angered, and
he destroyed her empire.
Slyrak is the dragon who later fused with the dragon knight.
The hero Rylai the Crystal maiden found yulsarias crown and mantle, and sometimes wear them.
Crystal maiden lives in icewrack, which is just south of the barrier.
However, she didn't always live there.
Rylai and her sister lina once lived somewhere else, but as the sisters' ice and fire powers
got out of control, they were banished to each their region.
Rylai in the north, and lina in the barrens in the south.
But she is originally from zaru'kina in the western forests.
How i know this, i will explain later in my history and speculation section of this video.
In the realm of icewrack an ice wizard from the blueheart glacier took care of Rylai,
and taught her the art of ice magic.
When he figured she was ready for solitary practice, the ice wizard descended into the
glacier to hibernate for a thousand years, leaving crystal maiden as the warden of ice
wrack.
Oh, do you remember how I said the blueheart glacier where the powerful ice wizard lived
and now hibernates, contains many powerful sapphiers?
There is one other thing in the dota universe that combines sapphires and wizards – the
sapphire archons from the sapphire conclave.
Unfortunately I cant talk about this theory of mine, but I can provide you with another
hint that is out in the public.
Crystal maiden knows Pierpont, and the sapphire archons.
She is also present at the roseleaf battle.
Even further south of icewrack and the blueheart glacier the feral road starts, a road that
stretches through the wailing mountains, down through the ruelands and the kingdoms slom
and elze, all the way to zaru'kina in the west.
Many taverns are located near this road, among them the wolfdens tavern where the legendary
fight between tusk and bristleback took place.
I will come back to more about tusk when we go further north, but for now all you need
to know is that he and bristleback has one of the most bitter rivalries in the dota universe.
Bristleback was hired as an enforcer at the wolfdens tavern, where he collected tabs and
beat up those who refused.
One who refused, was tusk.
After a long battle tusk was victorious, something bristleback could never put behind him.
Tusk was the last man standing in the wolfdens tavern, and had won against not only bristleback,
but also 4 other regulars, a blacksmith and six soldiers from the frost brigade.
The frost brigade is a military faction in the north.
Icewrack, and probably especially the wolfdens tavern is known for its white wine, which
pangolier and his faction the nivan gallats love.
Yzir, one of tusks ancestors, also might have lived near the wolfdens tavern.
To the west of icewrack, in mt. gorod, I mentioned that the winter wyvern resides.
She decided to live there while contemplating her new edda, but caught crystal maidens attention
when she started terrorizing the farmers of icewrack.
But when rylai went to drive the dragon away, they instead made a deal that auroth the winter
wyvern would instead pay them with artifacts.
One of which crystal maiden took for herself, her arcana the frost avalanche.
The winter wyvern is a writer, and travels the world to find things to write about in
her eldwurm eddas.
She collects books, artifacts and stories, but she also wants to CREATE heroic tales.
Her adventures are a bit distracting though, so she doesn't always get as much writing
done as perhaps she wish.
North of mt gorod we have the barrier, which seperates icewrack and cobalt.
Tusk sometimes climbs the peaks of the barrier.
One place in cobalt is white fields, where tusk first performed his signature move, the
snowball, during a brawl.
To the far east of cobalt lives the frostiron tribe, who excel at blacksmithing and often
uses the sapphires from the blue heart glacier.
Both tusk and crystal maiden knows the tribe, and have been gifted armor from them.
Its likely that they are the equivalent to our worlds Vikings.
Cobalt is populated by ymir the tusks people, who look like polar bears mixed with walruses
and a hint of human.
It is likely that tusks people used to populate a much larger area in the north previously,
because they resently sent a colony to reinhabit azura.
Due to dangerous wildlife though, its still difficult for them to live there, especially
with dragons blocking their path to the whitecap lake.
Even further north I mentioned earlier the crypt of the odobenus legion.
Its not unlikely that the wraiths here, and hints at a once prosperous settlement is referring
to tusks and the azurans ancestors.
The wraiths look much like the skeletons of tusked Vikings, which makes me think that
they are also the ancestors of the frostiron tribe, and due to references of a throne,
perhaps also yulsarias empire.
The only thing that makes me uncertain about the connection to yulsaria, is that the statues
that maybe depict a king, are not female.
It is possible that the goddess skadi among other norse mythology gods are worshipped
in the north, due to their Viking resemblance.
Grimly enough though, skadi might be dead, because her eyes have been used in crafting
weapons that were kept in dark reef.
Another diety that might be from the north, is kaldr the ancient apparition.
Kaldr is a made up dog assosciated with skadi in the video game smite, and kaldr literally
means cold in the old norse language.
In dota 2, he is simply coldness itself incarnate, an infinite force that predates the universe.
As the end – or maybe in his case – ragnarok, grows closer, he gets more and more powerful.
Wether hes a ghost, a god, or just coldness itself we don't know, but theres a cute
relationship between him and crystal maiden.
If monkey king is to be believed, ancient apparition wants to ask crystal maiden on
a date.
All of the north isnt just populated by tusks people, slithereen and humans.
There is a keenfolk tribe called the frosted winds tribe to the west, and it was on these
keenish shores the hero kunkka washed up on after a great battle.
Kunkka later recruited some of them for his ship.
The hero Sniper also knows this tribe.
Theres also northern drow.
They live mostly in onyx grove, and drow ranger is a member of their boreal watch faction.
Contrary to common belief, drow ranger isnt actually a drow.
They are a short, ugly race, who took her in when her family was killed.
The normal drows, and drow ranger herself, live in the western forests.
The people of crey are slithereens, a type of meranth.
I will cover everything about them, maelrawn and siltbreaker in my next episode about Cladd,
for the sake of keeping this episode a bit shorter, the cladd episode a bit more interesting
and also because its less confusing if we just do everything ocean related in its own
video.
Siractionslacks has also explained the stories of the meranths very well in his loregasm
series which I highly recommend you check out if you haven't already.
If you watched my first episode you might have noticed I did a few tweaks to the map,
most prominently the trembling isle.
Check out v2.1 of the world map in the description for the updated edition.
Anyways, we still have the east part of the north left, where we find Lordran.
Lordran is the place where the veiled oracle gives the names of those that needs to be
killed to the veiled sisters, a faction of female assassins.
The veiled sisters abduct young girls and train them to forget their identity, so that
they can become assassins and mindless killing machines.
The hero mortred the phantom assassin is a member of the faction, and has been to lordran
where she learned new knowledge – which I assume is her next kill.
Mortred however, unlike other veiled sisters, actually knows her name and is clinging onto
her identity.
The veiled sisters assassinations seem to be completely random, and doesn't favor
kings over peasants or evil over good.
Only the veiled oracle knows why they kill these specific people.
The veiled oracle is most likely the hero oracle.
And why he gives the names he does, is so amazing that I really cant bring myself to
spoil it here.
Instead I highly advise you check out siractionslacks' video on her, which is my favorite loregasm
video.
Ive watched it like 5 times and I get goosebumps every time.
I don't wanna spoil anything for you, just trust me that it will be worth it.
If you have already seen it, go watch it again.
The ruined keep might not seem like it has anything to do with the veiled sisters or
oracle at first glance, since its mentioned through a chaos knight cosmetic.
But what it reads is that blind forgemasters are haunted by visions of realms beyond mortal
knowledge.
To me, this seems like it might be where the manifold paradox was forged.
It will make sense after you watch slacks' video about PA.
(events and speculation) So i told you that crystal maiden and lina
are originally from zaru'kina in the western forests.
How do we know?
Well, lets take a look at the hero windranger real quick.
Her hair is red, shes a human, her skin is fair, and her parents were apparently killed
in a storm on the night of her birth.
The WIND took care of her and raised her, and she now has some power of the wind.
The hero grimstroke has told the windranger that she was better off not knowing her parents.
Additionally, windranger has an icy cold rival, the drow ranger.
But she doesnt seem to rival crystal maiden or lina at all, its like she doesnt even know
them…
Lastly, lets take a look at the windrangers name.
now lets look at crystal maidens name.
lyralei and rylai.
In case its not obvious where im going – crystal maiden and lina might have a third sister
they are unaware of!
Crystal maiden has her ice powers, lina has her fire powers, and lyralei controls the
wind.
Crystal maiden and lina are from a temperate place, which zaru'kina most likely also
is, since its located in the western forests.
We know that crystal maiden and lina had a lot of difficulty controlling their powers
while young, so maybe windranger did too, and the storm the night she was born was caused
by herself.
Lyralei the windranger could just be a younger sister, born after crystal maiden and lina
were sent away.
And grimstroke saying it was for the better that they died, might be because otherwise
windranger would have been banished too.
We know that lina, the oldest sister, was already in the scintillant waste in the barrens
as a child, and crystal maiden knew tusk in her youth, so she must also have been sent
away quite young.
Then its not unlikely that after the ice and fire sisters were sent away as young children,
their parents had another daughter, which would be their doom.
Windranger is the third sister, and neither of them are aware of it.
(placements and alternatives) Ok first of all - placing crey was hard.
It had to both be part of the north, be to the west of the mainland, preferably be near
the cladd isles, and also somewhere deep.
This is the best i could do to make it as logical as possible, but i guess i could also
have made the whitelands the cladd isles.
My only issue with that is that i feel like cladd, kunkkas homeland, isnt just a shitty
tiny piece of ice in the far north.
I feel like by his general character and lore, his homeland must be quite big, western and
an island with an interesting coast.
Then there was only one choice, the piece of land i chose.
It also makes sense because then it can be close to the north without being on top of
it.
Siltbreaker and the trembling isle doesnt necesarily have to be right next to eachother,
as long as they are somewhat close, and in a cold biome.
Other than that, most of the places are just described as being cold or in the north.
Theres 2 exceptions though, lordran and emauracus.
Lordran we have only seen in the PA and oracle comic, and it looks very much frozen.
Because of its hidden location and lack of vegetation, i placed it to the barren east.
Emauracus is only described as cliffy and cavey, and not cold.
But because of omniknights appearance, i figured it must be in the north, since i could find
no other logical place to put it.
And then i placed it beneath njordshearth since its not specified that its a particularily
cold place.
Like i said in episode 1 - where exactly things are placed is not super important.
This is mostly just to have something physical for you to rest your eyes on while we talk
about the connections and relationships in this chaotic world.
Make sure to watch previous episodes, and subscribe for future ones.
I also have other lore videos you should check out if you liked this.
Thanks for watching, hope to see you around! peace
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