It's awesome.
We're here.
You're alright?
Nope!
Don't push! Hey.
Don't look down.
I think it's higher than Mt. Bukhansan.
Don't shake.
Just run like this without looking down.
Hey, you know what's funny though? They're the same.
Nope.
They're not. It's different!
I'll take a break here.
Hey, MINCHAN's hands are sweaty.
You gotta run anyway.
No, no, come here right now.
But it shakes when you run.
Stand, as we did at the beginning.
Don't look down.
Now keep your eyes at the front.
Stand here, here.
For more infomation >> [VE:HIND] 베리베리 'Super Speical' 뮤직비디오 촬영 현장 ep.1 - Duration: 3:50.-------------------------------------------
Mission Impossible Theme - SLOW Piano Tutorial Easy - Sheet Music (Synthesia) - Duration: 5:24.
-------------------------------------------
That Girl - Olly Murs | Cover Organ | Genius playing the piano - Duration: 4:21.
That Girl - Olly Murs | Genius playing the piano
K-ICM - Playing the top organ
Share video and subscribe youtube channel
-------------------------------------------
P-10C vs. SPSMG9, which is better? Rainbow Six Siege - Duration: 12:44.
What's up guys, Rogue-9 here and good news, I have finally completed my analysis of the
weapons available to Clash and since I was so slow in getting this done I even managed
to include the changes since the last patch, which significantly affected her ability to
switch from shield to guns.
I guess every cloud has a silver lining and all that, right?
As always, I have compared the in-game stats of the guns and conducted additional tests
to find out about the hidden stats behind each of the weapons.
So, when playing clash, should you be running the P-10C pistol or the SPSMG9?
What are their individual strengths and weaknesses?
Let's go and find out, shall we?
But before we get into that, I want to say a quick thank you to Massdrop for sending
me one of these Sennheiser PC37X Gaming headsets to try out!
Those of you who follow my Twitch streams will have seen me wearing this headset for
the last couple of weeks and I've been really happy using it.
Sennheiser is of course known for making great quality speakers and great speakers translate
into great sound quality.
Light and comfortable to wear even over long time periods, I would say that this headset
is a great all in one solution for anyone looking for a mic and headphone combo but
don't just take my word for it.
The item currently has 428 reviews on the Massdrop website, with a near perfect rating
of almost 5 out of 5 stars.
So if you're in the market for a new headset, I can definitely recommend the PC37X and if
you use the link in the description below it shows Massdrop that you came from me!
And with that, let's talk about Clash.
As a shield operator, she of course only has access to sidearms but unlike any other operator
in the past; she has access to a 2-shot burst fire machine pistol as well as the regular
semi-auto pistol used by most other operators.
In the past, having the choice between a pistol and a machine pistol was never a real choice.
Machine pistols have always been vastly superior up until the recent recoil changes but with
Clash her options have been designed from the ground up to be far more balanced.
Let's start things off simple by examining in-game info for both guns.
The P-10 does 40 points of baseline damage versus 30 for the SMG9.
When suppressed, the P-10 will deal 34 points while the SMG9 does 25, which is around about
a 15% reduction for both guns.
Fire rate is semi-auto but of course from past tests, we know that it will be around
450 RPM under combat conditions (although I have managed to clock in up to 486 RPM when
clicking just about perfectly).
The fire rate of the SMG9 is listed as 980 but the gun does not have a full auto mode.
Instead, you have to fire two-shot bursts and when I tested this in-game, I found that
the rate at which you can put out these burst is exactly the same at which you can fire semi-auto pistols.
Since every pull of the trigger gives you two shots that would suggest that the true
maximum fire rate for semi-autos is 490 RPM.
This fits in perfectly with my near perfect run of 486 RPM but to me this remains a theoretical
value since getting a perfect clicking sequence while also trying to fight a moving target
is extremely difficult for most players, especially when using a regular console controller.
What does this mean for all of my later calculations?
Instead of the maximum 980 RPM listed in-game, I will instead be using a more realistically
achievable fire rate of 900 RPM and that's still pretty decent by most standards.
Next up… urgh ok, let's do this.
<<For the sake of the sanity of the viewer, analysis of the Mobility stat has been cut
from the final presentation.>>
… So, I know that spending 32 minutes on this might be considered excessive but I hope
that clears it up once and for all!
Moving on!
Capacity of the P-10 is a pretty average 15+1 and the SMG9 can hold 20+1 giving the latter
a bit of an advantage.
In terms of attachments, both weapons have access to the Muzzle Brake, suppressor and
laser while the SMG also gets the choice of the Flash Hider if that's the kind of thing
that floats your boat.
Both weapons also have pre-attached red dot sights which (although not magnified) will
offer a somewhat better sight picture than the iron sights.
At least that is the case for most weapons in Rainbow Six and I assume it is probably the same here.
And now, let's dig a little deeper into some of the less obvious stats so that I can
finally get into the meaty part of this discussion.
I'll put all of the important numbers on screen for you now and then I will go over
the implications one by one.
As always, I tested and analysed the damage drop-off, reload speed, fire rate, hip-fire
spread, ADS time and specific to Clash also the switch time from shield to gun.
When comparing the P-10 and SMG9, the damage drop off rates don't really tell us anything
that we couldn't already have guessed from the baseline stats.
The P-10 is more powerful for each shot than the SMG at pretty much all ranges despite
the earlier pistol drop-off range of 12-22m.
The SMG9 compensates for this though by firing two shots at a time which effectively doubles
its damage output as long as both shots land on target.
I have calculated the full battery of "damage per second", "shots to down/kill" and
"time to down/kill" stats and as always, you can look those up in my online spreadsheet.
The summary of that analysis when comparing the two guns is that while the shots to kill
are always higher for the SMG9, the time to kill is always lower because of the doubled
up fire rate; all this of course assuming that all shots will hit the upper body.
And before moving on, one more thing to note here is the comparison of each gun to other guns in its class.
Compared to other pistols, the P-10 is about the weakest you can find with the exception of the Polish RG15.
And just like with the RG15, I believe that the attached red dot sight is there to balance
out the disappointing damage output.
Comparing the SMG9 to other machine pistols gives us the same result; in terms of pure
damage output and time to kill stats, the SMG9 is by far the weakest machine pistol
in the game and it's only redeeming factor is that the forced burst fire mode actually
makes the gun far more controllable than the other MPs after the recent nerf.
So the bottom line is that while the SMG9 provides slightly better damage output than
the P-10, both of Clash's guns are pretty bad compared to the weapons available to other operators.
I've already mentioned capacity and there's nothing much to add here, so over to reload speed.
The 2.2s taken by the P-10 for a full reload is bang on average for semi-auto pistols and
the 1.9s tactical reload is only just above the 1.8s semi-auto average.
As you might expect, the slightly clunkier SMG9 reloads a bit slower with 2.7s full and
2.2s tactical reloads.
Interestingly, the averages for machine pistols are 2.8s and 2s respectively, giving the new
gun a relatively good full reload but disappointing tactical reload.
Fire rate has already been discussed and ADS time is pretty straight forward as well.
200ms is the standard time for pistols, while 300ms is the standard for both primary and secondary SMGS.
Nothing unusual here but it is worth noting that, with times to down of between 200 & 300ms
for both guns against various distance and armour combinations, a 100ms advantage for
the P-10 goes an awfully long way in balancing out the TTK advantages of the SMG9.
In fact, in most cases, ADS+TTK added together will in fact be longer for the SMG than for
the P-10 (full details in the spreadsheet).
Now going over to the shield switching time: from a comparison perspective, there is not a lot to say really.
It takes 2s to switch from gun to shield and 1s to switch from shield to gun no matter
which weapon you choose.
This is only the case since the recent patch.
Before that you were able to shoot faster than the switching animation but since that
has been fixed, it's simply 1s for both guns and that is irrespective of whether or
not you hip-fire or ADS after the switch.
For recoil management, the results are quite curious since the baseline recoil for the
P-10 is significantly worse than that of the SMG9 but once you use the best possible recoil
reducing attachments, the P-10 actually overtakes the SMG9.
So in conclusion, since there is no point in running a naked gun, the P-10 will always
be better when going in loud but will be more difficult to handle than the SMG9 when both
guns are suppressed.
And with that we go over to our final couple of criteria: Like all pistols, the P-10 will
provide Clash with a 5% movement speed bonus when equipped, while the SMG9 has no effect on speed.
5% may not sound like a lot but in a game where movement speed can decide gunfights,
every little bit counts, so this can definitely go in the plus column for the P-10.
Last and probably least important, let's take a quick look at the hip fire spreads.
Hip firing is really not viable in most situations in Rainbow Six but heck, let's look at it
anyway for completeness sake.
When standing still, the spread for both guns is 100% identical.
Stationary and kneeling or prone, the P-10 has a slight advantage but once you start
moving, the pistol becomes significantly worse.
And since movement is so important, I would actually give the SMG9 the win here despite
being at a slight disadvantage when keeling or lying down.
Conclusion time and if we tot up the wins for each weapon, the P-10 has better reload
times, ADS times, recoil when loud and movement speed, while the SPSMG9 has better damage
output, ammo capacity, recoil when suppressed and hip-fire spread.
Each gun wins in four out of eight categories, giving us a numerical draw.
Can we simply weight each category equally, no probably not but from a purely empirical
perspective, I find it hard to claim that for instance damage output is more important
than recoil or ADS time.
So it's quite hard for me to judge.
Beyond this, I would say that irrespective of the wins and losses here, the performance
of the two guns in all categories is actually pretty closely matched.
The days when operators were introduced with a practically redundant pistol option and
a vastly superior machine pistol are well and truly gone.
It appears that a lot of thought and effort has been put into balancing P-10C and the SPSMG9.
And as much as I feel that this is kind of a cop out, I would personally conclude that
both guns are pretty much equally viable options and the choice will boil down to personal
preference for each player.
What are your thoughts on these guns?
Do you have a favourite out of the two?
Let me know in the comments section below!
Many thanks to everyone who has sent in clips to be featured in my videos.
I have had a great time going over your highlights and will be looking into spinning out a new
video series that will allow me to feature more of your awesome clips.
So, feel free to keep 'em coming!
Send me an email at mail@rogue-9.com with a link to a YouTube video of your clip and
please also include a brief description of what I'll be looking for.
Your operator, number of kills and any special occurrences in the clip would be great to
know so that I can gather the clips as efficiently as possible!
And with that, as always: thank you so much for watching, I hope you enjoyed the video
and I will see you in the next episode!
-------------------------------------------
GTA MOBILE LEGENDS v1.0 ALPHA - Duration: 13:04.
-------------------------------------------
❤️ HongKong 1 ❤️ ( Chuyện Tình Lướt Qua ) | Phiên Bản Sáo Trúc Gây Nghiện 💕 - Duration: 1:34.
-------------------------------------------
(ENG SUB)Do you still believe that athlete's foot is naturally treatable? All about athlete's foot! - Duration: 7:29.
Hello my subscribers
This is GoToe speaking
This is 14th class of GoToe PHARM
Today's title is
our main problem with this hot, humid weather
Athletic foot , Nails, toenails athlete's foot
average 2.5M people in Korea visit hospital bcz of this disease
More than half of them visit hospital in July and August
It is almost impossible to treat fungus
without using antifungal agent
Let's talk about the most misunderstanding information about athletic foot first
First, athletic foot can infected with others?
Yes, this is typical disease infected easily
You only imagine foot when you think about disease
It is only 30% you have symptoms on your feet
It can infected any part of your body include hair, groin
Also, Toe socks is the typical item when you think about it
Nowadays, there are many items for them like a ring or sth
When you see their advertise, it looks like you can cure them when you use that
You can't remove it with toe socks or ring... and other items
If your toe is usually wet bcz of hot weather,
It is not bad if you use them with anti-fungal agent
And did you heard If you put your foots at strong acid like vinegar, it can remove fungus?
Is is well-known rumor in Korea
It is really useless in a weak acid like vinegar
It can't suppress fungus at all
So some people use strong acid or glacial acetic acid to remove it
It leads to big problem like burn, infection problem
It is really dangerous method. Don't try this
Survey result of Korean Society of Mycology,
more than 50% of people thought
you can treat disease if you clean your body well and more
That's not true
It is almost impossible to treat it naturally
You can clearly remove it by Anti-fungal agent. You have to use it
Treatment of Athletic foot is really simple
Eating medicine , painting medicine
Of course if you use both, it works best
If you want to eating medicine, you need prescription
Eating is much more effective than painting
More than 9 of 10 get Fluconazole by doctor
There are other types like Itraconazole, Turbinafine
Those need to eat everyday
But you need to eat once in a week in case of Fluconazole. It is so simple
It takes 2~4 weeks to remove athletic foot
In case of Nail toenails Athlete's foot
It takes 6~12 months to remove it
It is really hard to eat medicine everyday for. a year
So, in most cases you can use Fluconazle generally
In a special case, when you can't use Fluconazole like Allergic reaction
Considering other medicines
Also Fluconazole metabolized in Liver
It is better not to drink alcohol around that days
Generally, Anti-Fungal has lots of interactions with other drugs
If you take other pills, you need to tell them to doctor
Eating medicine is more strong but the most typical
type of drug is external medicine like cream
You can buy them in pharmacy without prescription, more than 99% of them
Terbinafine is the most typical meterial
More than 70% of products in market used Terbinafine as a main component
Did you heard about Ramisil??? This product use Terbinafine too
Terbinafine doesn't have any interactions with others
So it is really safe
But it doesn't have enough information about infant, pregnant woman
So you need to be careful about it
Nail clipper form you can use at Nails, toenails athlete's foot is really common nowadays
In the past, you need to sharpen your nail before use
In 2013, new product named FULLCARE released in market
that you don't need to sharpen nail before using
that was sensational
So after that, most product released without any sharpening
and there is sth special released recently
is called ' Jublia '
This is only product you need prescription in External medicine
This is painting medicine but effective like eating medicine is strength point
They sell more than 100M won in a year
This is the most trendy medicine
So I just told you
As I told you, Treatment of Athletic foot is really simple
Only 2 types in medicine
it doesn't have severe side effect
But why they failed to treat it????
The biggest reason is they stopped treatment by themselves
It took 1~2 month to treat Athletic foot
and 6~12 months for Nails, toenails athlete's foot
after new nail will be grown up perfectly
In those case, if you start to treat it
You need to use it for enough time to remove it perfectly
Many people stop taking medicine just after
their visible symptoms are gone.
They thought they perfectly cured but not
In this case, fungus recurred after time goes
and It will be much worse than before to treat
So if you think it looks like normal state
you need to fill whole treatment period
If you are not sure about treatment,
you need to discuss it with doctor or pharmacist
The only reason why it recurred many times
is because of it
You need to use drugs few weeks more than your thought
I really want to focus on that session
You need to remember it
-------------------------------------------
Star Wars: Wie IG-88 mit dem 2. Todesstern die Galaxis unterwerfen wollte [Legends] - Duration: 7:10.
-------------------------------------------
Why Do We Need a 23 Million Digit Prime Number? - Duration: 3:59.
You remember prime numbers right?
Numbers that can only be evenly divided by one and themselves?
Well it turns out finding prime numbers is not only useful for protecting data, but it
could make you money!
On December 26th, 2017, the largest prime number ever discovered was found by Jonathan
Pace of Germantown, Tennessee.
The number is over 23 million digits long, meaning I don't really have time in this
video or my entire life to list the whole thing out, but it's easier to call it by
its nickname, M77232917.
It gets this name because that's the exponent you raise 2 by to find it.
Oh, and don't forget to subtract one when you're done multiplying 77,232,917 twos
together.
Otherwise you just created a number you can divide by two and you'll have wasted all
that time.
Prime numbers found this way, by raising two by a prime exponent and subtracting one, are
called Mersenne primes, named for a 17th century French friar, hence the capital "M" in
the shorthand name.
3 is a Mersenne prime, since it's two to the second power minus one.
Same for 7, which is two to the third power minus one.
But the exponent has to be prime.
Two to the sixth power minus one is 63, which is divisible by 3 so, not a prime.
9 of the 10 largest primes found to date are Mersenne primes, not because they're the
most common -- the Prime Number theorem tells us there must be a simply huge number of undiscovered
primes between this newly found one and the next largest Mersenne prime -- but we find
them because that's how we keep searching for them.
In fact you can be a part of the search for the next one!
You don't even have to do the math yourself, just some software provided by the Great Internet
Mersenne Prime Search, or GIMPS!
The software uses the idle processing power of your CPU to run what's called the Lucas-Lehmer
test, where Mersenne numbers are checked against a specific set of numbers.
If the Mersenne number you're checking divides evenly into a certain number in that set,
then it passes the test and is indeed a prime number.
Obviously it takes quite a bit of horsepower to see if a 23 million digit number divides
into an even bigger number, which is why the project needs the public's help.
Almost 200,000 users are running the GIMPS software and if their PC runs a number that
passes the test, they could win money.
Pace is eligible for a $3,000 prize, and whoever finds a 100 million digit prime could win
$150,000 dollars.It's like cryptocurrency mining for those of us that can't afford
to buy a dozen graphics cards.
You may wonder why we bother searching for primes at all?
Why for the glory, of course!
We've only found 50 Mersenne Primes and next to almost every one of them is the finder's
name for all of nerdy eternity.
Plus prime numbers play a crucial role in keeping data secure.
One standard, RSA encryption, relies on multiplying two large prime numbers together to generate
a key.
Knowing the two primes that went into the key is the secret to decrypting the data,
but it takes an impractical amount of computational power and time to suss out what those numbers
are if you don't already know them.
So the key can be public and your data is still secure.
Of course since the Mersenne primes we've been finding lately are tens of millions of
digits long, these may not be the best candidates for encryption.
If you see a key that's an absolutely huge number, it won't be hard to guess which
Mersenne prime went into it.
Gigantic primes won't be useful until quantum computing is used to break RSA encryption,
and even then we may just use a different method of protecting data.
So there may not be much practical use in searching for Mersenne primes, aside from
winning that $150,000 for running a program while you watch youtube.
I gotta download that software when I get home.
Before you run off and download GIMPS, go ahead and subscribe.
And for more math, find out how ham sandwiches are helping us understand the universe, here.
The largest prime found by hand is M127, so we're obviously a bit past that by now.
Until next time, I'm Julian, don't forget to share that sweet prize money with me when
you win.
-------------------------------------------
اكثر تحدي مضحك في العالم ؟! / most funiest challenge in the world / 개그맨 윤성호 - Duration: 5:21.
-------------------------------------------
Learn Daily Use Fluent English Phrases with 'WHAT' used by Native English Speakers | English Lesson - Duration: 10:50.
-------------------------------------------
ASMR Eating "FRUITS JAM Compilation" Challenge Mukbang Party - Duration: 10:23.
ASMR Eating "FRUITS JAM Compilation" Challenge Mukbang Party
-------------------------------------------
Vintage Motorbike Honda Gold Wing 1978 - Duration: 10:17.
Goldwing 1000cc
Không có nhận xét nào:
Đăng nhận xét