Chủ Nhật, 9 tháng 9, 2018

Waching daily Sep 9 2018

Hi. This is Marty from Blue Lightning TV.

I'm going to show you how to quickly create electrified text from scratch.

Before we begin, if you're not already a subscriber, click the small Subscribe button at the lower, right corner.

If I've helped you learn or improve in Photoshop, please consider helping to my support my channel

by becoming a Channel member.

Click the "Join" button below the video or click the Patreon card at the upper, right

to become a patron.

Create a new document by going to File and New.

Make the Width and Height 1500 pixels each and the Resolution: 150 pixels per inch.

The Color Mode is RGB, 8 bits per channel and the background is black.

Then, click "Create" or "Open".

Next, we'll add our text, but before we do, check your foreground and background colors.

If they're not black and white respectively, press "D" on your keyboard.

Then, press "x" to invert them.

Now, white should be your foreground color.

Open your Horizontal Type Tool and pick a font.

I'm using "Shock Therapy BB".

If you'd like to use it as well, its download link is located in my video's description

or my project files.

I made its size temporarily 142 points, but feel free to adjust it based on the font you

choose and the amount of characters in your text.

The aliasing is Sharp and Center Alignment.

Click on your document and type out your text.

To center it, open your Move Tool and press Ctrl or Cmd + A to select your document.

Click the Align Horizontal Centers icon and the Align Vertical Centers icon.

To deselect it, press Ctrl or Cmd + D.

We'll convert the text into a Smart Object, so we can modify it non-destructively.

To do this, click the icon at the upper, right corner of the Layers panel

and click "Convert to Smart Object".

Go to Filter, Stylize and Wind.

Whichever the Direction is ticked is fine.

Just click OK.

We'll increase the effect by duplicating the filter.

To do this, press Alt + Ctrl + F on Windows or Option + Cmd + F on Mac.

Then, click OK or press Enter or Return.

Next, we'll use the Wind filter again, but this time, we'll apply the effect in the opposite direction.

Open the last filter and tick the other direction.

Then, repeat it once more.

Now, that our text has a horizontal wind effect in both directions,

we'll add a vertical wind effect, as well.

First, let's collapse the effects to save space in the Layers panel.

Make a copy of the text by pressing Ctrl or Cmd + J.

Hide the original text layer and go to Edit, Transform and "Rotate 90 degrees Clockwise".

Notice the wind effect's direction is still horizontal, however, by converting it into

a Smart Object, when we rotate it back, it'll look vertical.

Convert the copy into a Smart Object

and go to Edit, Transform and "Rotate 90 degree Counter Clockwise".

Notice the wind effect is vertical.

Make the original text layer visible.

Shift-click the original text layer to make it active, as well, and convert both layers

into one Smart Object.

Go to Filter, Distort and "Ripple".

Make the Amount: 100% and the Size: Medium.

Lastly, we'll give color to our electrified text.

Click the Adjustment Layer icon and click, "Hue/Saturation".

Check "Colorize".

I'll make the Hue: 200 and the Saturation: 100.

Feel free to play with the Hue.

To see it at 100%, press Ctrl or Cmd + 1.

This is Marty from Blue Lightning TV.

Thanks for watching!

For more infomation >> Photoshop: How to Quickly Create ELECTRIFIED TEXT from Scratch - Duration: 5:20.

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「AMV 」OCEAN EYES | Omoide no Marnie (When Marnie Was There) - Duration: 1:16.

I've been watching you for some time

can't stop staring at those oceans

Burning cities

And napalm skies

Fifteen flares inside those ocean eyes

No fair

you really know how to make me cry when you gimme those ocean eyes

For more infomation >> 「AMV 」OCEAN EYES | Omoide no Marnie (When Marnie Was There) - Duration: 1:16.

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Planet X3 Status Update - Part 3 - Duration: 20:20.

Today I'm going to give you the 3rd official update on the progress of Planet X3, my real-time

strategy game for MS-DOS computers.

For those who are not already familiar with this, I created Planet X2 for the Commodore

64 last year, then after the success of that, I promised to port it to MS-DOS machines.

However, this new game has taken on a life of its own.

I also launched a kickstarter a few months ago, hoping to get around 500 pre-orders or

$30,000 worth of pre-sales.

And it ended up with 2,548 backers, totaling over $113,000.

So, in this video, I want to not only show you some of the progress that has been made

since the kickstarter video, but I also want to try to answer some of the frequently asked

questions.

One of the most common questions I get is people wanting to know what language I'm

coding in, and what tools I'm using.

So to answer the first big question, even though I'm mentioned it before, I'm coding

directly in 8088 assembly language.

This is what the source code looks like.

I get a lot of people asking why I am not coding it in BASIC or C or some high level

language.

The bottom line is I need the speed and efficiency to make this work on low-end MS-DOS machines.

And as far as tools go, I'm really only using three tools.

One is notepad, which I write the source code in.

And then I use a compiler called A86 to compile the code into machine language.

So, that's my second tool.

And then the 3rd tool is DOSBOX, which I use for most of the testing.

Of course, I've had to write some of my own tools, which I'll talk about later.

For bug tracking, I am doing it very simple.

I just have another notepad with a list of bugs that I've found.

When I find a new bug, I add it to the list.

And then, I have a list of things that aren't bugs, but just stuff I haven't finished

coding yet.

Of course this list keeps getting smaller over time.

In fact, I can remove this right now, as I just finished the sentry tank's code.

And then I have another list of things that are sort of back burner, however, I already

finished this one as well, so I'll take it off.

So that's how I track bugs and what is left to do.

And what about version control?

Well, every day I just create a folder on my server.

I call it snapshot and today's date.

Then I copy all of the sources and binaries into that folder.

Every now and then I need to go back and look at an older source, or if I really screw something

up and want to just revert a subroutine back to the older version, that's how I do it.

Nothing fancy.

No need to use Github or anything like that.

So what am I working on now?

Lately I've spent a lot of time working on pathfinding routines.

Let me demonstrate what I mean.

So, if I tell my builder to pick up this rock.

And then have a look at these walls over here.

I'm using these for testing.

So if I tell it to drop the rock over here, the builder has to be able to find its way

around the obstacle.

And for simple obstacles like this it seems to be working.

So here's a bit larger obstacle.

Again, it finds its way around.

OK, so that's great for walls, what about other objects.

Let me drop the rock over here, and again, it finds its way.

This is good enough for the user-controlled units, but this same pathfinding routine will

also be used for the enemy units, so it has to work without supervision.

Now, I want to show you something else.

Pressing F1 will bring up a little cheat or debug menu at the moment.

And what it shows is everything that is stored in memory about the unit you are currently

controlling.

But also, you can use the arrow keys and scroll to other units and see all of their information

as well.

And, if I press the G key, it will take me to wherever that unit is on the map.

But this isn't just limited to my units, I can also look at enemy units.

So, if I scroll up to unit 64, which is where the enemy units are, I can go to that one,

and yeah, there's quite a few of these piled up here because they can't get across the

water, just yet.

I'll be fixing that soon.

But this is particularly helpful in troubleshooting enemy pathfinding.

For example, I can watch a unit as soon as it pops out of the pyramid and starts trying

to find its way to my base.

Now, this is on a different map here, this is called inferno.

It's kind of a wasteland with a lot of meteor impacts.

Now, this guy isn't having too much trouble navigating his way through this as it's

mostly open space.

Now, I'll skip ahead a bit.

Eventually he gets to a part of the map where there are a lot of obstacles.

At first it looks like he can handle anything that comes his way.

But, eventually he gets stuck.

The problem is, the base he's headed for is directly to the right of him about 20 tiles

over.

But there's no way through the lava without going around something quite large.

He's not smart enough to do this.

So he'll just walk around this spot forever.

And eventually, here comes one of his pals.

And over time a bunch of them will just pile up here.

So how do I solve that?

Well, a combination of ways.

First off, I can try to improve the pathfinding routine even more.

The second thing I can do is change the map to make it easier for them to find their way.

Ultimately, just like with my previous game, I'll wind up doing both.

On the map side, I will just start up the map editor, which is a separate program I

had to write.

That's one of those many little tools I mentioned earlier that I had to create.

So, I'll tell it to load the map called "Inferno" and here we are.

So this is where the originating base was.

And I made note of the coordinates where the trouble spot was.

So, I'll just find my way over there.

Yep, here it is.

I'll just go to the tile selector and pick dirt.

Then place it here so that the units can get through.

So I want to talk about another technical challenge I faced.

I'm really thrilled with how the CGA video looks.

In order to try it out on some real steal, my friend the Obsolete Geek brought over his

IBM 5155 portable.

The internal display is monochrome, but it's still compatible with CGA graphics only instead

of 4 colors you get 4 shades of amber.

But, it actually looks really good.

It's definitely very playable like this.

And, despite being a 4.77 Mhz CPU, it runs decently fast as well.

In fact, seeing this is part of the joy of having my game work on these older systems

since hardly any new MS-DOS releases have been compatible with machines like this since

probably the early 1990s.

Anyway, this machine also has a CGA composite output on the back, so you can connect a color

monitor or television.

And you'll get a full 16 colors if the game supports composite mode, which mine does.

And not only does it work, but it looks fantastic.

This is how it has looked on every IBM machine I have tried it on so far.

And it looks great!

And I keep asking myself why did so few software titles support this mode?

Well, I think I may have found part of the answer.

I have discovered a lot of clone machines don't work right.

For example, my Laser 128 will run the game in composite mode, but it often come up with

bizarre colors.

In fact it's somewhat random, because I can reboot the thing and it will come up with

a different set of colors.

Well, let me explain what I believe is going on.

If you look at the video signal being generated by these computers, and imagine this is the

pixel clock.

And, there's another signal in a composite video feed, which is the color clock or color

burst or whatever.

Anyway, on a true IBM CGA card, these are always synced like this at every single boot.

So, the color clock happens once every 4 pixels, so by arranging the pixels in different ways

you get 16 possible combinations creating 16 artifact colors.

The trouble is, Some machines like my laser 128 will lock these in one of 4 random positions

at boot up.

And you never know which one it is going to be, either.

This was really frustrating, as it could make the video boot up in all sorts of weird colors

and the only thing I could do was reboot the machine and hope for the best.

I had a 25% chance of getting the right palette.

However, eventually I had an idea.

Even though there is no way to change the synchronization of the color signal from software,

I do have control over the pixels, right?

So let me show you what I did.

In the last video I showed you how in standard 4-color mode you could change the color palette

between the cool and warm CGA color palettes.

Well, in composite mode that menu option had no effect.

So what I did was changed the code so that in composite mode, it will shift all the pixels

on the screen over by one.

And so if it still doesn't look right, just push it again.

It will rotate back around every 4 times.

But, one of the options should fix everything so that it looks right, or at least close

to right.

My Tandy 1000 also suffers from a similar problem, only it always starts up with the

exact same wrong palette.

So pressing this option twice should fix it on a Tandy.

Unfortunately, the Tandy just doesn't look as good on composite no matter what.

The pixels are somewhat in the wrong places, and I don't know why.

However, I'm not terribly concerned since I support the Tandy 16 color graphics mode

anyway so there is no need to use composite on one of these.

Anyway, this does suggest at least one possible reason why CGA composite mode was never popular.

As, many clones did start to appear in the early days.

But, at least I was able to find a way around the problem.

However, I had another similar idea.

I had recently added the CGA monochrome mode as well.

While this doesn't look terribly exciting, it is still playable.

And where this comes in particularly handy is on certain old laptops with monochrome

LCD screens.

Many of these laptops start off with the screen being inverted like a photo negative, because

they felt it made the text easier to read.

But this could be problematic when playing games.

Many machines had a special key sequence that could be used to invert the screen for games,

and some required a special DOS program, and some there was just nothing you could do.

I decided to make this menu option cause a negative image, which would look crazy on

most computers, but on these old laptops it actually corrects it to look right and playable.

So, the next thing I want to show you is another one of my tools.

And you've probably seen this before.

I created a tiledraw program to help me design the tiles.

But this program does so much more than that.

You can really change a lot of the behavior of the game from here.

For example, each tile you can define things like, can you drive on it, can you bulldoze

it, can you pick it up and move it, etc.

Also, you can define what a tile becomes when it is destroyed by changing this attribute

here.

In fact, many of the bugs I find in the game aren't even in code, but rather I have an

attribute set incorrectly in here.

Fortunately, it is easy to change.

However, over time, my artist Renaud started using his own paint program and simply sending

me the tiles as a single set.

And, so what I did as created an import feature where I could import the entire set at once

from his master image with a single keystroke.

And so that has made life a lot easier.

But I also had to create a different tile editor for every single video mode, including

the 2-color CGA monochrome mode, as well as the CGA composite mode and Tandy modes.

Speaking of artwork, I wanted to show you some of the new artwork.

I'll select this map called winter.

This is just a test map, but it shows off the winter graphics tile set.

What's neat about this is each map can load a custom tile set.

And it's more than just different tiles, as the tiles can also have different attributes.

So, for example, I have snowmen in this map, which has no analogous tile in the other maps.

So this gives a lot of flexibility to creating new landscapes.

There's not much here in this winter map, as I said it is mostly just a test map.

Also there's a bit of snow on top of some of the buildings here as well.

And moving along, this is another map called desert.

And there are a lot of neat features in this tile set as well, but again this is just a

test-map so there isn't a whole lot to see here.

In fact, yeah, there's the abrupt end to my stream.

And here's some minerals crammed up in here.

And, here's what the winter mode looks like in CGA 4-color mode.

Notice there are a few black tiles because the tile-set is not 100% completed for this

mode.

And speaking of new graphics, this is probably what everyone has been waiting to see.

Last month I created yet another tile-draw program, and this one was designed for VGA

graphics.

And just in time for the finished 256-color artwork that Renaud was working on.

It took me about 4 or 5 days to get the tile editor completely converted to work with 256

color VGA graphics.

But the great thing is, many of the screen drawing routines I had to design here were

easily transferrable to the game itself.

Now, before I show you the game itself, I wanted to mention something else.

These are all the different video modes I had planned to support.

The first 4 modes are all handled by the CGA version of the game, even the Tandy mode.

That's because all of these modes use a 16K video RAM configuration so 99% of the

code is the same.

There are only a few tweaks required to the code, and mostly it is just having different

artwork custom designed for each mode.

However, the VGA version needed its own executable.

It required quite a bit of modification to the code since the entire memory map is laid

out differently.

It took a couple of weeks to get the game working in VGA mode.

And now I have two entirely different sets of source codes I have to keep up with.

Fortunately, most of the code that I'm working on now is stuff like pathfinding routines,

which don't really deal with the video card directly.

So that means I can simply paste the new code into both sources for the most part.

So here's the VGA version of the game that everyone has been waiting to see.

Well, it doesn't look too impressive at the menu.

That's because I don't have the VGA menu graphics in from my artist yet.

So I just converted the CGA menu graphics for now, but this is actually running in VGA

mode whether it looks like it or not.

So, let's start a game.

And here it is.

Yeah, I'm pretty proud of how it looks.

And I think most of the credit here goes to Renaud for his awesome artwork.

Now, there's a few things I need to tell you about this version.

For one, you may notice these pink looking areas around some of the units like my builder,

tank, and especially the aliens.

And that's because I'm planning to implement transparency.

So what you are seeing is sort of like looking at unfinished special effects shots that are

shot in front of a blue-screen or green-screen.

I simply haven't added the code yet to fill in the transparent areas.

This is something the CGA version does not do at all.

But I felt the VGA version probably should.

So, for the moment it looks tacky, but in the next update that should be fully working.

Also, I do not have the graphics yet for winter and desert landscapes.

So I imported the CGA composite graphics into the VGA version for now, so that's what

it looks like for the moment when using maps that depend on those graphics.

I'm sure I'll have the complete VGA graphics soon.

A lot of people have been asking what sort of CPU would be required to run the VGA version.

And, I just haven't been able to give an answer to that because I didn't have any

code written so I had no way to really know.

Well, now I know.

So, while the CGA version was designed to work on a 4.77 Mhz IBM XT, the VGA version

has 4 times as much data to move around, and it really requires at a minimum a 286 running

at 10 Mhz.

Which is probably fine as it's pretty rare to see VGA running on an XT class machine

anyway.

However, I do have a video clip here from Lorin, who's one of my testers.

He has it running on an IBM PS/2 system in this video, which is a 286 running at 10 Mhz.

And it does work, although it can be a bit sluggish at times.

And when people ask my why I'm not supporting EGA , Hercules, or Tandy hi-res graphics,

the main reason is because each of these modes would require a complete conversion with its

own executable.

And since I'm just one guy, I just decided not to support these modes.

Not to say that I couldn't support them in the future, but certainly not in the initial

release.

Ok, enough about graphics modes.

Let's talk about sound and music.

Now, in the last video I kind of put out a help-wanted request to see if anybody was

wiling to code the sound and music routines for me.

And, I had several people apply for the job, but I ended up hiring Alex "Shiru" Semenov,

who is a veteran programmer for sound and music on a variety of different platforms.

And, I had a decision to make about how to support music across multiple platforms.

I wanted to support the PC-Speaker with its one voice.

And then the Tandy 3-voice sound system, along with the Adlib which has 9 voices.

I wanted to be able to use essentially the same tunes for each device.

Now, I knew that with advanced programming, you could get at least two more phantom voices

out of the PC-Speaker.

This is done by alternating the voices quickly to create an illusion of multiple voices.

So, what I decided to do was draw a line at 3 voices.

I felt like 3 would be enough, and this way all 3 supported devices would be able to play

the same tunes.

Plus, we can use some of the extra voices on the Ad-Lib card for sound effects.

And for the PC-Speaker, we'll just have to alternate between music or sound effects.

And the Tandy is an interesting case.

After all, it still has a PC-Speaker which can act as a 4th voice, so we'll probably

use that for sound-effects here as well.

This was actually a common design back in the day.

In fact, Ultima VI uses the PC-speaker for all sound effects no matter what card you

have for music.

So, I want to show you the tracker that Alex has designed.

This one tracker supports all 3 sound cards.

One thing is does for the PC-Speaker, though, is that different tracks get different priority

over the one voice.

So the left-most channel here is given the least priority, and if anything comes across

on the middle, then it is given higher priority, and of course the right channel gets the highest

priority.

And I'll show you how this sounds.

He's composed one demo song with the tracker.

OK so, right now you are hearing the PC-Speaker.

It's actually pretty impressive for a one-voice setup.

OK, let's have a listen to the Tandy 3-Voice version.

This sounds noticeably better, especially on sustained notes.

And finally here's the Ad-Lib version.

Not bad for only using 3 voices.

Now all that needs to be done is to integrate the sound and music routine into the actual

source code of the game itself, which I hope to happen sometime in the next month or so.

All right, and the last thing I wanted to mention, since a lot of people have been asking.

There were only originally 500 boxed copies of Planet X2 for the Commodore 64.

Due to minimum order quantities, I never ordered any more than that.

However, one of the options in the kickstarter was the deluxe version which comes with a

copy of Planet X2.

And, there were 836 people that selected this option, which really surprised me.

Well, I knew I had enough pre-orders then to go ahead and order separate boxes for Planet

X2.

So I've already ordered 1,000 boxes for Planet X2 so that means I can sell around

163 copies to those who might have missed out on the original boxed copy.

Plus, I also have more disk labels and manuals on the way so I'll be able to sell more

lite copies as well.

But, what about the disks themselves?

Well, just today I invited some people over where we had a little disk copy party.

We all setup our Commodore machines and made copies of Planet X2 while eating pizza and

generally having a good time.

So, disks are ready!

And I imagine we'll be doing something similar when the code is finished for Planet X3.

Only we'll have MS-DOS machines setup instead.

So, to answer the question about when I'm going to get more Planet X2 in stock, well,

they're coming real soon.

Hopefully in the next week or two you'll be able to buy that again.

Now, to answer the next two questions, which is what if you missed out on the kickstarter

for Planet X3?

A lot of people seem to think that was the only way to get one, and I just wanted to

confirm that those will be for sale after the fact, so even if you didn't get in on

the kickstarter, you'll still be able to get a copy of it, so don't worry about that.

And, of course, people are wanting to know when Planet X3 might actually be done.

And that, I don't know yet.

I'm really kind of hoping by the end of the year, so maybe around December or so.

Can't make any promises.

But that's the current plan.

So anyway, that about wraps this video up so stick around till the next one and thanks

for watching!

For more infomation >> Planet X3 Status Update - Part 3 - Duration: 20:20.

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NahueMC - Chillout - Duration: 4:20.

For more infomation >> NahueMC - Chillout - Duration: 4:20.

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MGK EMINEM DISS 2012 - Duration: 4:00.

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For more infomation >> MGK EMINEM DISS 2012 - Duration: 4:00.

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Oxford remain stuck in gridlock at the bottom of League One - Duration: 7:01.

For a club who have a car park where their West Stand should be, Oxford United know all about going nowhere

There won't be any tailgate parties anytime soon either — at least, not on the evidence of this season's performances

There's been precious little to celebrate in these parts recently.Many had hoped that this might be the year the Us clicked into gear and moved up to the Championship, but with seven games played and only one win to their name, they, like the vehicles that occupy the car park, are gridlocked at the bottom of League One

The last time the club played in the second tier of English football was in 1999, which coincidentally was the same year they were bought for £1 by Firoz Kassam and promised a glorious future away from the dilapidated Manor Ground

That knockdown sale came a few years after a tumultuous period under the disgraced newspaper proprietor Robert Maxwell

The nadir of Maxwell's tenure, as far as the fans were concerned, came in the mid-80s when he threatened to fold the club unless his proposed merger with rivals Reading went through

Kassam was understandably seen as a saviour and the eponymous stadium he delivered seemed proof that the club would continue to enjoy a future near the top

RELATED ARTICLES Previous 1 Next Denmark 2-0 Wales: Christian Eriksen scores two goals as

Luke Shaw to report back to Manchester United's medical team. Portsmouth striker Ronan Curtis called into Republic of

Jose Mourinho suffers embarrassing fall as Manchester United. Share this article Share However, 17 years and 15 managers on from moving to the Kassam Stadium (which the club still don't own), Oxford's place near the top of the league pyramid, just like the state of the stadium's construction work, is open to question

There certainly can't be too many clubs in the country where ball boys have a job description that includes standing in a car park every other weekend, but Oxford's do

Then again, with some of the wayward shooting on display during Sunday's 2-1 defeat by Coventry, perhaps that shouldn't come as much of a surprise

And while there is belief among the supporters that promotion would lead to the completion of the stadium, Sunday's display on the pitch suggests that fans will be mingling with the cinema-goers that the car park also serves for a little while longer

A deflected shot from Jordan Shipley gave Coventry the lead 20 minutes into the second half, which was doubled by Conor Chaplin from the penalty spot following Oxford goalkeeper Jonathan Mitchell's foul on Shipley

Jonathan Obika pulled one back from a corner with five minutes to go but it came too late and Oxford sit a desperate 23rd in the table

Karl Robinson is the latest in the long line of managers at the Kassam, and, speaking after this dispiriting defeat, he said: 'The first 20 minutes of the second half we were atrocious

Absolutely atrocious. I'm not happy with certain players. Emotionally we struggled with the game and it's not acceptable

When teams get in our face we just don't want to be there.'Robinson watched the game from the stands as he is serving a ban for comments made after his side's defeat by Accrington Stanley last month

He commented: 'It's colder up there. I'm stood up pulling my hair out. 'I've never told my goalkeeper to kick it out when we are open

The keeper has to be better all round. It's too raw now to comment on whether I should make a change there

I need to watch the game back first before making a decision.'Mark Robins's Coventry move into the top half of the table in their first season back in League One and the 48-year-old is already doing better than his doomed tenure at the helm in the 2012-13 season

Speaking afterwards, Robins said: 'We were the better side, we needed a kickstart to get us up and running

We controlled things and really grew into the game. (The win) was deserved.'As for Oxford, with the manager labelling them atrocious and clearly not trusting his goalkeeper, it appears that the team, just like their fourth stand, do not have much of a foundation to build on

RELATED ARTICLES Previous 1 Next Denmark 2-0 Wales: Christian Eriksen scores two goals as

Luke Shaw to report back to Manchester United's medical team. Portsmouth striker Ronan Curtis called into Republic of

Jose Mourinho suffers embarrassing fall as Manchester United. Share this article Share

For more infomation >> Oxford remain stuck in gridlock at the bottom of League One - Duration: 7:01.

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[SFM UNDERTALE] Undertale The Musical - Ghost Fight - Duration: 4:25.

For more infomation >> [SFM UNDERTALE] Undertale The Musical - Ghost Fight - Duration: 4:25.

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2的二次不尽根? - Duration: 2:55.

Ok, today we are talking about a different topic.

Except 2 is equal to root number 4

Is there a surd root for 2?

I will let 2 to this first.

Left and right squares

The left hand side will become the square of 2

The right hand side should be like this. Only inner part is remaining.

This whole thing is equal to 2

The whole behind is actually 2

All a is actually 2

It's amazing, so 2 can be written like this.

If you like this video, you can like it.

So I can post more these interesting math question.

For more infomation >> 2的二次不尽根? - Duration: 2:55.

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Peyton - Jericho (Official Video) - Duration: 3:24.

For more infomation >> Peyton - Jericho (Official Video) - Duration: 3:24.

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Acute Kidney Injury / Acute Renal Failure Explained Clearly - Remastered - Duration: 13:51.

okay so welcome to another MedCram

lecture we're going to talk about acute

renal failure and for that when we sort

of bring up our chem seven again we

talked about this before you remember

you'll see this a lot it's standard we

have sodium you've got potassium you've

got chloride you've got the bicarb and

we could talk about the B UN the

creatinine okay so that's this third

column bu when should we refer to as the

B you I never call it the bun it stands

for the blood urea nitrogen okay blood

urea nitrogen and the C R is simply

creatinine okay so blood urea nitrogen

and creatinine so these things have to

do with acute renal failure but let's

get into a little bit about what they

are and where they came from and as you

know when you're talking about energy

you remember something from biochemistry

called the Krebs cycle Krebs cycle okay

and it goes around and around and you

remember what went into it first there's

this thing called acetyl co a okay and

it was basically two carbons when it to

ask Toa and what came out of Krebs cycle

ATP you know you had these reducing

agents nadh fadh2 they went into a

electron transport chain down the

electron transport chain and you got ATP

okay so basically you need to have two

carbon units to get into this Krebs

cycle well let's talk about what are the

three different types of energy sources

in the body there's three types we know

that there's carbs okay and carbs are

usually six carbon chains and six carbon

chains get broken down into two times

three carbon chains and then remember

one of these carbons comes off in the

form of co2 during glycolysis and then

you've got a two carbon chain and boom

you're ready to enter Krebs cycle

the other one is fats or lipids okay you

remember that it had the carboxylic and

on it and you had a bunch of these

carbons that went off it was 16 carbons

then it's palm mathilde koay and then

remember beta-oxidation it chops these

thing

in - guess what - carbon units you're

able to enter into Krebs cycle well the

last energy group is you guessed it

proteins proteins if you recall is a

collection or a string of amino acids

which have the backbone of n C C and

then you have another n c c well you

would have protease is that are chopping

up these proteins they're chopping them

up into these NCC units these are amino

acids how do you get these NCC s to C

C's well you basically chop off this n

group and then boom you've got C C's

going in and you can make ATP the

problem is is that there's these ends

that are left behind so what are these

ends these ends are something called

ammonia or nh3 okay

so we got to get rid of these NH 3

groups well these NH 3 groups ammonia as

what it's known as okay ammonia is toxic

to the body it's toxic to the brain if

you have too much of it it can cause

hepatic encephalopathy so the body's got

to do something about it somehow to get

rid of it and that's where we talk about

the BU n ok so clear the screen here

we've got nh3 which is ammonia and nh3

goes to the liver okay here's my picture

of the liver so it goes into the liver

and what comes out is something that

looks like this C double bond o wooden

to the nh3 or NH 2 on one side and an NH

2 on the other

this is urea okay you are e a it goes

into the blood then you get blood urea

nitrogen so the nitrogen is now

compounded this is not as toxic so this

is really nice to have because you can

excrete this through the kidney so again

ammonia goes to the liver and then gets

made into your wreath through something

called the areia cycle which we won't

get into and then you get this bu n now

bu n blood urea nitrogen goes to the

kidney

okay there's my little picture of the

kidney and it goes out and that's how

you get rid of be went so we know how

that happens now let's talk a little bit

about bu and remember a first point is

this it's made in the liver okay and

there are a couple of things that have

absolutely nothing to do with the

kidneys that could increase the amount

of bu n that you measure in the blood

first of all let's talk about burns so

burns is a catabolic state what do you

what do you think is gonna happen when

you have a burn burns are gonna cause

you to have more protein breakdown as we

already know more protein breakdown is

going to give you more ammonia all right

what about steroids

again steroids induces a catabolic state

accountable like state is going to give

you more breakdown of proteins that's

gonna give you more ammonia livers gonna

make more urea what about certain

antibiotics

tetracycline okay so here is tetra SCI

clean burns can do it and steroids

catabolic state okay all of these things

can do it let's think about something

else let's say you've got liver problems

now in liver problems or liver failure

or cirrhosis you can get esophageal

varices esophageal varices is basically

situation where blood is trying to get

back to the heart through the liver the

livers dysfunctional and because of that

the blood has to find an alternative

route back to the heart and one of those

ways is through the esophagus so these

tiny veins which are normally built only

to take so much blood become engorged

and so these veins can burst and high

mortality high mortality associated with

this so you've got bleeding

what is bleeding bleeding into the into

the digestive tract well when that

happens you've got these red blood cells

okay red blood cells are full of globin

globin is a protein you digest down all

this protein guess what you're gonna get

you're gonna get ammonia well you

already have liver failure so you're not

making this urea and so what's get a

skyrocket your ammonia levels going to

skyrocket and that's why we see in

patients with liver failure who have

bleeding

hijole bleeding they get hepatic

encephalopathy and in fact that's how

you can tell they're having a patek

encephalopathy now let's say that they

have a GI bleeding and it's not due to

liver failure if their livers working

just fine you won't see a buildup of

ammonia but in fact the liver will take

that ammonia and guess what you're gonna

have an increase in you're gonna have an

increase in the B um so you can have an

increase in your bu n if you have GI

bleeding and your liver is working what

are some things that could cause your bu

n to be decrease so all of these things

cause your bu n to go up okay what are

some things that could cause your bu n

to go down well the obvious thing is

this your livers not working because if

your livers not working you're not gonna

make bu n and so liver failure I see

this all the time patients come in with

liver failure and I'll look on the

chem-7 and their bu n is pretty low

sometimes it's really even undetectable

okay so we've talked about bu and let's

review that again it's synthesized in

the liver things that increase it that

have nothing to do with the kidney would

be fever catabolic state GI bleeding

tetracyclines

all sorts of things things that decrease

that would be liver failure because it

can't make the BU n okay with all those

things in mind let's talk about what

we're talking about today which is

kidney failure so I'm gonna draw a

nephron here's my little stylized

nephron okay this is remember the kidney

works kind of like you should clean out

your closet you take everything out of a

closet everything and then you put back

just the stuff that you want to keep and

everything else gets thrown away so

here's the nephron and here is the blood

supply so you have the afferent

arteriole going in and the efferent this

is a bunch of capillaries and what you

have is you've got flow of fluid into

Bowman's capsule or the glomerulus and

things go down and basically everything

that you want to keep gets reabsorbed

and what get what is left gets dumped

out into the toilet okay but remember

stuff that you want to keep gets

reabsorbed and most of the stuff that

gets reabsorbed gets read

absorbed right here at something we call

the proximal convoluted tubule probably

70% of the stuff that gets reabsorbed

gets reabsorbed here at the proximal

convoluted tubule so about 70% of stuff

here in the proximal combo to it gets

reabsorbed and so really there's two

things that you've got to be aware of

that effect the serum concentration of

things in the serum so if things here

are being reabsorbed back into the serum

and those two things are is the GFR the

glomerular filtration rate what is the

rate at which stuff is being filtered

into Bowman's capsule if you've got

acute renal failure this is going to be

reduced and therefore if less for

instance if less B UN is being filtered

into Bowman's capsule you're gonna have

an increase in your B UN outside that

goes for just about anything that's

being filtered the less filtration rate

the greater that accumulation is going

to be in the serum because it's just not

being filtered but there's an extra

added thing here with bu in and that is

is that once it gets filtered if this

GFR or this glomerular filtration rate

is low it's going to go along here some

more slowly and if it goes along here

more slowly it's more likely to be a

reabsorbed because B UN is specifically

reabsorbed here at the proximal

convoluted tubule so there are in fact

two reasons why the B UN would go up in

a low GFR situation number one it's

because it's not being filtered at the

same rate and the stuff that is being

filtered is more likely to be reabsorbed

that's going to become very important

later on now this is a contra

distinction to something called

creatinine we'll talk about creatinine

cratan basically comes from muscle but

specifically creatinine is also filtered

here at Bowman's capsule but it is not

reabsorbed it just keeps going through

and right on out in fact there are areas

here where creatinine is actually

actively secreted

okay so what does that mean that means

that if there is a low glomerular

filtration rate that's a reason why

creatinine is going to go up but it's

not going to have the other reason to go

up because it's not being actively

reabsorbed in fact it's being secreted

and so creatinine only goes up for one

reason in a low GFR state that's the

major difference there between

creatinine and the B UN let's talk a

little bit about creatinine what is

creatinine okay

creatinine again and the chem-7 is this

area down here and where does it come

from it comes from muscles so muscle

breakdown is going to give you

creatinine that's just a natural

byproduct so the more muscle you have

the higher your correcting is going to

be normally and the less muscle you have

the less your Kratt name is going to be

and typically you need to see a

reduction in your GFR by at least 50

percent before you see an increase in

your creatinine so what are some non

renal things that could increase Kratt

knee and things that have absolutely

nothing to do with the GFR well as we

talked about remember there are areas

here in the nephron specifically where

creatinine is secreted if you could take

a inhibitor of that and block it you

would block the secretion of cranny that

would increase your serum concentration

of creatinine and there are a couple of

drugs that do that one of them is called

cimetidine tagamet it's an h2 blocker

and the other one is an antibiotic

called trimethoprim okay so you'll see

an increase in crowding for that what

about decreased cracking what could

cause a decrease in creatinine we talked

about profound muscle wasting so low

muscles so if you don't have any muscles

that would cause you're creating to go

down and that would be a reason for your

Kratt need to be low okay so to review

remember bu and is synthesized in the

liver

it is both reabsorbed it is filtered and

reabsorbed the creatinine is filtered

and secreted it is not really

so if there is a slowdown in filtration

the BU n is going to be increased

because of lack of filtration and also

because of reabsorption the cratan is

only going to be increased because of

lack of filtration therefore you're

going to see a larger bu n increase than

you would creatinine in a low flow state

all right that does it for part 1 join

me for part 2

For more infomation >> Acute Kidney Injury / Acute Renal Failure Explained Clearly - Remastered - Duration: 13:51.

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D&J Hash House - Duration: 3:12.

- On this episode of The WMassBiz Show,

we're gonna meet with Susan and Gabrielle

from D&J's Hash House.

Let's see what they're doing to

serve up the most delicious food in Western Mass.

(upbeat funk jazz music)

- Hey guys welcome to season two, episode 12

of the WMassBizz Show.

Susan, Gabrielle, thanks so much

for being on the show.

Tell our viewers a little bit

about the history behind D&J's Hash House.

- It was five and a half years ago

on Mother's Day weekend we opened up.

It was under Dick Fiore and his sons.

That's where the D and the J's come from.

They started out with a

secret recipe for the hash

that his father use to make,

and I started as a server.

And as time went on, about a year, year and a half later,

he asked me if I would buy it,

and take over, and I did.

And I've had it almost four years now.

Everything, the hash is made fresh every morning.

All of out ingredients are fresh.

(upbeat funk jazz music)

- So tell us about your most popular dishes.

- Our most popular dishes,

we have three different kinds of hash.

We have corned beef, sausage, and veggie hash.

They're all made fresh,

and we also have 13 flavored pancakes.

- [Steve] Tell us about the flavors!

- We have M&M, Oreo, banana pecan, brown sugar,

all different types of flavors

and you can mix and match them too if you'd like.

- [Steve] Very cool.

How 'bout specialty items?

- We have gluten free options.

We have gluten free french toast, waffles, pancakes.

We also have rolls, so we can make

sandwiches, burgers, all that kind of stuff.

(upbeat funk jazz music)

- So you guys have any other services that you offer?

- We do, we have a to go menu.

You can call up and we can deliver it,

within so many miles.

We also have a catering menu.

We cater from events to 20 people, to 500.

Not only do we do eggs,

but we can do prime rib, lobster,

at all affordable pricing.

(upbeat funk jazz music)

- Susan, Gabrielle.

Thanks so much for being on the show.

Guys, if you own a local business

or charitable organization, and would like to be featured on

a future episode of The WMassBiz Show,

just click the link above.

- If you mess up he can just delete it.

- Bleep! - Yeah.

- Redo it.

- So tell us, uh-a.

See, it's me.

- Okay.

- [Don] Keep going. - Bluh-bluh-bluh-bluh-bluh.

- I think that was great!

That was great.

- Oh my God.

- About the special--

What is that second--

- You make this more relaxing though,

I gotta say that.

- That second question.

- Getting the B roll of this?

You're not putting this up.

(upbeat funk jazz music)

- [Crew Member] Great job.

- See?

- You made is a lot easier though!

- That's what we're trying to do.

- He did! - Nice job!

- He's real relaxing to...

- That's a wrap!

- Alright, alright.

For more infomation >> D&J Hash House - Duration: 3:12.

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Rebuilding Davis church - Duration: 1:00.

For more infomation >> Rebuilding Davis church - Duration: 1:00.

-------------------------------------------

My Story Gameplay Runthrough - Duration: 13:30.

For more infomation >> My Story Gameplay Runthrough - Duration: 13:30.

-------------------------------------------

PAUSE - Vierge de fer (Lyrics Video) - Duration: 3:17.

For more infomation >> PAUSE - Vierge de fer (Lyrics Video) - Duration: 3:17.

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Democrats running for governor make final push ahead of primary - Duration: 1:35.

For more infomation >> Democrats running for governor make final push ahead of primary - Duration: 1:35.

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$980,000 Every 5 Minute, NEW GTA V MONEY (GTA 5 Online Money Glitch) (PS4/XBOX ONE) #GTAONLINE TIPS - Duration: 12:26.

what's happening you guys and welcome to

this segment right here on your boy yeah

sheriff we got a killer glitch that's

gonna make you guys a million a pop all

right so to start off the glitch what

we're gonna do in the beginning we're

gonna go towards settings and we're

gonna go on control right here make sure

that you are sitting on three aim all

right so don't mess around with the top

one I guess that's the one I was messing

around with in third person unfucked

make sure you're on the right one third

person on foot make sure that you're on

three and from here let's go to online

and this is the second step that's very

important you gonna join a friend only

session okay so there it is right here

closed friend session so this is not an

invite-only session you need to do that

in the beginning make your life a whole

lot easier let's launch it and go from

there all right boys so you know with

other glitches how you kind of take some

time in order to set up for a lot of

things that you're doing well is this

one it's very very easy here's what I'm

gonna do I'm gonna exit outside and I'm

gonna request a mobile operation center

inside my mobile operation center I have

a retro allergy okay so you might have

your retro allergy in any other garage

that doesn't make a difference you go

ahead and request it from there I'm

setting up for the glitch so I'm showing

you guys exactly what I'm doing on my

side okay if you're inside the car like

this and you can't request the mobile

Operations Center just step outside and

it should highlight and then you can

pull it on the map so I'm get a wait for

it to spawn I do know that I have a

retro in there during the time that it's

spawning I'm gonna shoot an invite to

one of my friends that's active and I'm

controlling Adrian's profile as well so

this way I could bring him into the game

so invite the game alright and he should

be popping into the session you do need

a friend for this so do drop your name

what system you're playing on and if

your active at this point and you guys

can help each other

so here's my mobile operation center I'm

gonna go ahead

right here I'm gonna go inside the

mobile operation center and I'm just

waiting for my friend to spawn at the

same time so this should give us time

guys if you are part of the channel man

don't forget about the giveaway that we

have we have monthly giveaways to give

$25 to four lucky winners so that's 100

dollars every month always being given

away and be active with us we try to get

some new people on the channel and this

game and here's a lot of brand new

players that are playing it and they're

truly struggling for money

yesterday I was active on Facebook and I

was reading a little bit under the

profile of rockstar they have their own

page and people are truly still

struggling under this game when it comes

to affording the vehicle or just having

fun in the game and just enjoying it

like the rest of us are enjoying it so

do click a like on the video be part of

the giveaway and get the word out there

man when there's a glitch like this that

could make you a whole lot of money we

need to get the word out on it ok so

here's what I'm gonna do right now

because I'm gonna set you up in the

beginning just to show you exactly what

I'm doing

and from there we're gonna come up here

and get our friend okay

most of the time when you're driving

into the nightclub a lot of us select

the second level or the third level

right so we're gonna select enter the

nightclub and a lot of people that mixes

them up a lot okay so we're gonna get in

here inside the nightclub boys and girls

this is where you're gonna be here with

your friend

okay now I'm keeping an eye on the map

just waiting for Adrian to spawn in and

he should be in here any time okay so

this is the card that you want to

duplicate you want to bring it in the

first level which is called the

nightclub when you drive in let's wait

for him to spawn in I'm gonna shoot him

an invite or better yet I'm gonna go

outside and bring him in

so we have our friend right here okay he

got into the vehicle and we're gonna

start going toward a nightclub couple of

things we need to remember as we're

standing out here you're gonna go up

here and you're gonna say last location

okay so the spawning area that you get

to spawn to every time you come into a

different lobby you need to be last

location so let me set that up right

here and now we're going to go inside

the club okay let's take a drive inside

with retro and I'll show you guys

exactly what your friend is gonna do and

how this glitch goes from here so we

entered the first level inside the

nightclub once your friend comes out of

the car it's very simple what he's gonna

do on his side he's gonna pop up the

interaction menu or the Start menu is

gonna go to online jobs play job

Rockstar created and he can launch

target assault he can launch Titan of a

job he can launch whatever he wants from

there okay so let me grab his controller

and if you guys keep looking in the back

here you're gonna see that he will

launch into tight another job give me

one second here alright so I just

launched him into Titan of a job okay

now he is gonna be sitting there if you

are an Xbox Live you gotta be careful a

little bit because you will get this

black party screen that might pull you

in

alright from this point on your side

what you have to do is exit the

nightclub right here on this screen

you're gonna say exit nightclub we're

not gonna select a lower option okay so

that's the option we're going with let's

step outside and I'll show you what you

have to do next the next step is very

simple and that's you basically trying

to get the game to force save okay what

we're gonna do right here is we're gonna

pull up the interaction menu I'm gonna

go towards style and we're gonna pick up

something different okay so I'm gonna

pick up outfit number 14 in my case and

this way we kind of force the game to

save okay if you look at the lower

corner you should see like an orange

circle that spawns up there it is right

there the game just got for saving right

there from this point we're gonna click

start online and we're gonna find a new

session

once you spawn inside the new session

like this just pull up on your phone and

let's call call one of the free

allergies from the social club and call

on them to bring them out right here so

let me see which garage might have it in

my case I might have something down here

in garage level three

let me see not in this one garage level

four I might have a free allergy there

it is right here okay it's in the last

spot so I'm gonna call on this one I'm

gonna request it here now remember your

friend is sitting in a friends-only

session right so that's the session that

we're gonna try to join later and

because we requested a free Eames

session in the beginning that should

give it a lot better chance for you to

join his session that he's in okay we're

gonna take the car and we are gonna go

inside the same nightclub level that

your friend is are standing in if you

wanna make note of the plate now's the

time to do it it Ames was eight ninety

let's go ahead and drive in I'm gonna

drive in the first level and it tells

you adding this vehicle will cause your

current stored personal vehicle to

transfer to the other garage you're

gonna say yes once you're inside the

nightclub we're gonna do something very

similar to what we just did we're gonna

do the exact thing that we did just a

few seconds ago we're gonna exit the

level and once we exit the level we need

to force the game to save okay so that's

what we're trying to do right here as

you can see this is a public session

people are dying at the bottom so you're

not in the same session with your friend

we're gonna go ahead and go for this

outfit right here and we're gonna wait

for the orange circle to show itself

you gotta make sure that the game says

okay

from this point what you got to do is

click start online and now we're gonna

say join friends ok now you're trying to

join the same friend again this might

take a couple of tries now let's see how

many times is gonna take us here

all right so the first attempt we

spawned in boys and girls with the free

aim it was the first attempt that we got

into the same level that he's in as well

so let's get into the same level and

take the card that's in there and drive

it out once you walk inside you should

find your car still sitting here you

don't have the social allergy or

anything like that now he's still stuck

in here right now make note of the plate

five one nine and we can exit and once

you exit right there you saw the flip on

the plate now it's eight nine zero now

one last step that all of us are always

used to is we're gonna call on the

mobile operation center again if you see

it like this and it tells you your

mobile operation center is not empty all

you got to do is step out request it and

go back into the car it should give you

the mobile operation center now you guys

this is giving you a brand new plate on

the vehicle okay so you get a brand new

plate you don't have to worry about

custom plates or anything like that my

advice to you don't sell over three cars

per day and you need to spread them out

a little bit even my advice for people

that are veterans on the game is don't

sell over one car a day and when you're

selling one car a day you need to kind

of give this car a lot of damage okay

I'll show you exactly what I mean right

here as we go into the mobile Operations

Center make sure you have a storage in

the back so a vehicle storage has to be

in the back of the operation center it's

not a problem if you want to have a

weapon workshop here but you gotta make

sure that you have a mobile operation

center right here in the back

did I say mobile Operations Center no a

vehicle storage in the back okay let's

step outside and I'll show you a small

trick here that you need to do if you

are selling these vehicles ok

back-to-back or maybe three of them a

day if you go into the Los Santos

customs there is a set amount for these

vehicle right there is a set amount that

even Rockstar knows and

the system knows about it so I'm gonna

damage this vehicle as much as I can and

some of the best areas for you to damage

it I'll show it to you right here so

when you take a jump like this one here

just nosedive and this way the vehicle

takes some more damage you can still

drive it into other cars that's gonna

help you as well but the whole point of

this is when you go into the low same

tools to manat the same price as the

original vehicle when it's getting sold

okay so what's the price on it right now

if you want to sell it the price is 705

now it's 705 because there is a lot of

vehicle discounts happening right now

this vehicle should sell for a lot but

let's say we repair it right you can see

that discount right here if you do want

to sell it you can see that it goes up

to 7 or 7 so that changes the price for

you a little bit and it gives you a

break when it comes to the server's

tracking you in order to know if you're

selling these cars back to back to back

I hope you guys enjoyed the video man if

you do find it helpful drop a like like

I said remember the monthly giveaways

I'll see you guys on the next segment

peace baby

For more infomation >> $980,000 Every 5 Minute, NEW GTA V MONEY (GTA 5 Online Money Glitch) (PS4/XBOX ONE) #GTAONLINE TIPS - Duration: 12:26.

-------------------------------------------

VidCon Australia 2018 - Duration: 1:10.

hi this is Marcus from Game Marketing Genie and we're at VidCon 2018

to talk to content creators and influencers about what's going on

let's take a look

I think that on YouTube, retention's pretty important

just having quality content produced semi-regularly is key

just be yourself and be consistent

I think what puts eyes on screen is being able to see through the work what that person is like

it's the creator that's most engaging

I would say what gets eyeballs on channels is really good quality content

that's posted consistently

and people are really engaged with their audience as well is essential to really building a successful channel

well there you have it we're gonna kick back and relax

and make sure to subscribe to Game Marketing Genie for more content tips.

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