♪ ♫ Subtitles by Carlos Álvarez V. for MayaTubers ^_^
♪ ♫ [music of the intro] - if you will found any error into the subtitles please write to mayatubers@gmail.com Thanks ! ♪ ♫
Welcome Back .. !! wtf ..... ouch this not glasses! ★ Cut !! ★
★ ♪ phi.. ♫ phi.. Action !! ★
Welcome Back MayaTubers !!! to other.... ehh pff these are not either ★ Corten!! ★
★ ♪ phi.. ♫ phi.. Action !! ★
Welcome Back MayaTubers!!! ... ohhh hummm .. I Liked it, but neither are the glasses correct!!
pfff I will be right back !! [Noise when closing the book, Crash]
★ ♪ phi.. ♫ phi.. Action !! ★
Welcome Back to MayaTubers!!! to another tutorial with me I´m Carlos Álvarez Velázquez, and today's tutorial is ..
about Renderand animations in Panorama 360º + Virtual Reality = VR", made with VRay Next 4.0 for Autodesk Maya ❤
Do you like this glasses or helmet for VR? Yes? ☺ I see nothing !! Hello? ... Cut off, Cut off !!!
Ahhh [Sound of a Camera, it's making a Photo] ♪ ♪
☺ for your memories, I hope you do not have nightmares with my photography hahaha
★ ♪ phi.. ♫ phi.. Action !! ★
You already know what the tutorial is about! haha good Why do I do this tutorial? I put here some of your comments
but I also think it's worth this topic, since it will help you improve your projects in the presentations
either for the world of Architecture or ArchViz, for Games and / or Presentations of a Product
before continuing I have to thank Andy by his helped ! I put here the video where it came out for the first time in my channel hehe
where I crush him with a Ionic Column haha Andy had a hard time !! LOL haha
but despite my jokes, he has lent me his glasses Stereoscopics for VR, the Samsung Gear Oculus
that without the glasses VR, I´ll could not check the final result, nor do the intro of this video tutorial hehe
Andy, Thank´s much ❤
I'm going to divide this tutorial into 2 parts
for the Monoscopic and the Stereoscopic with projections of the type Cube Map and Spherical Map
Monoscopic is the form that see a Video Camera or a person with only one eye
Stereoscopic is the form that see person with two eyes, it´s similar to use two cameras of video
This is very important to create 360º Virtual Reality environments. We are going to do 3 different methods,
1º a 360º Panorama and with VR Stereoscopy using Cube Map type to a Specific Web Viewer online for see a panorama 360º or with Glasses VR
2º a 360º Panorama Monoscopic using Spherical Map type and I teach to upload it to Facebook, it's very easy ☺
3º an Animation + Panorama 360º with Monoscopic and Stereoscopic + VR to see it with Glasses on YouTube
don't miss it because it is very easy and we do not need external programs with YouTube
All we are going to do, is with Autodesk Maya, V-Ray, Photoshop and After Effects or any Video Editor ❤
So MayaTubers, I see you inside tutorial, we're going to learn a lot! and "to the mess that I cold" = (this is a spanish expressions hehe) Bye !
Hey, what's up MayaTubers !! We open the Maya, as always, I have a prepared scene !!! this already begins to be a tradition! Hahaha
before starting with the scene interior realistic, we are going to use this simple scene that you are seeing to understand well..
the different Monoscopic and Stereoscopic methodologies in the projections of the 360º Cube and Spherical type
then with a realistic interior, where we will review the concepts learned and upload it to Youtube 360º VR
I'm going to teach you how to upload static images to specific visors VR online, to Facebook and to Youtube Animations
before starting ... with a bit of theory, it is important to define the height and position of the camera in Maya
since we imitate the form a person sees
so I recommend a height between 160 cm to 186 cm for a person who is standing
This is the height from the ground to the eyes, and not the total height of a person.
y otro consejo: es la posición de la cámara dentro de una habitación
Do not put the camera where I have it right now, because if the camera is rotate on its own vertical axis
we find the wall very near to the camera, I recommend a strategic point and for example in center of the room
in this example I opted for this point that marks the arrow that is in the grid
After you have more experience, you can try other points where to place the camera that are more interesting
always use known rotations, such as 90º, 180º and 45º to start, then try others! but now No hehe.
now let's see a bit of theory, just a little bit hehe that is necessary for the understanding of the tutorial
I will talk about the 360º Monoscopic Renders = 360º Panorama. This means that there is a single viewer or 1 camera
a very important detail is the Relationship between the "Device.. and the Pixel Aspect Ratio", to make a correct render
and we will use types 2 of projections or of cameras, 1st the Cube Map with a Device: Pixel ratio of 6: 1
it´s 6 square images with height = width
we identify the images on the screen
1
2
3
4
5
6 Square images
I show you how it would look if we render, I load some images inside the squares. Look how they look?
They look weird, flipped, right?
Would you think that something is doing bad? True? well, yes everything is correct hehe it´s normal ☺
because the Render is the exterior projection of the images of a cube and some rotated so that they are aligned
so you can understand this better, I've done another animation
so in the left we see the render images but placed and oriented correctly, but
we see them from the outside of the cube, same as seen from the render, flipped
but on the right side we see the same cube but rotated towards the inside of the visor VR, so ...
if we introduce the doll with the VR Viewer inside the cube and close it, we will correctly see the renders that were previously flipped in the render final
If you see something strange in the render do not worry you already know why, and it will look good in a 360º viewer
now I will talk about the Spherical Map projection, we see it well in the render and in the viewer, because we see the interior projection
so it will look perfectly with nothing flipped in this case
the Spherical Map projection in Monoscopic has a ratio of 2: 1 known as Equirectangular Images
the images will have x2 heights on the X axis and x1 height on the Y axis - Very Easy !!
these 2 projections would give us a result of images of the Panorama 360º type only
Now we go to the Stereoscopic Images along with the 360º projections that give us the VR
Stereoscopic has 2 methods: The Layout of [Side by Side]
or the [Top Bottom]
it will depend on the VR Viewer that you use, you need to know what type of Layout you use. for example the IrisVR supports Cube Map: Side by Side
with a Device: Pixel ratio of 12:1
and the YouTube uses the projection Spherical Map with [Top Bottom] of relation to 1:1
In the Cube Map the first 6 images are for the left eye and the other 6 the right eye
and in the Spherical Map, the upper image is for the left eye and the lower image for the right eye
we would already have everything necessary to create Virtual Reality of the 360º type and see it with VR Glasses !! ☺
We have finished the theory, it has not been very heavy, no? hehe Now we are going to apply everything we learned with a practical case ☺
There are two methods of applying the Cube Map & Spherical Map projections to the cameras in Maya with VRay
1st we will do it in each camera independently 2nd we will use the Camera Overrides from VRay
for the first method we will create 2 cameras Menu > Create > Cameras > Camera
the camera it´s create by default in the X coordinate, Y, Z = 0,0,0 which is the point that I look for the cameras in this example
now let's say what initial point of view is better, I think it's more interesting the wall 2
I do a test render so you can see what speed is so good and what quality is left by the final render
I currently use VRay Next Beta 2 for Maya but since version 3.40 it works the same for this method
so for October the VRay Next 4.0 for Maya will be finished, I will do tutorials with the new methodologies
to configure the VRay Setting and to correctly use the Denoiser as in this render
Look at that speed, it's not because of my i9 7940X hehe it's because I have it set with a very high threshold = low quality in the sampler
and the local Subdivs are off, I not specify the subdivs in the lights, nor materials and nor in the GI, now we will see the Denoiser in the VFB
the loss of detail with the Denoiser is currently minimal and negligible if we use it correctly
it's worth it either for animations or to speed up the calculation in our production renderings
If I like the wall 2 better, we are going to orient the camera to the wall 2, rotating 90º as seen in the video.
we're going to rename it: RenderCam360Cube We duplicate the camera with Ctrl+d and rename it to RenderCam360spherical
Perfect !! We select the camera for the Cube Map and we see through it from the ViewPort
ahh no matter what we see in the Viewport, I mean the viewing angle, the zoom, etc.
because we are going to use different projections different from the configuration that the camera brings in Maya
let's go to the Attribute Editor tab, always in the tab that has the word Shape, blablaShape
Attributes > VRay > Camera Settings It is not necessary to use a VRay Camera Physical
I recommend using it always but I show you that it is not necessary and I show you in this example
In the final example, yes, I will use VRay's Camera Physical Click on Camera Settings
we go to Extra VRay Attributes
and in type I can select the various types of cameras or but I call it Projections hehe
That some time ago I did a tutorial about the Camera or Orthogonal projections with VRay and Maya to create Isometric views and at 45 degrees
I put here the tutorial if you are interested in seeing it ☝
Apart from the Standard, we have 2 types of Spherical projections, the normal and the Spherical Panorama
that we can modify the Field Of View Vertical = FOV-V, it's a way to use it a bit as a zoom, but
closes the field of vision converting to a cylindrical projection instead of spherical for panoramic
but in this tutorial we are not going to modify the Vertical FOV, only the horizontal, ok?
we choose 6x1 Cube = Projection Cube Map, and you do not have to configure anything else inside the Camera Settings
I do a render only in Light Cache and we will see the error quickly
Ops! hehe now we go over the theory, what happens? we have 6 images, but they are not square, Height = Width
Review of the theory, this type of projection needs a ratio of 6: 1 Device / Pixel
we disable the [Maintain Width/Height Ratio] and we put in Height: 6 and in Width: 1, but Maya change it for a 2 ..
because minimum it needs 2 pixels to make a render, then we change the Height for the double, 6x2 = 12
now we have in Device Aspect Ratio: 6,000 and in the Pixel Aspect Ratio: 1,000 = 6: 1 well done!
Activate again the [Maintain Width/Height Ratio] and we only need to define the Height, for example 1920 pixels
and it has automatically multiplied 1920 x 6 = 11520 pixels in the width. Easy !!
we go to render, it´s do it good because we have used the mathematical theory of the Dar: Pair relationship
Finished, I'll activate the Denoiser, it looks great and no noise! this would good for a 360º panorama with projections of the type Cube Map
look at the number 6, the camera is well aligned and below, but when we use stereoscopy
It is like the camera had 2 eyes, we will see that the 6 will be rotated to one side and the other to the opposite
we already know how to get a 360º Monoscopic image with Cube Map !!! Yeah !
ahora toca hacerla con Estereoscopía para un entorno de Realidad Virtual o Aumentada
we go back to the attributes of the camera and we're going to Attibutes > VRay > Stereoscopic Camera
Many people will ask me haha Hey Carlos What is that about the Shade Map (for Stereoscopic)?
it works to reduce rendering times when using the stereoscopic camera, but accelerates only if you use blur DOF = Depth Of Field
it is not important for this tutorial, in the official website of Chaos Group they explain it very well and with many examples
If you have any doubt or question, write it in the comments of this video tutorial ✎
we continue! hehe we have activated the stereoscopic camera, we look in the options, blah blah, but ...
but the most important apart from the distance between each eye, is the Layout: [Side by Side] or [Top Bottom]
The VR Online visor accepts the Cube Map type projection with a Layout of Side by Side
"Adjust Resolution" we will not use it, because I want to teach the manual method, but this automatically adjusts the resolution hehe
I do it manually because I want that you understand the concepts and theory we are doing and learning, Render !!
everything is squashed, we will solve it manually, thanks to the theory of the stereoscopic render
the ratio is 12: 1, so we modify the Width: 24 and the Height: 2, getting the 12,000: 1,000 = 12:1
we define again the height that was 1920 and multiplies 1920x12 = 23040 pixels of width
uff is a big rende !! hehe I estimate that it will take about 2 hours
well I stop the video and now we see the finished render, I'm going to make coffee haha
finished!! haha now you can see that all the letters are flipped, it's all right!
I remind you that it is the exterior projection of the Cube! and the interior will be seen next from the VR Visor
Look at the numbers 6 come out rotated and before it´s good aligned. This is due to the distance between eyes of 6.5 cm
the Eye Distance is in centimeters and I recommend values between 6 cm and 7 cm, I like to use 6.3 cm or 6.5 cm
or measure the real distance between your eyes, from the center of the pupil to the other center, it will be perfect !! hehe
I already saved the image and I uploaded it to the visor VR that you are going to see below
This IRIS VR viewer has a good relationship with Chaos Group and I found it interesting since it supports all the formats that exist for the VR
All online viewers have 45 days or enough free points to show a client the finished job and practice haha
I know it has a Cube Map VR 360º viewer with App for Android and IOS
Supports Side by Side and Top Bottom, for uploading the image is very easy, you just have to click on upload and you have it automatically ☺
click in the image 360º
from the computer the VR viewer does not show the image stereoscopic, but only the part of image Monoscopic, like as Panorama 360º
there are other Viewers like the VRto.me that allows you to preview it as if you had a VR glasses on your computer
I love it looks great! Although it has little bit errors in some unions of the cube
Do you see that horizontal white line and the other vertical line? they are acceptable and despicable errors hehe
the perfect projection for me is the Spherical Map, since it only has a union and it does not usually give errors
We are going to see it in a stereoscopic way with VR glasses, I use the IPhone X but the App is not adapted
They could obscure the ends as youtube does, but with the VR glasses that failure is not appreciated
because the VR glasses has the lens bounded by a smaller radius circumference
Now let's see the Spherical Map projection with this scene to see how to create a 360º Panorama and we will upload to Facebook
and then with more complex scene we will make an animation, Spherical Map 360º with Stereoscopic for upload to YouTube
We select the camera that we will use for the Spherical Map method and we do a quick render
this camera has no extra configuration, it's a camera Maya without properties of VRay
with the selected camera ... Attributes > VRay > Camera Settings
We select the type of camera to Spherical or Spherical Panorama, they are the same, but one have the FOV Vertical
to the Spherical you have to modify the FOV from 45º to 360º to obtain a projection complete sphere, Activate the FOV Overrides and write: 360
let's render to see the error in the proportions, since this has to be an Equirectangular image = 2:1
the render is very stretched, we will fix it thanks to the theory hehe, with a ratio of 2: 1
and now it changes in Width: 4 and Height: 2 and we already have 2,000: 1,000 = 2:1
and we put again a height of 1920 pixels and automatically 1920x2 = 3840 pixels of width
let's do the render !! I'll be right back
finished! looks great !! a fast render without noise! I love it !! ❤
Being a Spherical projection, we only have one cut, it is an interior projection and we do not see it flipped ☺
I'm going to save this image in jpg to try to upload it to Facebook as a 360º image ... one moment ... tic tac ... zZZ ⌚
we go to my personal facebook, don't gossip to me, ehh haha, there is confidence with my MayaTubers ❤
We are going to try to upload a 360º image without injecting metadata into Facebook hehe
Facebook is not a fortune teller, he does not detect it, it is a 360º panorama
There are many methods to indicate that it is a 360º image, injecting metadata or
putting the name of the 360 camera model in the properties of the file: Ricoh Theta S or Gear360 for example
but there is a super easy method, using PhotoShop and you can even edit it in format 360º!
We open the image and make sure we have selected the main layer
Menu > 3D > Spherical Panorama > New panorama of the selected layers
Yes, you have to edit the image directly from here, I don't explain it because there are many tutorials that talk about that.
You´ll find in English and Spanish, they are very good tutorials
Photoshop projects it to us in a sphere and we can rotate and preview it in case it has an error, but it is perfect!
simply there is to export the image, Menu > 3D > Spherical Panorama > Export Panorama
we add it to the file name, for example the word injected and click on Save
We return to Facebook and we repeat the operation but with the image injected one!
Automatically Facebook detects it, we see the word 360º and the icon of the world ball
so in editing we can make a preview to check how it looks before uploading the 360 image
and we would have the image on Facebook ... very easy and simple! there are more methods eh
Now it's time to teach to do it on YouTube, I recommend using YouTube since it's a very powerful platform
for your projects and clients, since you do not need extra programs to visualize 360º or 360º + VR
let me delete the 360º image of my Facebook profile hehe
I'm going to open the realistic interior scene to do this test! I Stop the video and return now
This is a scene from a personal project that I am working on, to sell at a low cost, it will depend on the
of the effort that takes me to finish it. Since there are no resources for VRay for Maya in the internet ... well ☺
I show you the position and height of the camera is 170 cm, which we will use for the final render
the only mistake that takes away realism, is that we are on top of the bed, but there is not much floor haha
we will indicate that it is a 360 ° Spherical camera, but from the VRay Setting > Overrides
This is the 2nd Method and so you learn all hehe (soon a tutorial of the Auto Exposure Camera)
we selected the Spherical Panorama and we changed the FOV from 45º to 360º as in the previous one, but from the Overrides
let's change the Aspect / Ratio to 2:1
this section is basically review, watch the video *^_^*
well let's see what conditions YouTube asks us to make a 360º Panorama video
gives us some guidelines to follow: the minimum and maximum resolution, fps, equidistant = equirectangular, 2: 1, and more..
There are also guidelines to make videos with virtual environments and use the VR Glasses, we will see it soon, but ..
before we do a quick render to check that everything is correct, I put a provisional height of 1920 px !! and Render!
the view is perfect, the position and height of the camera, I like it!
✎ IDEAS: we could animate the interior of the television with a video, or move the camera, it does not have to be a
static image. But rendering an animation would have very high render times, since they are very large resolutions
we continue, we are going to transform it into a stereoscopic camera, as we already know but this time
we change the Layout to Top Bottom and today we do not touch the Adjust Resolution hehe
Being Stereoscopic the ratio changes from 2:1 to 1:1 and we return to the YouTube guide for VR videos
Correct is 1:1 and at least one resolution of 5120 x 5120 pixels LOL
this resolution will give us problems with the H.254 Mp4 codec in the Adobe Encoder Media
Currently the compressors have standard resolutions, like 1080p, or 4K, etc ... but
If you leave outside the standard resolutions you will have problems, I teach alternatives to convert it to mp4 later
continuous! we use the minimum resolution that asks for YouTube of 5120 pixels
How does YouTube know it's a 360º VR video? Thanks to the Metadata injector for Win and Mac
All the necessary information of I leave this video in the description.
I change the resolution and the relation to 1:1 placing both the Width and the Height 5120 pixels and I Render it !!
Well, 50 years have passed haha nahh it´s a joke ! hehe only needed 6 hours is not wrong
Currently VRay Cloud is in Beta and you can render monstrous animations like this one for FREE
but when they finish the beta version, it will become a paid service
I'm not going to do an animation of this because each frame 6 hours haha would be crazy hehe
I have made a small animation of some letters and I have rendered it in 360º Stereoscopic as an example
so you know that you can animate virtual environments in video, they do not have to be only static images
the visitor will see a virtual tour as an animation, and can rotate the view of the camera when moving his head, it's great!
but if you want full control you will need UnReal or Unity programs for games that are used in architectural visualization
but as a video is great too, we will use YouTube
Apart from this render I have made another one in white without textures, some letters for the end and other animated ones
for the start of the video. I open the scene of the animated letters
I show you an animation of the letters with MASH and I make you a PlayBlast to see the real speed at 25 fps
Es un ejemplo para que conozcáis que se puede hacer imágenes animadas dentro de Vídeos 360º + VR
Imagine a complete virtual tour, through different rooms and everything very fluid, the imagination to power!
We open the After Effects or any Video editor does not matter !! I do not know why I'm still using AE ...? pff haha
because it is a mononucleus program it only uses one thread and I have 28 of my Intel i9 haha ouch
I'll give you a quick example of how to set up an animation for 360º VR for YouTube
Many will ask me how do I load a sequence of renderings of an animation in AE? hehe
go to import and select the first frame of the animation and activate Sequence Images and Open
we have all those frames as a single file
We need an initial composition to start working on AE, select the Final Render and drag it as seen in the video.
AE creates a composition automatically with the dimensions of the image and the rest values are default, look at the properties and check that everything is correct
you could edit 360º Monoscopic images as like in Photoshop, but Stereoscopic VR 360º, I don´t know if you can do it!
appear in my AE this VR glasses icon and I dont know how used hehe if someone knows how to use it to write it in comments hehe
okay !! we add the background music for the video, just drag and drop it on the timeline
we add the animation of the letters for the beginning of the video and but before it adds a solid layer in black to use it in the background, this way we avoid future transparencies
we duplicate the animation of the letters with Ctrl+d. I select the top one and move the timeline guide
we see the animation of the letters, see it? but I don't want the animation to start right at the beginning
I will use the freeze frame tool, but first I must indicate which frame I want to freeze
I move the guide to the beginning right there and now if I freeze the frame, click
now I move the guide of the timeline, and it no longer has any animation we only see the frozen frame
I will use it for the start, from 0% opacity to 100% and right there I will match it with the animation of the letters! Watch the Video!
clic duplicamos este con control de
We repeat the same action but in reverse, watch at the video, any doubt write in the comments ✎
we put the gray render below to make a transition to the color rendering, it's simple but functional
This is by way of example, I press the 0 key to preview what we have done.
♫ ♪ [music of the video] ♫ ♪
the video is already getting long, so I finish it and now I show it to you as it has been finish!!
I'm only using 2 renders, the animation of the initial letters and 1 render of the final letters, just 4 elements for make the animation
but we will get a good result to upload the 360º VR video to Youtube !!
i was finished hehe good I better show it to you !
... one moment, I speak a lot pff ... haha
♫ ♪ [music of the video] ♫ ♪ I show the first part of the video
I advance a little bit
♫ ♪ [music of the video] ♫ ♪ I show the last part of the video
basically that's the animation What do you think? It is a good example
I add and configure the normal video processing with AVI format, Watch the video.
and then you will use the Codec that you like, I use Xdiv, we accept and we would process the video.
The problem I had when trying to process the video with Adobe Media Encoder to directly have the video in mp4
* Note: For animations below 2304 pixels you will not have any problem with this method until they update it
basically the H.264 codec does not let me process videos larger than 2304x2304 pixels watch the video ...
I did not want to complicate my life and look for the solution .. because there are more methods to achieve it hehe
We closed the Adobe Media Encoder and processed the video with AE! once finished you have to convert it from AVI to MP4
this is the video in AVI that AE has created, you have to convert it to MP4 because it forces us the injector that we download from YouTube
do you see in the file extensions? *.mov or *.mp4
we are going to convert to mp4 using the VLC player, it was recommended to me by Andy too hehe
Menu > Convert later go to the File tab > Add and Select the video format in format AVI
Click in Convert/Save and the Converter window opens, we leave Codec H264 selected and edit its properties
in the tab of the Video Codec > Scale: change to 1 and the resolution to 5120x5120 px and click in Save
you indicate the destination file and click in Start. so It will play the video and when finished, it will be converted in MP4
very simple, easy, easy hehe. This is the file converted to mp4 with the VLC Player without extra programs haha
now yes we are going to inject the metadata for youtube, we open the injector
Click in Open, select the mp4 video and click in Open again
the letters in blue color is an accepted video if they appear in red bad signal hehe check it that automatically detects that it is 360º
but we've also done Stereoscopic, you have to activate the box where you specify that it has to be ...
with a layout: Top Bottom hehe and spherical convention with stereoscopic, well activate it
and click in Injected Metadata, the program added the word injected to the name of the file and click in Save
we can see from the VLC if it has the metadata, if it has it it looks like inside a sphere !! we continue!
you only need an account on YouTube and upload the video, because YouTube will now automatically detect the VR + 360º
this my secondary channel, I use it to upload videos of specific doubts referring to some tutorial mine *^_^*
well !! we upload the video to YouTube, we select the injected one, we wait for it to recognize it ...
Great !! Detected !! bla bla ... this video is Virtual Reality VR! I already have it uploaded on my official channel
When I publish this video I will publish both at the same time
I show you the final result in the browser of the computer and then the mobile phone
great YouTube! haha shows it to us as a 360º Panorama video, and it looks great without pixelated !! I love it !!
it looks better even than in Facebook and in the online VR viewer, to see the VR mode we need the updated youtube app in Android or IOS
I'm going to put the final result from an iPhone X, but if you use the VR glasses hallucinate! hehe
1º we see it in 360º panorama, it looks great and you can move it with your finger or the gyroscope of the iPhone X
Click in the Glasses icon and change to VR
I will try to reproduce it from the start
with glasses VR is really amazing LOL uff
you can buy the glasses Google CardBoard are very cheap, very low cost
This in your presentation of a project for a contest, or for the school, portfolio, university, sale for a client and more..
I think they would hallucinate pickles haha It's a Spanish expression haha
I feel that I am inside the LOL room, it is a long tutorial but it is worth the final result
with YouTube you don´t need anything else just click on play! but for an interactive virtual reality we will need to use Unreal !!
probablemente haga tutorial de Maya + VRay + UnReal
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❤ MayaTubers a big hug and until the next Tutorial !! Bye! ❤
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