We called it the Traveler, and its arrival changed us forever.
Great cities were built on mars and venus.
Mercury became a Garden world.
Human life span tripled.
It was a time of miracles.
We stared out at the Galaxy and knew that it was our destiny to walk in the light of
other stars – but the Traveler had an enemy.
A darkness that had hunted it for eons across the black gulf of space.
Centuries after our golden age began, the Darkness found us.
And that was the end of everything.
Welcome back Guardians, today I am going to cover a brief history of Destiny and Destiny
2 for new players looking to play Forsaken.
If you are new to the lore please be aware that Destiny's lore often requires interpretation,
meaning you may hear different versions depending on the content creator you listen to.
Also, I have a big announcement, the Destiny Down Under podcast, which is the podcast I
co-host, has been invited to participate in an Australian Destiny 2: Forsaken Gambit showdown.
In case, you have been under a rock, Gambit is a new mode in Destiny 2 that combines player
vs player and player vs environment in a 4v4 battle.
The Destiny Down Under podcast crew will all be meeting in Sydney to participate in the
showdown on the 5th September 6pm AEST, which is 1am 5th September pacific time.
(I am sure you will all still be awake playing Forsaken!).
We will be joined by various Australian & New Zealand musicians and elite athletes.
It would be awesome if you could come along and support our Australian content creators.
You can find the livestream through my twitch channel, a link will be below.
Thank you to Activision for the flight and accommodation in Sydney.
Similarly, the background Gambit footage was also sponsored by Activision and capture at
the Bungie studios.
As usual, the artwork at the beginning of this video was created by gammatrap and was
made possible with your generous donations on patreon.
All patreon donations go towards paying for the artwork, see the link below to support
the art and get some cool rewards.
This is myelin games and I hope you enjoy this latest destiny lore episode.
[INTRO] Let's begin, in relative chronological order.
The earliest documented history of Destiny comes from the Books of Sorrow.
The Books of Sorrow is a record of the Hive's history; the Hive being one of the four major
enemy races in Destiny.
And like all history, it is written from a certain perspective, the book follows the
thoughts and actions of Oryx.
The Books of Sorrow describe how the Hive crashed landed into a planet known as the
Fundament and upon this planet the Hive were weak and preyed upon.
The Hive did not live very long and fell victim to other creatures of the planet.
In order to escape this cycle, Oryx sought the worm gods.
The worm gods were also trapped upon the planet.
The larvae from the Worm Gods formed a symbiotic pact with the Hive, granting them new strength
and immortality.
However, this new found strength was not free, the Hive were bound to feed their worm through
killing.
The act of killing would feed their worm and in turn make them stronger, however if they
did not kill, their worm would consume them.
This began the never-ending conquest of Oryx, and his two sisters, Savathun and Xivu Arath.
Oryx quickly adopted the sword logic; the sword logic, in my opinion has two components,
the first is that through killing you can gain more power and the second is more philosophical,
you kill to prove that you are part of the final universe, the perfect universe, if you
kill someone they deserved to die because that proves that they are not part of the
final perfect universe.
Oryx, using the sword logic, gained enough power to free both the Hive and the worm gods
from the planet the fundament.
Upon freedom from the planet the fundament, Oryx shows mercy for a civilisation that they
encounter, and is quickly betrayed by his sister and killed.
However, Oryx unintentionally creates a throne world.
His power had grown so immensely, he just did not die, his will created a cyst universe
known as a throne world.
A throne world acts as a death resilient mechanism, killing Oryx in the physical world does not
truly defeat him, and the only way to truly defeat Oryx and his sisters, is to enter their
own throne worlds and destroy them within.
Oryx's son Crota would also go on to have a throne world.
Strictly speaking, in the books of sorrow, throne worlds are closely tied to gaining
power using the sword logic, the Hive kill, gain more power, become ascendant, and create
throne worlds.
However, that does not mean that is the only way to create a throne world.
After further conquest and continuing to grow in power, Oryx realised that he did not take
power from the Worm gods, but rather they gifted him the worms.
Oryx believes this is why the worms consume the Hive because they do not adhere to the
sword logic, they were a gift, and Oryx believes that his power will eventually plateau.
Realising this, Oryx kills the Worm god Akka, gaining enormous amounts of power and discovering
how to speak directly to the Darkness.
He creates the Tablets of Ruin which allow him to commune with the Darkness.
Within destiny's lore the Darkness has not yet been fully explained, and for the moment
should be considered as a cosmic force of the universe and its will is to create the
perfect universe through eliminating anything that is weak.
The Hive and Oryx are the closest representatives of the Darkness that we face in Destiny, they
are not THE Darkness, but they do represent the Darkness.
Similar, to how the Traveler is not the light, but rather an agent of the light.
With Oryx's new found power from destroying Akka, creating the Tablets of Ruin and communing
with the Darkness, Oryx becomes the Taken King.
He know has the ability to make loyal servants using the power of the darkness.
The process is not really explained, all we know, is that Oryx opens an aperture, an enemy
is pulled through, and when they return, they are Taken and loyal to Oryx.
Oryx decides to have a family, with an unnamed mother.
Crota, Nokris and the Deathsigners are born.
Much of the family are considered failures, as Nokris rejects the sword logic and banished
by his father.
Nokris is a necromancy and rejects the sword logic, which makes sense, as being a necromancy
involves reviving the dead, where as the sword logic would not want to bring back a defeated
enemy, as that would be bringing weakness back into the universe.
Nokris branded a heretic by his father Oryx, he is banished and removed from the worlds
grave; the history of the Hive.
We do not really know the timeline when Nokris is banished, however it is likely after Oryx
creates the dreadnaught, as a Nokris statue exists upon the Dreadnaught, and Nokris makes
a pact with the worm god Xol.
Crota is also somewhat of a failure as he accidently lets the Vex into Oryx's throne
world.
This is the first introduction of the Vex in the history of Destiny, one of the four
major enemy races.
The Vex are a liquid race, represented by the white goo in the robotic bodies and all
connected with each other.
They do not represent the light or the dark and in fact, only want a future where the
Vex exist.
The Vex want to control reality and the future.
After being banished, Crota battled through history to become a legendary demon.
The deathsingers created powerful weapons, like the Oversoul, which further enhanced
death resilience in the throne world and the weapon upon the dreadnaught that is seen destroying
the Awoken.
On the topic of the Dreadnaught, the Dreadnaught was created because Oryx wanted to protect
his throne world more.
The Dreadnaught is described as a physical manifestation of Oryx's throne world, Oryx
pushed his throne world into the material space to craft the Dreadnaught.
The dreadnaught is described as being within the throne world, while simultaneously the
throne world being the dreadnaught.
Yeah… it is confusing.
The easiest way to the think about it, is Oryx's throne world is now mobile in the
form of a ship.
Lastly, it is important to note that Oryx encountered the Traveler, the sentient giant
orb that represents the Light.
The Traveler operates under a different philosophy, and that is to build the perfect universe
through creation, rather than creating the perfect universe by eliminating weakness.
The philosophy of the Traveler repulses Oryx and those who follow the sword logic; and
so naturally Orxy wants to consume the Traveler and the Light, feeding his worm.
In addition, the Traveler did try to kill Oryx on the planet the fundament to prevent
him making the bargain with the worms.
We are made to question the intentions of the Traveler, because technically the Travel
made a tidal wave on the Planet the fundament that would kill trillions of beings, but the
Traveler only did this to prevent any species from making a symbiotic pact with the worms
and releasing them from the Planet.
The Books of Sorrow ends with Oryx's sisters, Savathun and xivu arath leaving oryx and taking
their throne worlds elsewhere, they have yet to reappeared in destiny 2, however many heralds
of Savathun have appeared.
The final page reveals Oryx's plan with writing the books of sorrows, his hope is
that anyone who reads the book will understand his journey, understand the bargain that he
made and his conquest to perfect the universe, and hopefully continue his work, therefore
allowing him to live forever.
This is where the Weapon of Touch of Malice comes into play.
As Guardians, we collect the Books of Sorrows as calcified fragments, and we learn Oryx's
story, in the Taken King DLC we enter Oryx's dreadnaught and throne world, kill his lieutenants
and Oryx, and using materials from the dead, craft the Touch of Malice.
You could argue, that as guardians wielding the touch of malice, we continue to kill,
we continue the sword logic and we in fact continue the work of the Oryx and the Darkness.
Moving along to the next topic.
Oryx never managed to catch the Traveler, and the Traveler continued to partner with
and assist other civilisations to build and grow.
One of the species that the Traveler assisted was the Eliksni, or you may know them as the
Fallen.
The Fallen had their own Golden Age; a time of technological advancement and growth.
The Traveler was so revered in their culture, spheres were worshipped and servitors were
considered as mini-gods, not only because of their shape but also because servitors
produce the life source of the Fallen, ether.
When you defeat the Fallen you can see the Ether escape their body.
Despite their now scavenger appearance, the Fallen were once considered a traditional
and noble race and consisted of many different Houses; a house being a group of Fallen who
serve the same Kell, and worship a Prime Servitor.
A Kell being the leader of the House.
Fallen have four arms, which can re-grow, however the Fallen leadership remove the arms
of Fallen who fail in combat and restrict growing their arms back.
Therefore, the most powerful Fallen will have four arms.
Fallen with mechanically arms is clear indication that they reject the Fallen hierarchy system
and refuse to serve a Kell, Variks and Taniks are examples of this.
The downfall of the Fallen came from a catastrophic event known as the Whirlwind, which destroyed
their golden age, the Fallen Houses fell to in-fighting and their civilisation crumbled.
Some say that the Traveler abandoned the Fallen in their time of need, however, no one really
knows what happened during the Whirlwind.
Following the Whirlwind, the Fallen would be reduced to pirate scavengers tracking the
Traveler and trying to reclaim their technology and culture.
After leaving the Fallen, the Traveler would eventually settle in our system.
Its flight path was detected and humanity put together a team to make contact.
The team was lead by Commander Jacob Hardy who plans to intercept the Traveler on Mars.
Jacob Hardy and his team successfully make contact with the Traveler, and first hand
witness the Travelers ability to terraform and change a planet.
On a side note, it was Jacob hardy's team, specifically Mihaylova, that developed the
AI system that would later form the foundation for Rasputin.
Rasputin is a warmind, an intelligent planetary defence system capable of using satellite
weaponry.
Successful contact with the Traveler on Mars marked the beginning of the Golden age, humans
were gifted with new technologies and advancements.
We knew more, we fly further and lived longer.
Within the Golden Age, humanity became an interplanetary species, with bases on Venus
and Mars.
On Venus research institutes were established such as the Ishtar Collective and scientists
discover Vex ruins on the planet.
The Vex were introduced in the Books of Sorrows, however this is the first introduction of
the Vex to humanity.
The Vex are organisms within the white goo of robotic frames, with every vex connected
to the Vex network with the goal of creating a future in which only Vex exist.
Some researchers from Ishtar collective capture a Vex specimen on Venus and begin experimenting.
They look into the Vex mind and see a perfect simulation of themselves, the Vex researchers.
The implication of this, is that the researchers become concerned that if the Vex can perfectly
simulate them, how do they know that they are not already in a simulation.
The researchers aim to prove their existence by contacting the Warmind Rasputin.
Rasputin's programming foundation was created by Mihaylova from the Ares One team that made
contact with the Traveler, and was later modified by Ana Bray from the Clovis Bray corporation.
Clovis Bray was both a man and name of his technology juggernaut.
The researchers believed that Rasputin was so complex that even the Vex could not simulate
it, and therefore, contacting Rasputin would prove their reality.
They did contact Rasputin, and the Vex researchers then used Rasputin to help program virtual
copies of themselves, virtual copies that they sent as explorers into the Vex network.
Rasputin was not the only technology created by Clovis Bray.
Within the Clovis Bray laboratories, the researchers created the Exos, SIVA and engrams.
Exos are human minds transferred into a robotic bodies.
There is much controversy surrounding Clovis Bray practices, with some reporting experimentation
being conducted off world in order to avoid ethical guidelines as their experiments would
never be approved on Earth.
The process of Cayde being converted into an Exo is also shrouded in ethically concern.
Cayde agreed to become an Exo in order to clear his debt and so you have to question
whether Clovis Bray prey upon vulnerable citizens when conducting experiments.
The creation of SIVA is also questionable.
One again the patients comment on their coercion into the program and one of the lead researchers
discover that the company had mortality rates of 50-60% for injectable technology.
SIVA was an injectable technology with wide applications.
It is nanotechnology.
Its initial development focused on creating the perfect colonist, modifying humans to
make them more durable during space travel, strengthen their immune system, reinforcing
their skeletons and musculature and accelerating synapse functioning.
However, SIVA could also be used to build entire cities, the mites could be programmed
to build and therefore were also responsible for the technology advancements during the
Golden Age.
However, others also planned for SIVA to be a weapon.
Rasputin would later claim control over SIVA and its programming.
Engrams were a way to encrypt and protect golden age technology.
While humanity continued to grow and prosper during the Golden Age, they were unaware of
threat the Traveler brought with it; the Fallen wanting to reclaim the traveller, the Hive
wanted to consume the Traveler, and the Darkness wanted to win the cosmic war against the Light.
We don't really know what occurred during the Collapse, what exactly happened, and the
closest we get is a memory from Cayde in his journal which describes this oppressive cosmic
force, presumably the Darkness.
With the arrival of the Darkness in our system, the Warmind, Rasputin detected this threat
approaching and took control over all defensive assets developed during the golden age.
By Rasputin's calculations there was very little chance of surviving the threat and
Rasputin predicted that the best chance of humanity surviving would be to cripple the
Traveler.
Rasputin believed that crippling the Traveler would force the traveller to produce some
sort of defence mechanism to protect humanity.
Rasputin predicted that if he did not disable the Traveler, the Traveler would flee.
Most lore tabs indicate that Rasputin did shoot the traveller, however this is not confirmed,
whether the darkness crippled the Traveler or Rasputin did, the result was the same,
the Traveler was crippled and fell silent over Earth, but in its dying breath, it fulfilled
Rasputin's prediction and produced a defensive mechanism, the Ghost.
Ghosts would go on to revive the dead to produce Guardians, the first of their kind.
Never in the Traveler's history had a Guardian been produced and some may argue that the
Traveler had fled all previous encounters with the Darkness and therefore never had
reason to produce Ghosts and Guardians.
Ghosts scan the dead and can somehow determine their compatibility with the new guardian.
Once the ghosts choose their match, they revive the dead for the first time and they are born
again a Guardian.
However, they have no recollection of their previous lives.
The Ghosts allow guardians to wield the light within three elements, solar, arc and void.
Technically, Guardians could wield the light as a weapon in any way they seem fit, however
over time classes developed based on the Guardians personality; Hunters, Titans and Warlocks.
Within each class, subclasses developed such as Hunter nightstalkers, Titan strikers and
warlock dawnblade.
The subclasses are passed down like martial art knowledge and new Guardians hone their
skills with each technique.
During the Collapse, many humans tried to escape earth in colony ships, and while many
perished during the escape, some were transformed in space.
Somehow, humans aboard colony ships were turned into the Awoken, in what has only be described
as being caught between the light and darkness, and in that space, the Awoken were born.
The original Awoken are not human, not exo and not guardian, yet extremely powerful.
The Awoken Queen Mara Sov describes her mother as starlight and father as the dark, once
again reinforcing their creation between light and dark.
The Awoken took shelter amongst the Reef and called it home.
Reef born awoken consider their heritage very important and any awoken who lives the Reef
for the last city is looked down upon.
Following the collapse, the dormant Vex suddenly reactivated on Mercury, venus and mars.
While, the Ghosts seem to take careful consideration before resurrecting the dead and creating
Guardians, not all Guardians were good.
In the early times following the collapse, some Guardians became warlords, terrorising
the surrounding citizens.
Some Guardians rose up against the Warlords and formed the Iron Lords, Guardians dedicated
to protecting humanity.
Lord Saladin was a part of this group.
Survivors from the collapse begin to gather around the crippled Traveler on Earth and
this forms the Last City and marks the beginning of the city age.
City defences are built, specifically the construction of the City Wall by the Titans.
As expected, gathering many people around a central point below the traveller resulted
in political struggles and violent conflicts; known as the Faction Wars.
Eventually peace was established and government formed, called the Consensus, which consists
of the Speaker, the Vanugard and a representative from each Faction.
The Speaker claims to speak for the Traveler during its silence, however during his capture
during the Red War, the Speaker admits to never hearing the Travel.
Until this day, it still remains uncertain if the Speaker truly represented the Traveler,
or simply took advantage of the lack of leadership.
The vanguard currently includes (and soon to change with Forsaken); Ikora Rey for the
Warlocks, Cayde-6 for the Hunters and Zavala for the Titans.
Zavala also acts as the Vanguard commander.
In regards, to Cayde-6, andral brask was the previous vanguard hunter, Cayde replaced him
following Andrals death.
The Vanguard mentor new Guardians, teach them how to wield the Light and coordinate missions
in order to protect the City.
Meanwhile, the Hive begin to build an army on the moon to form an invasion of Earth.
A plan to destroy and consume the Traveler.
Likewise, the Fallen are eager to claim the Traveler and the Battle of Six fronts occur.
The Fallen attack the last city and resting place of the traveller from Six different
fronts, four orders of titans successfully repel the attack.
Following Six Fronts, Osiris is appointed the Vanguard commander, under recommendation
from Saint-14, the Speakers son.
The Iron Lords look to rebuild civilisation with their discovery of SIVA in an old Clovis
Bray facility.
While initially believing SIVA could be used to rebuild civilisation, SIVA was found to
be under control of Rasputin, who uses SIVA to kill nearly all of the Iron Lords, Lord
Saladin and Lord Efrideet were the only Iron Lords to remain.
It is believed that Efrideet had already left the Iron lords and was not actually at the
battle to claim SIVA.
Why Rasputin refused the Iron lords access to SIVA is unknown, maybe Rasputin was no
longer on our side, maybe Rasputin predicted that the Iron lords could not control SIVA,
and it would do more harm to humanity than good.
Sometime following the Iron Lords, three guardians enter the Vault of Glass.
In the Vault the powers of the Vex are magnified and it is described as almost a research chamber
for the Vex.
For example, in the vault of glass the Vex can erase you from history, however outside
of the Vault they are yet to achieve that.
Of the three members, Kabr sacrifices himself, combining his light with the Vex to create
a weapon known as the aegis.
The Aegis is used to destroy the templar during the Vault of Glass Raid.
Praedyth is trapped by the Vex and lost to time, however is able to communicate with
guardians by making a transmitting device.
Pahanin escapes however suffers madness or nightmares, and would be later killed by Dredgen
yor, a guardian who has embraced the darkness.
While, in his Vanguard Commander role, Osiris became obsessed with the Vex and learning
about the Darkness.
His prophecies are considered dangerous by the Speaker, as the Speaker believes it will
disrupt unity within the City.
Osiris left the tower and his post as Vanguard commander.
The City would then coordinate its next major defense against the Fallen at the Battle of
Twilight Gap.
This time the House of devils attacked the City.
Lord Saladin lead the City defences.
Zavala and Shaxx are at this stage, Lord Saladins students.
Shaxx leads a counter-offensive against orders and the City is able to repel the Fallen.
Following this Saint-14 embarks on a crusade to pursue Osiris, however Saint-14 would later
be found dead, killed by the Vex, however he was so powerful that the Vex honoured him
in a burial chamber.
During the battle of Twilight gap, the House of wolves looked to join they fray, however,
Mara Sov queen of the reef engaged the Wolves, despite her dislike for the City, Mara Sov
likely believed that if the Last City fell, the Reef could also be in danger.
The battles between Mara Sov and the House of Wolves would be known as the Reef wars.
Virixas was the original House of Wolves Kell, over the course of the Reef Wars he was replaced
with Skolas.
Towards the end of the Reef Wars, Variks would betray Skolas, providing vital information
leading to Skolas's capture.
Rezyl Azzir a previous hero to the City goes to the Moon in search of the Hive.
He encounters a wizard in the hellmouth, that begins his corruption and eventually transformation
into Dredgen Yor, wielding the infamous hand canon Thorn, a weapon that can kill guardians
by draining their light.
Dredgen Yor would go on to kill Jaren Ward, with Shin Malphur later inheriting Jaren words
hand cannon and ghost.
This is one of the only creation of Guardian that didn't require the individual to be
dead first.
Shin Malphur would later kill Dredgen Yor with the Last Word.
Following that, Guardians attempt to reclaim the moon from the Hive however fail.
The battle is called the great disaster.
The Hive forces were lead by the son of Oyrx, Crota, who impaled many Guardians with his
sword and resulted in the permanent death of guardians.
Retreating from the moon, and despite the Vanguard enforcing a no-go zone, Eriana-3
starts to build a fireteam aimed at enacting revenge on Crota and defeating the Hive.
Eriana-3 leads a fireteam of Guardians consisting of Eris Morn, Vell Tarlow, Omar Agah, Sai
Mota and Toland the Shattered.
Toland the shattered chases Hive knowledge, and wants to learn the deathsingers song in
the Hellmouth and he does in fact meet a deathsinger.
In his "death" he accesses the Hive overworld and claims to be our messenger to and from
the Hive overworld.
Eriana-3, Vell, Omar and Sai are all brutally murdered in the Hellmouth.
Eris morn survives in the Hellmouth, however at the cost of her ghost and light.
Even though Crota was successful at the battle for the Moon, Crota retreats to his throne
world, leaving the Hive to continue to build an army on the moon.
The Ahamkara, dragon-like creatures that turned up when the Traveler arrived, were ordered
to be hunted to extinguish, however there are clues that at least one still remains.
The wish-dragons were seen as too dangerous by the vanguard, assumingly because of the
power they have.
Ahamkara remnants remain in armour sets and the bones of ahamkara continue to have influence
over their wearers.
Now, that is just a brief history of what occurred before the Player entered Destiny,
now lets move onto your history as Guardian in the game.
You are revived in the Cosmodrome as a freshly born Guardian.
The Fallen are digging through the Cosmodrome, while we don't know exactly what for, the
Vanugard suspects it is Rasputin.
Alternatively, the Fallen may have been looking for SIVA, because we know that in the future
the Fallen use SIVA to enhance themselves.
Regardless, we seek out Rasputin hoping to create a powerful ally.
We access Rasputin and re-open the array giving Rasputin access to the entire network, however
it is still not clear whether Rasputin is friend or foe.
Despite the restrictions placed on the moon due to the Hive infestation, you are sent
to the moon to investigate a Guardian that went dark in the Hive fortress.
After destroying a number of prominent Hive, you discover Siphon Witches that have captured
a shard of the traveller, and through ritual they have been draining the Travelers light.
While Light returns to the Traveler, you encounter the exo stranger.
The Exo Stranger claims there is a threat much greater than the Hive, and encourages
you to find the Black Garden and destroy its heart.
We don't really know what the blackgarden is, or what is at its heart.
Howevrt, my theory is that the heart of the black garden is a form of the worms, the same
worms that Oryx introduced to the Hive in the Books of Sorrow, the same worms that granted
power and immortality.
One theory is that the Vex worship the worms at the black heart in order to understand
how to harness the power without forming a symbiotic bond and without introducing the
worm larvae to their fluid.
Of course, we don't know where the black garden is and have to pay a visit to the Awoken
in the reef, which provides our first encounter with Prince Uldren.
The queen knows the location of many secret things, including the black garden and the
location of the Nine.
If you are wondering who the Nine are, and their purpose, there is very little information
on this topic and it is still highly debated and discussed.
After collecting a Vex gate lord's eye, the Queen exchanges the coordinates for the
Black Garden.
You go through the Black Garden on Mars, and destroy the three bosses, the sol progeny,
which are Vex from the past, present and future.
The exo stranger thanks the guardian for the work and leaves the guardian a weapon, the
strangers rifle.
You join a raid team of Guardians enter the vault of glass and destroy the Vex, including
Atheon.
Destroying the Vex in the Black Garden and the Vault of Glass is thought to have stopped
the Vex from creating their own version of reality, and the City can breath easy for
the moment.
Moving onto the first DLC, The Dark Below.
Eris morn appears in the tower, remembering that she has been trapped in Hellmouth with
the Hive since trying to stop Crota with Eriana-3's fireteam.
She has lost her light in Hellmouth.
She returns to the Tower with mix reception and informs you of Crota's resummoning to
the moon and invasion of earth.
We stop the Hive ritual to resurrect Crota back to the moon.
Once again, we not quite sure why he left in the first place, considering the decisive
victory at the Great Disaster.
After stopping the summoning ritual, you join a team of guardians to enter Crota's End
raid and destroy Crota in his throne world, so that he may never be summoned again.
Eris Morn had acquired the knowledge about throne worlds, told to her by Toland.
House of Wolves Moving onto the second DLC, House of Wolves.
Following the Reef Wars, the Queen of the Reef claimed leadership over the House of
Wolves, with many of the House of Wolves leadership locked in the Prison of Elders.
The House of Wolves expansion follows Skolas's attempt to reclaim the House of Wolves.
The Queen actually captured Skolas at the End of the reef wards, but sent Skolas as
a gift and apology to the Nine.
The Queen sent him as an apology for Prince Uldren's spies poking around the Nine's
territory.
When Skolas arrive at the Nine, the Nine set him free and this marks the beginning of Skolas
looking to reclaim the House of Wolves.
Skolas tries to unite all of the Fallen houses under one banner, claiming to be the Kell
of Kells, however he was unsuccessful following attempts to get a hold of Vex technology to
modified his forces and also using Vex technology to pull the house of wolves through time.
Skolas is eventually re-captured and thrown back in the prison of elders.
Guardians would go on to kill Skolas within the Prison.
Moving onto the third DLC, The Taken King.
Eris morn and Osiris warn Queen of the reef mara sov about the arrival of Oryx, Crota's
father.
The opening scenes of Taken King begin with the battle for Saturn, with the Awoken Fleet
taking Oryx's dreadnaught head on.
Queen of the Reef Mara Sov summons the living weapon, the harbingers, which appear ineffective
against the Dreadnaught.
Oryx responds with a weapon of his own created by his daughters, the death singers.
The entire Awoken fleet is destroyed, the Queen, her paladins and her techuens aboard
her ship are thought killed in action and Prince Uldren crash lands on Mars.
While on Mars, Prince Uldrens finds the Kell of Kings, one of the few remaining Fallen
houses and it is thought that Prince Uldren claims leadership over House of kings.
You also encounter a new threat on Mars, the Taken.
Oryx opens an aperture, takes his enemies, and they return as loyal servants.
After acquiring a stealth drive, guardians board the Dreadnaught, and disable the superweapon,
establishing a transmat zone for reinforcements.
We fight our way to a portal only to discover that we need to become ascendant to enter
a rapture to face Oryx.
We go back to the moon and obtain a shard from Crota's crystal and the guardian looks
to obtain more stealth technology from Rasputin to infiltrate Crota's funeral.
We use Crotas crystal and the stealth tech to enter the funeral and absorb Crota's
soul.
Using the crystal full of Crotas soul, guardians appear to be ascendant and can pass through
the portal.
We confront Oryx and destroy his physical form, only to see Oryx retreat to his Throne
world.
This is somewhat confusing due to the nature of the dreadnaught, as the dreadnaught can
be considered his throne world in itself.
Regardless, following defeating Oryx in the physical realm, Eris morn collects a shard
from his sword, Willbreaker, the shard will later be used to make one of three exotic
swords.
You enter the raid through a portal to Oryx's throne world to ensure his true death.
You progress through the raid killing the warpriest, golgoroth, deathsingers, and finally
Oryx himself.
You collect the items, Blade of Famine, Shroud of Ir Anuk and the Ravenous Heart from the
Warpriest, deathsingers and Oryx respectively in order to create the Touch of Malice.
The touch of malice is the plan that Oryx mentioned in the books of sorrow, this was
Oryx's plan, that in the event of his death someone would make a weapon like touch of
malice that would continue to kill and create the perfect universe, and of course, guardians
make the weapon.
Moving onto the Rise of Iron DLC.
Rise of Iron begins with a strange infection spreading amongst Guardians known as Tech
mites.
The vanguard request the help from a group of civilians known as Owl Sector.
Owl sector discover that the tech mites originated from a Clovis Bray laboratory, and realise
that the Tech mites are an early version of SIVA, a nano technology.
They discover experiment notes from Clovis Bray with the development of the SIVA mites,
with some of the experiments resulted in death and serious side effects.
They discover Clovis Bray's notes leading to solution for the crisis, however guardians
are not cured but rather the SIVA tech is surpressed, because the Clovis Bray experiments
never developed a cure, only a way to suppress the SIVA mites.
The Fallen house of Devils, had also been investigating SIVA digging into golden age
research labs around the system.
The Fallen Splicers are born, with Fallen merging themselves with the SIVA technology.
Guardians track down and destroy Sepiks Perfected, after reclaiming felwinters peak.
We also discover that the Fallen were experimenting with Hive.
WE destroy a captive Hive orge that had been infused with SIVA from a Fallen priest.
With the help of Shiro-4 they devise a plan to enter the SIVA replication complex, the
clovis bray origin centre of SIVA.
You destroy the SIVA replication chamber using a self-destruct mechanism.
On returning to the Iron Temper, Saladin gifts you a sword and pronounces you as the next
generation of Iron lord.
A team of guardians enter the Wrath of the Machine raid and destroy Aksis, inside the
Perfection complex, therefore eliminating the SIVA threat.
Moving onto Destiny 2.
Destiny 2 begins with the Red legion lead by Ghaul launching an invasion on Earth.
Ghaul plans to steal the Traveler's light as he believes his worthy of being chosen.
A device captures the Traveler and cuts the link of light between the Traveler and guardians.
The Speaker goes missing during attack.
It is revealed that Ghaul came into control of the Red Legion through a military take-over
and had exiled the previous Cabal emperor, Emperor Calus.
Emperor Calus claims that the Cabal empire has lost many of its virtues during Ghaul
reign, such as its multi-species composition and vast technologies.
Calus is keen to enact his revenge on Ghaul and rebuild the empire with the most power
species in the system.
In order to reclaim your light, you head to the EDZ to find a shard of the Traveler that
broke off during the collapse, after fighting their way to the shard, you reclaim your light.
Meanwhile, Zavala has gone to Titan to establish a counter-offense, however he was not aware
that Titan was overrun by the Hive.
After securing the command centre on Titan, guardians claim a golden age CPU to crack
a Cabal message revealing the Red Legion plan to use a super weapon known as the almighty.
You make contact with Cayde-6 on Nessus and Ikora Rey on IO, reuniting the Vanguard.
Asher Mir provides intel that blowing up the Almighty will also blow up the sun with it.
You have to board the almighty and destroy the link with the sun and then return to the
last remaining city to face Ghual.
Meanwhile, Ghaul has been successful in siphoning the travellers light and uses guardian like
abilities in fight.
Regardless, Ghaul is defeated, however upon death is resurrected as what seems to be light.
The traveller awakens in its greatest moment of need obliterating ghaul.
A shockwave of light is sent out across the system and a mysterious space fleet is re-activated.
Leviathan appears above Nessus and Emperor Calus retruns.
Emperor Calus wants us to join his forces.
The leviathan was the ship he was exiled upon, however, he also uses it as threat for new
species and ensure that they either die or join him.
Upon boarding the leviathan, we discover we have not met the real Calus, only a robot
callus.
Calus continues to promise us more power than the light could ever offer.
Moving onto Curse of Osiris.
Panoptes, a vex mind, is trying to create a future where there is no light or darkness,
just the Vex.
Osiris was investigating a simulation of the Vault of Glass, when the Vex reactivated,
Osiris attempts to send his ghost, Sagira for help, however Sagira is damaged in the
retreat.
Guardians receive Sagira from Ikora Rey and visit Mercury to see if the Cult of Osiris
can assist in Sagira's revival.
Using information from Brother Vance, the guardian places sagira's shell in a device
that allows her to fuse her consciousness with our ghost.
Eventually, Panoptes is tracked down and destroyed by Guardians, with the assistance of Osiris.
Osiris returns to the infinite forest, essentially many vex simulations, and he remains there
to monitor the vex and prevent any future Vex plans.
The leviathan continues to swallow Nessus and injects the Planetary Core, Argos.
Guardians enter the raid lair to clear the Planetary Core and emperor callus is continually
pleased.
Moving onto the Warmind expansion.
Ana bray is the adopted child of the Bray family, infamous for the founding of Clovis
Bray, the technology juggernaut responsible for Exos, the Warmind Rasputin, SIVA and engrams.
Ana Bra was a golden gun hunter who fought at Twilight Gap, and faked her death.
She was presumed dead until the Warmind expansion.
As a Guardian, Ana Bray has no recollection of her past and has returned to mars to discover
the history of Clovis Bray.
While on Mars, Ana Bray requests assistance from you the Guardian.
Falling Warsats are melting the ice and releasing the Hive, and the Worm god Xol, which had
been frozen on Mars since the Collapse.
There is a loose connection that the Traveler awakening and releasing a shock wave of light
is somewhat responsible for the events about to take place.
For some reason, Rasputin has triggered the Warsats to fall out of the sky.
The web lore suggests that the hive on the moon technically was not the first contact
with the Hive, and in fact there was Hive present on Mars.
During the Collapse, Ana Bray and Master Reinhart suspect that Rasputin froze certain areas
of mars to trap the Hive and the worm God Xol.
It is revealed that Rasputin's foundation was created by Mihaylova from the Ares One
Team, she designed the foundation of the AI system.
At some point, Clovis Bray acquired this and continued to develop the AI to what we see
now with Rasputin.
Specifically, Ana Bray was the one to develop Rasputin's consciousness and intuition.
Ana Bray considered Rasputin like a child and allowed him to absorb great works of philosophy,
military history, art and even comedies.
Following this Rasputin develops independence, begins to re-write its own code, he upgrades
weapons systems and warsats without prompting, however Ana Brays last words about Rasputin,
is that there is one thing she never taught Rasputin and that is Trust.
And she is unsure if she can trust Rasputin.
You fight your way to the Clovis Bray facility, where it is revealed that Rasputin was the
only warmind and previous communications with Rasputin was remotely controlled from Mars.
The Core of Rasputin's mind is trapped on Mars.
We fight our way to Rasputin's core, as the Hive also swarm the Core.
Rasputin provides assistance in the form of the Valkyrie, a spear like weapon, to help
eliminate the Hive.
Once again, we are not sure if Rasputin is friendly or just trying to preserve itself
by allowing us to defeat the Hive.
Ana Bray and Zavala have a conflict, Zavala criticise Ana Bray for not being present during
the Red War and chasing Rasputin.
Zavala does not think Rasputin will help humanity, calling him broken weapon.
You are now aware of Xol who is trying to destroy Rasputin on Mars.
You are sent to the EDZ to recover a shard from the Traveler, as the plan is to use the
Traveler shard to lure Xol.
Ana Bray believes Xol is impossible to defeat without Rasputin.
You try to find Xol's feeding ground to place the crystal and stumble upon Nokris.
Nokris is revealed to be a Necromancy, which is un-usual for the Hive, remembering that
the Hive worship the sword logic, which means if something is killed it deserves to be killed,
it is weak, yet Nokris, brings them back through necromancy.
Like I previously mentioned he was exiled and disowned by Oryx for this.
Upon defeating Nokris, you place the traveller fragment and the Xol appears.
Xol attacks Rasputin.
Ana suggests using the Valkyrie to kill Xol.
You super charge the Valkyrie and kill the worm god, Xol.
Rasputin talks directly to Zavala, Ana Bray and you.
Rasputin shuns the vanguard and says he will define his own reality, and that he will defend
humanity on his own terms and he has no equal.
Rasputin launches a new warsat network solely under his control.
Zavala is still concerned as ever, yet Ana implies she can keep working with Rasputin.
The Exo Stranger from Destiny 1 is thought to be Elsie Bray and is revealed in the lost
memory fragments.
Emperor Calus once again opens the Leviathan and enlists the assistance of Guardians to
destroy some unwelcome Cabal aboard his ship.
Upon defeating Val Caóur we once again win Calus's favour and he acknowledges the strength
of guardians and wishes that we would join his empire and train his troops.
The Taken appear on IO and strange portal opens that leads to the Weapon, Whisper of
the Worm.
The theory I would like to suggest, is that Whisper of the Worm, is a weapon created by
Xol, given to guardians, so that when we kill, the power from killing is transferred to Xol,
we are feeding Xol through the Whisper of the Worm.
By doing so, Xol is rejecting the sword logic, he is admitting that Guardians are stronger
and not challenging us, what he is doing is allowing us to be stronger but still feed
him.
The Whisper of the Worm is similar to Touch of Malice, but a different version of the
sword logic.
AND that is a brief history of Destiny, from Destiny 1 to Destiny 2 Warmind.
I hope you enjoyed this latest destiny 2 lore episode.
If you made it this far, well done, thank you.
If you would like to support the channel you can leave the word Forsaken.
As usual it has been a pleasure, this is myelin games.
peace
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